Monday, March 31, 2014

Food Review (Chicken Cantina Bowl from Taco Bell)

I've had a good number of these, and I'm surprised I never got around to reviewing what many people believe to be the embarrassment of Taco Bell. For $4.99, this is what you get, per the Taco Bell website:

"Experience our new citrus-herb marinated chicken, flavorful black means, guacamole made from real Hass avocados, pico de gallo prepared fresh daily, roasted corn and pepper salsa and a creamy cilantro dressing, all served on a bed of premium Latin rice. Also available in Steak of Veggie"

And that's what it is. When this item was introduced to Taco Bell way back when, it was soon after I decided to start counting my calories. While I still ate nothing but loads of sodium and saturated fat, I was (and still am) trying to not let myself balloon out. A lot of people probably look at the price for this item and scoff, but the truth is, it's a good value. Not just because of the pretty decent quality of what you're getting, but because of the size of what you're getting. The chicken cantina bowl is, from what I've seen, the heftiest item on the Taco Bell menu, which should also help to explain the five dollar asking price.

I've probably had at least two dozen of these over the past year or two (primarily because of its size and relatively low calorie amount of 540), and I've noticed some consistencies that aren't exactly positives. First of all, all too often it seems like the rice is undercooked. Not terribly, but definitely noticeable. Second, the chicken seems to be dry too many times when I get these things. Why do I keep getting them? They still taste decent. The black beans and corn salsa are always perfectly fine, the guacamole is decent (albeit uninteresting), and the cilantro dressing has a good flavor (although it's a bit salty, but what can you expect?).

If you're looking to fill up and feel a bit less remorse from eating fast food, this is a fair option. Yeah, there aren't too many calories in this cantina bowl, and there's not a lot of fat, but there is a lot of sodium, and it still has chicken that's likely injected with a bunch of mystery ingredients, regardless of what that slut Lorena Garcia says.

3.75/5

+ Good value. Decent amount of flavor. Surprisingly filling.
- Pretty consistently undercooked rice and overcooked chicken.

Food Review (Fresco Crunchy Taco from Taco Bell)

Ah, what the hell am I doing right now. Reviewing something so boring... yes, that's right, the crunchy taco from Taco Bell is getting its own review. To be more precise, this is actually for the fresco crunchy taco. Taco Bell's longest tenured menu item (total mind blower, I bet), the crunchy taco is a simple crunchy corn tortilla with about a tablespoon of "beef", a cup of lettuce, and a teaspoon of pico de gallo. You read that correctly. Taco Bell's crunchy taco has an impeccable, beautiful balance of ingredients!

In all seriousness, it doesn't suck. I prefer the fresco crunchy taco over the regular crunchy taco just because the pico de gallo offers a lot more flavor than Taco Bell's flavorless "cheese", and it's also a couple dozen fewer calories. No big deal. For a dollar, you can't go wrong. It's simple, good, and a measly 150 calories. Taco Bell's delicious combination of a crunchy, often times stale or broken shell, 75% horse meat and 25% cardboard with a bit of wilted, flavorless, only-there-for-color lettuce is strangely compelling. The pico de gallo on top adds a nice flavor and texture to what would otherwise be a very mediocre menu item. I don't normally like tomatoes, but getting this taco fresco style is the only way to do it.

+ A dollar. Pico de gallo in place of flavorless cheese at no extra charge. Good for what it is.
- It's Taco Bell. All the years of ingesting "horseboard" can't possibly be good for my bowels.

4/5

Food Review (Chicken Tendercrisp from Burger King)

Alright, I haven't reviewed a food item in awhile, and I basically never review an item that's a mainstay on a fast food menu... but I feel compelled to make an exception for this (although I may do more in the future, sadly).

The Chicken Tendercrisp from Burger King used to be one of my absolute favorite chicken sandwiches from a fast food restaurant. A nice size, tasty breading on it, and juicy chicken. In fact, the Firecracker Tendercrisp, which has been a limited time item a couple times at Burger King, was one of my top two chicken sandwiches, after Wendy's long gone Four Alarm Chicken Sandwich.

What I had today was absolute shit. That's right, I said it, shit. I was shocked, appalled, and confused. I have to say right off that I haven't had a Tendercrisp for maybe about a year, so maybe everybody knows about the change, but this is entirely different from what Burger King used to offer. The first thing I noticed was the pathetically thin patty of chicken. After taking a bite, I noticed the Tendercrisp morphed from a solid piece of chicken breast to the same kind of thing Checkers offers -- a half "sponge" chicken texture, and half chicken breast... some sort of weird ass hybrid. There's a mild chicken flavor, but there's a massive amount of saltines, and the breading doesn't even taste like I remember. What the hell? How did this go from such a solid chicken sandwich to an absolute joke?

Do not buy this "premium" chicken sandwich. It's utter trash. I know only about a dozen people will ever see this review, but if you're curious about this sandwich: DO NOT PURCHASE IT.

1.5/5

+ Honestly, none that I can think of. I mean, I guess it's edible. I didn't die after I ate it -- yet. Hey, there are two tomatoes too... I suppose that's a plus, right? Most places only give you one, correct?

- All else. The patty is half the thickness or less than half the thickness of the Tendercrisp of old, the breading looks similar but doesn't have the flavor I remember, the chicken is half spongy/half chicken breast, and dry. The website claims this thing is 700 calories, but I find that impossible to believe given its size, or rather, lack of size.

Game Review (Second Assault expansion for Battlefield 4)

Battlefield 4's second expansion is one that I figure people will take two sides on -- "I love it!" and "I hate it." It seems popular for FPSs to offer at least one map pack a year with maps from a previous game. Second Assault features four maps that were in 2011's Battlefield 3, but they feature DICE's new Frostbite 3 engine as well as a new look and feel. Also in this expansion, Capture the Flag is introduced to Battlefield 4, there are 11 assignments, 5 trophies/achievements, 5 weapons, and 2 vehicles. Since the majority of people will be buying expansions based on the maps included, that'll be what I focus on here.

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Caspian Border: One of my personal favorites from Battlefield 3, Caspian Border is back and it's better than ever with some differences that I really like, though I do see why some people have a beef with it. Caspian Border 2014 seems more "border-esque", as there is now a giant concrete wall running through the map. It's awesome and all, but the Russian (I think? Well, one of the sides) faction has three flags on their side of the wall, putting the other team at an instant disadvantage in Conquest. Regardless of this confusing decision, this map is phenomenal. The huge wall in the middle of the map makes moving around the map interesting, there are scout posts on top of the wall, there's a new tunnel/sewer area, and plenty of new little things that likely makes this my favorite map from the pack, and one of my favorites in Battlefield 4. I realize that sounds sad, but come on... Battlefield 4's disc maps were reaaaally weak for the most part. I have to score this map a 4.5 -- I'd go higher, but the instant disadvantage on Conquest is a bummer. 4.5/5

Gulf of Oman: When this map was announced as a part of Second Assault, I remember seeing a lot of people asking "Why?" Personally, I really enjoyed this map in Battlefield 3 and thought it was incredibly underrated. What am I down about with Gulf of Oman 2014 though? The damn sand storm. It's the Levolution for this map, and while it's a fairly neat idea, it just doesn't work, for ME, for the simple fact that the sandstorm goes on, and on, and on. I think it would be better off to either have the sandstorm come once for less time, and come and go in short durations. Besides the sandstorm, Gulf of Oman 2014 looks essentially the same other than a graphical upgrade. This remains a fun map, but I like it a tick less than Battlefield 3's version just because of the length of the sandstorm. 3.75/5

Operation Firestorm: This is another map that I liked in Battlefield 3 that seemed to be disliked by quite a few players. In Operation Firestorm 2014, the map has a darker look to it, and I believe two new capture points on Conquest that are actually well placed and apparently thought out a good bit before just being added to the map. The Levolution for this map is, for all I know, fire. I don't know what has to be done because I haven't done it, but there are oil spills and fire for the map's Levolution, which makes traveling on foot a bit interesting. The thing about Operation Firestorm on Battlefield 3, at least on the 360, was that the map just looked bland. Operation Firestorm 2014 bumps up the graphics, and makes the game more fun (at least on Conquest) with new capture points. Another super fun map. I don't think many at all will agree with my scoring of this, but I couldn't give a shit! 4.5/5

Operation Metro: Ah... Battlefield 3's version of Call of Duty: Black Ops' Nuketown. The very definition of a love it or hate it map. Well, for me, it depends on the game mode. Conquest? This map is one of the worst experiences ever in an FPS. Rush? Intense, fun, and far less linear as Conquest. Not just that, you get to play on the first section of the map in Rush, which is one of my favorite parts about Operation Metro. The Levolution for Metro is that you can shoot supports that cause the ceiling to collapse on enemies. Nothing huge, but a fun little addition that makes the map a bit more interesting. I haven't gotten a chance to play this map much, unfortunately, just because it never seems to come up in Rush. I make it a point to play it if I see a server where Rush is being played on it though. 3.5/5 

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And there you have it. Second Assault is worth shelling out the $15 for, if you don't have Premium. Caspian Border and Operation Firestorm are probably both different enough to please players who aren't into playing old maps, but Gulf of Oman and Operation Metro haven't changed all that much outside of a slightly different color palette and an improvement in graphics. Overall, this is a better expansion pack than China Rising, just because these maps felt more inspired in Battlefield 3, and more inspired here in Battlefield 4.

4.25/5

Thursday, March 27, 2014

Game Review (China Rising expansion for Battlefield 4)

I planned on wasting my time typing up reviews for Battlefield 4's map packs, but never got around to it. Well, now I'm committing to it, so get ready for a slew of text and posts about Battlefield 4. Hm. If only I put so much effort into worthwhile things...

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China Rising was the first map pack release for Battlefield 4, and was even included for free for those who bought Battlefield 4 at or around launch. While that's a really cool throw-in, it's sort of a slap in the face to those who already planned on getting Premium. Hey, it's nothing new though, the same thing happened with the Back to Karkand map pack on Battlefield 3. As usual, four maps are included in China Rising: Altai Range, Dragon Pass, Guilin Peaks, and Silk Road. That's not all though -- Air Superiority makes a comeback (does anybody actually care?), five trophies/achievements are added, and some weapons, gadgets, and vehicles are also introduced. For $15, the value seems to be there, as you aren't just throwing down three Lincolns for some maps. Of course, the maps are the meat of the expansion, so how are they?

Altai Range: I would say I have played this map more than any other in the pack, as it seemingly kept coming up on Conquest when I was playing it. Altai Range, to me, is the very definition of an average map. Something about it is just very "vanilla." I do like the middle capture location on Conquest, but there are more reasons to dislike this map than like it, I figure. First, air vehicles are a bitch to use due to the relentless anti-air vehicles that can down your chopper or jet in mere seconds. Normally that would just be a *bit* of an annoyance, but on a map that's as open as Altai Range is, it's really hard to outmaneuver the anti-air vehicles, no matter how good of a pilot you are. If you like vehicles, stick to the ground on Altai Range. Besides that, the map just has a rather ordinary sort of layout with a boring color palette. A very, very average map with some aspects that make it disappointing, to be quite honest. 3.5/5

Dragon Pass: This is a map that seems to take place in a swampy sort of location in China. The color of this map is very, ehrm... brown. There are a number of ways to get around, with mountains all around the map, which make it pretty interesting. At the same time, there are some really long sight lines that make sniping easy for people just waiting for some soldiers to walk down a road and across a bridge (hey, to be frank, if you do this, you deserve to get your damn head shot off). The jets on this map aren't nearly as helpful as helicopters are due to the mountains all around, but skilled pilots could do some damage. Dragon Pass has a fair amount of water on it with Ski-Doo dealies to zip around on to get you to where you want to go. Dragon Pass has a pretty interesting look to it and has a couple really fun areas for gunfights, but this seems to be one of the most consistently laggy maps on Battlefield 4, no matter what server I play it on. In spite of that, Dragon Pass still remains a pretty decent map that'll give you some memorable moments. 3.5/5

Guilin Peaks: Gorgeous is the first word that comes to mind when describing this map's design. This one takes place in a Chinese jungle, and it just looks great. There's a cave area that takes up a good portion of the middle of the map with some good elevation. Outside there's a lot of vegetation, a good number of rocks and hills, and a few buildings spread around. While there are choppers on this map, this is likely a map where you will be spending a lot of time on the ground, whether it be on foot or an ATV. The cave area can get hectic when battling over the capture point in Conquest as grenades start flying everywhere and you can't see much of anything -- it's a blast. Rush is also a pretty fun option on Guilin Peaks, despite the fact it may slightly benefit the Defenders. I'd say this is my favorite map from the pack, and one of the better maps in Battlefield 4, period. 4.25/5

Silk Road: I would be surprised if I was the only person that thought of Bandar Desert when I first saw this map. There's a good third of the map that's just a pile of sand leading to the central capture point that has barricades up and a couple hangers. There are also some elevated cliff areas for snipers to look across the battlefield, and for tanks to position themselves to light up infantry below, or shoot at choppers in the sky. Silk Road also has bombers, which are basically perfect for a map like this. Silk Road is a really open map, but there is enough elevation throughout the map that it could make things a bit tricky for a bomber. I don't think many people like this map as much as I do, but something about it is just really fun to me. It doesn't have the awesome aesthetic of Guilin Peaks, but it is the best map for dog fights and long range tank battles, in my opinion. 4.25/5

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While Altai Range and Dragon Pass are both rather average maps, Guilin Peaks and Silk Road are worth the price of admission. Guilin Peaks has some awesome infantry gameplay, and Silk Road is great in a tank or in the sky with it being more difficult to insta-kill jet pilots. Add things like a handful of guns, new assignments, and a couple new vehicles (including a bomber), and you have a pretty solid expansion pack. China Rising may not exactly blow your mind, but it will certainly entertain you.

4/5

Thursday, January 23, 2014

Food Review (Chili Cheese Fries and Chipotle Ranch Chicken Loaded Grillers from Taco Bell)

Well, that was one hell of a long title. The original three Grillers (Beefy Nacho, Spicy Chicken, Loaded Potato) came out quite awhile ago. With the senseless removal of the Volcano Menu, the Spicy Chicken Griller has been scrapped, and these two have been added -- both $1 for a limited time.

The Chili Cheese Fries Griller is pretty simple: chili, nacho cheese, and potatoes. It's been awhile since Taco Bell has had chili nationwide, so there's something for people to get excited about. I thought this was a pretty good Griller, and at a very good size -- I think somebody overstuffed mine, not that I mind. This Griller is a lot like the Chili Cheese Burrito, just that this adds potatoes, which adds an extra bit of texture and flavor. While I'm not crazy about Taco Bell's chili, it's still good for what it is. Between this potato-centric Griller and the Loaded Potato one, this one is quite a lot better. 4/5

The Chipotle Ranch Chicken Griller I was hoping I'd like a lot, since it was replacing the Spicy Chicken one, which had lava sauce. It's certainly good, but it's not new at all. I'm fairly certain it's the same sauce that's on their Smothered Burrito. That's not a bad thing, but it's nothing I haven't had from Taco Bell before. I actually like the addition of the sour cream in this Griller as well. 4/5

These are definitely my two favorite Grillers now. The Beefy Nacho one is boring, as it's just meat and cheese with soggy red strips, and the Loaded Potato one is okay, but really salty with unappealing pieces of "bacon". Both are well worth a purchase. At the $1 price, it's a no-brainer.

4.25/5

Friday, January 03, 2014

DVD Review (The Simpsons: The Complete Sixteenth Season)

For the past fifteen seasons I've reviewed (that nobody has read), I've reviewed individual episodes. This time, I'm thinking... nope. I just finished watching the 16th season, and have gathered the following thoughts:

It's alright. It's not nearly as bad as I was expecting, and it's not half as bad as so many people lead me to believe it would be. The main problem I have with some of the episodes in this season are the same as ones that I have in seasons a bit prior: jokes that go on and on and on and aren't even funny (I call them Family Guy jokes), Homer still doesn't work at the nuclear plant (he even jokes about it in one of the episodes), the plots are less than stellar in a number of episodes, and "Homer and Ned's Hail Mary Pass" has absolutely brutal guest voice acting.

As for the bonus features, the commentaries are there as usual, there's storyboard art, deleted scenes, commercials, and all of that predictable good stuff. Also, on disc three, there's a bonus episode from season 23. On disc four, there's even audio of a table reading of "Thank God, it's Doomsday". Below are my three favorite and three least favorite episodes from the season (in no particular order unless noted):

Best:
Heartbroke Kid
Don't Fear the Roofer
Thank God, it's Doomsday

Worst:
Homer and Ned's Hail Mary Pass
Pranksta Rap
She Used to Be My Girl

My best list isn't as accurate as my worst -- I find that the good episodes in season sixteen are fairly consistent, but I guess I picked out ones that I felt were most memorable. As for the worst, wow. There are probably five episodes in this season that I would have paid not to have in this DVD set. She Used to Be My Girl isn't so much painfully bad (as most of HaNHMP is) as it is forgettable, and Pranksta Rap is a combination of the two.

Any Simpsons fan will want to pick up this season. There are some good jokes throughout a pretty sizable number of the episodes, and that makes it worthy of a purchase. Be warned though, this season (like many after about season ten) features an awful lot of "What the hell were they thinking?" moments and entire episodes.

3.5/5

Thursday, December 19, 2013

Food Review (Grilled Stuft Nacho from Taco Bell)

It's seemingly been eons since Taco Bell has released a new item, and I was pretty excited when I saw that something fresh was coming out -- until I read the details of the Grilled Stuft Nacho (GSN). Sigh...

"The Grilled Stuft Nacho is nacho flavors all wrapped up and grilled to perfection in the shape of a giant nacho chip, with seasoned beef, warm nacho cheese sauce, our new zesty nacho sauce, crunchy red strips, and cool reduced-fat sour cream."

Alright, Taco Bell. So it's the Beefy Nacho Griller? Oh, no it isn't, there's a "new zesty nacho sauce." The GSN looks like a Crunchwrap Supreme wrapped up in a gimmick -- I mean triangle. Alright, fine, a triangle... that's cool, I guess? If you've had Taco Bell in the past few years since they've needlessly thrown their artificially colored bright red strips, you've probably already had this "new" item. As said, the only thing that's "new" is the zesty nacho sauce, but I'm under the impression that it's nothing but their nacho cheese sauce mixed with the volcano sauce... both of which they've had on their menu for years. The difference being that this "new" sauce isn't spicy at all, while the volcano sauce has a bit of a kick to it.

How does it taste? Well... fine. As expected, the crunchy red strips become soggy red strips unless you eat the thing either in the restaurant, or while driving. I suppose the shape is something that'd appeal to kids, but it seems incredibly stupid to come out with and advertise as "new." Byfar the most appealing thing about the GSN is definitely the price. At $1.29, you really can't go wrong. The size of this thing is decent, but it only weighs in (according to the Taco Bell site) at about 140g, which is about the weight of a Cheesy Gordita Crunch. Coming in at 570 calories, I'm confused as to how the Smothered Burrito (which is about 2.5x the weight) is only about a hundred more calories.

I'm rambling. Anyway, the GSN is a perfectly fine promotional item from Taco Bell, but you won't fall in love with this thing like, say... the BEEFY CRUNCH BURRITO.

3/5

+ The price.
- While it isn't at all bad, the "new" sauce doesn't seem new at all; Gimmicky; Nothing exciting.

Sunday, December 08, 2013

Joel McHale on VGX -- Painful.

"...I know the difference between 'Miss Pacman' and 'Mizz Pacman'..."

Moments into the show, it was evident that the whole thing was going to be a mess. Joel McHale's try-hard, unfunny sex jokes were cringe worthy. I'm pretty sure that if you make sex jokes and people have a straight face, you're the worst "comedian" ever, and need to find a new occupation. How is this guy famous? Why did Spike think it'd be okay for him to be on? I could rant for paragraphs and paragraphs, but it'd be a waste of time.

For the love of Christ, give me back G4TV/G4TechTV/whatever sort of actual *GAMING NETWORK*... Spike TV is awful as hell, and this whole VGX garbage shows that they have a faux interest in games.

Suck testicles, Spike.

Wednesday, December 04, 2013

Game Review (Battlefield 4 Disc Maps)

I've been playing Battlefield 4's maps for almost three weeks now, and have a pretty good feel for them so far. I usually review maps closer to initial launch, but I waited for the PS4 version of Battlefield 4 to come out, and didn't think to review the maps until now. Off we go.

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Dawnbreaker: Sucks that I'm doing these maps alphabetically, because otherwise, I'd probably save Dawnbreaker for last... truth is, I think it may be my favorite map on-disc, which is probably unusual, because I feel like a lot of people loathe it. I can understand why if you love to fly jets (why the hell are they on this map anyway?), but weaving through the skyscrapers in a helicopter and roaming the streets in an LAV is some fun stuff. Not to mention I love the variety on the map as far as map elevations. I wasn't expecting to care for this map based on what I initially heard of it, but it's grown to become one of my unquestioned favorites. I give this map a 9, simply because it seems fantastic compared to the vast majority of the maps on-disc. 4.5/5

Flood Zone: One of the maps I was really intrigued by, because I thought the whole Levolution idea of the map being flooded and having to travel around on boats would be awesome -- and in theory, it should be awesome. The problem I have with this map is pretty simple... there just aren't enough boats around. If you're stuck in the water, you're done for. There are some ledges to crawl up onto, but then you have to jump in the water again to get on another ledge, and so on. When you're actually at the parking garage or on one of the many roofs (or in a boat!), Flood Zone is actually a pretty fun map. I don't love the layout, but it's a pretty decent map. Hey, there are certainly far worse ones on the disc... I'll get to those soon. 3.5/5

Golmud Railway: *Shudder*. That's about it. This map is literally a battlefield. A battle... on a field. It's about as fun as it sounds. Most of this map is flat (with a few small hills), and it's the very definition of an uninspired map. There are few landmarks to make the map stand out, and it's just a bore to play, generally. The few little "towns" on Golmud Railway keep the map from being a complete dud, but it's still pretty bad anyway. Just a very generic, bland, un-fun map. Not much else to say about this one. 2.75/5

Hainan Resort: Fun stuff -- especially on Conquest Large (Surprise, surprise!). Hainan Resort has an incredible layout that balances a good amount of infantry fighting, naval warfare, and a little death from above. The flag points in Conquest Large are in memorable locations, and it's just a well-made map as a whole. Additionally, unlike Flood Zone, you don't get stuck in the water (in most areas) and feel like you're inevitably going to die. Another pretty fun map on a disc of general mediocrity. 4/5

Lancang Dam: Just a prime example of a Battlefield 4 map... EH. It's playable and alright and fine and okay, but it's not a map that comes up and makes you say, "Ooo, I like this one." The idea of an island out in the water away from the dam makes the map more interesting, and there can be some pretty intense naval battles, but it's generally a pretty bland experience, albeit not bad. There are some fun fights to be had on the ground as well. 3.75/5

Operation Locker: The one map that has no vehicles on any game mode by default, I didn't think I'd like Operation Locker... well spank my diddly, this is one hell of a fun map. Try playing this on Conquest (or Obliteration), and just watch the utter shit storm that ensues at choke points. Really, in all of my hours of Battlefield gameplay, I've never seen such intense gunfights among so many people in one area. It can definitely get insanely hectic, but that's what I like about this map -- there's little to no breathing room. Not a map to play constantly (not for me, I'd probably get a headache...), but awesome to have as an option to go to time-to-time. 4/5

Paracel Storm: I saw hours of gameplay of Paracel Storm, and I thought it looked phenomenal... almost like a new version of Wake Island. The big thing with Paracel Storm is probably its Levolution, which, naturally, creates a huge storm, and causes a battleship to crash into one of the islands. The waves will frustrate snipers and those on the water as the storm rolls in, because it can make controlling a ship or a boat very difficult, and hard to snipe from island to island. This is just a very fun map for people who love rolling around on a boat/ship or in the air. There are some nice little areas to have some intense gunfights, but the vehicles and Levolution (that's actually worthwhile, unlike some maps) really make this map. 4/5

Rogue Transmission: Kind of the same story as Golmud Railway for me, but a little bit better, as it's more memorable, and it seems like somebody older than eight years old designed it. The big thing about Rogue Transmission that makes it stand out is the satellite (?) on the map... that's really what makes it better than Golmud. Other than that, it's a very "meh" map with a few areas with buildings and nothing super spectacular. I will say that this is a good map for tanks/LAVs to roll around on. Not so much for air vehicles though, as it's really hard to get away. 3/5

Siege of Shanghai: Anybody who's anybody has seen Siege of Shanghai in some fashion. Like Paracel Storm, it's one of the few maps with a Levolution that actually changes the map fairly significantly. I've played a lot of this map between the beta and full version of the game, and I still enjoy it -- I think that's the sign of a well made map. I love the map more when the skyscraper is still in tact, but it's entertaining both ways. Siege of Shanghai may also be the best map for tank v. helicopter battles, and it's fun just to watch them. 4.25/5

Zavod 311: This reminds me of the one DLC map in Battlefield 3... I can't think of the name. Anyway, this is an underrated map, I think. However, Zavod 311 is a prime example of why Levolution is mostly just a gimmick. Sure, a little pathway gets blocked off, but it doesn't change the map all that drastically. Zavod is also one of the few maps where it may be possible to be in the air with a helicopter for more than fifteen seconds, as it's fairly easy to get away from spots... BUT, be wary of trees, since, you know, they're everywhere. A fun medium-ish sized map that actually sort of plays small/intimately. I like it. 3.75/5

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Altogether, Battlefield 4's maps are just alright. There are a few stand outs, I suppose, but not really any maps (other than Dawnbreaker) that I'd consider a future classic. It's sad to say, but I hope that the maps DICE heldback from being on-disc for DLC are more fun than the lot of these, because otherwise I'll be a sad, sad, boy. All-in-all, Battlefield 3's disc maps were a decent bit better than those offered here in Battlefield 4.

3.75/5

Friday, November 29, 2013

Game Review (Mario Party: Island Tour - 3DS)

As an early Christmas present, my sister got Mario Party: Island Tour. I had told her about the low scores, but she didn't listen -- and I can't blame her. Mario Party games never get very high scores, but still tend to be entertaining, even if based largely on luck. Mario Party: Island Tour is much of the same -- maybe a bit less.

The biggest difference with Island Tour as opposed to other Mario Party games is that most of the boards do away with stars and coins and just involve one player getting to the "finish line." This is weird and somewhat disappointing, but worse yet, you only play a mini-game every three turns, rather than after everybody has one turn. Thankfully, there is a mini-game mode for people who want to do that. While some of the mini-games are cute and good for a laugh, the big issue with it all is that at least half of them seem to be chance games, where there's no skill involved. The same can be said for a lot of the game boards, which favor luck over skill. Mario Party games and even Mario Kart games tend to do this at times to let people in last place catch up, but it's a bit much in this game. If you don't mind finishing last simply because you picked the wrong place to stand in a mini-game or happened to land on a "?" on a board, then you'll be fine. Basically, don't take Mario Party: Island Tour too seriously. As annoying as the lack of stars and coins on most boards is (as well as the emphasis on chance over skill/real thought), the $40 price tag is perhaps the biggest turn off here. This game features 7 boards to play, as well as (I believe) about 80 mini games. That seems like a decent amount, but the games don't last long while you play them. $30 would be much more reasonable, so I'd recommend buying this game on sale.

As I said, if you can tolerate getting screwed no matter how well you're playing, and like playing brief games of Mario Party, this game's not too bad. The biggest thing this game has going for it is its Mario-themed charm. A decent amount of the mini-games are entertaining, but this is probably the weakest Mario Party yet that I have played. It's a game that's not great. Really, I'd consider it "barely decent." I wouldn't run out to buy Mario Party: Island Tour, but I believe it's better than most critics seem to think it is... it makes me wonder if they even played a Mario Party before.

3.25/5

+: It's a Mario game; Some mini-games are pretty fun; Good in short bursts.
-: Not enough content for the price; Too many "been there, done that" and chance-fated mini-games; Doesn't feel too Mario Party-esque with the omission of coins/stars on most boards.

Wednesday, November 27, 2013

Game Review (Flower - PS4)

Flower originally came out in 2009 on the PS3 (I think?). It is also available to play on Vita, and now on PS4. For $6.99, you can play the game on all of those consoles. Additionally, if you already had the game, you get it for free on PS4. I don't expect this to be the only PS3 game that'll be upgradable on PS4 for free (if you previously paid for it).

Graphics: Flower is an incredibly simplistic looking game -- the whole game will take up maybe 2GB on your hard drive. The best looking thing -- er, things -- in Flower are the blades of grass. The way they ripple in the wind is great. Secondly, the vibrance of all the colors along with the soothing feel of the pedals through the wind is incredibly relaxing. Anything else in the game doesn't look particularly good, but that's not a big loss. Flower isn't so much about the graphical detail as much as it is about the flow and color, which are both great. 4/5

Sound: I'd find it hard to believe that there's a more calming game out there. The music in this game is simplistic, but mesmerizing. If you used to take yoga or have thought about it, Flower should work just fine. The sound of the wind with the subtle music and notes that play every time you bloom a flower could lull you to sleep -- in a good way! 5/5

Control: Six-Axis is what you use to control the game. The only time you use a button is when you bloom your initial flower, start a level, or use the wind. The control from the start was pretty much perfectly fluid -- very responsive, and don't require massive movements. Using Six-Axis makes the game feel even more "floaty" and relaxing. 5/5

Fun: While the game is only about an hour long (yes, you read that right), it's a prime example of quality over quantity. I can tell you that the majority of the time while playing this game, I found myself so relaxed that my mouth was left open. If you're looking for a unique, fun experience to take up a portion of your day, Flower will more than likely entertain you more than an evening at the cinema would... and for a little less money.

4.5/5

Sunday, November 24, 2013

How to Get Better at Battlefield 4

One of the most anticipated games of the year has to have been Battlefield 4 on PC and next-gen consoles. Whether you played a Battlefield game before or not, the chances are that you at least had your eye on this game. If you're new to the series or even new to the genre, this guide should up your game at least a little bit. You won't be great or even good at Battlefield overnight, but a few relatively simple changes will help you step up your game. Here's a list (in no particular order) of things you can do:

1.) Spot enemies: I said this list is in a random order, but I think this is the most basic and important thing you can do to help you and your team out. This includes spotting enemies on the ground, and especially those in vehicles (air vehicles, most specifically). When a team mate is in a jet and there's a bad guy up there with him, and he can't see him, there's nothing that feels more hopeless as a pilot. It's also crucial that you spot those who are in tanks, because you don't want to have, for instance, a group of four guys in a Jeep haul into the objective on Rush just to get taken out by a single tank shell. Spotting is probably easiest to do with a sniper, as the scope can see more of the map. A quick note, the back/select button was used to spot enemies in Battlefield 3, but DICE has changed that to the RB/R1 button. It took some getting used to, but it makes a lot more sense, and keeps your left thumb on the stick.

2.) Learn the maps: This is probably another common sense sort of thing. To get around a map effectively, you need to learn every area of the map, including its choke points. Most maps have very obvious/popular locations where people love to camp (usually with a sniper). If you get a good idea of where all of these places are, you can help your team out just by going there and spotting enemies -- even if you ultimately die.

3.) Leave the vehicles to the pros: This sounds really dickish, but now that DICE has implemented a training mode (I forget exactly what it's called) for people to learn how to arch shots from a tank and shoot fake enemies from a helicopter or a jet, the vehicles really should be used only by skilled teammates, assuming you want to win the game. A lot of people dislike when others use a jet as a transport vehicle to get to an objective, but I don't have a problem with that at all, since you're still helping out your team... AND the jets respawn rather quickly anyway. But, don't hop into a helicopter with a group of teammates and just crash fifteen seconds after you're off the ground.

4.) Have variety in your squad: Basically, have one of each class, and a duplicate of one (if you have a five man squad). I recommend this mostly on maps where there are vehicles. This is also important to do so that you can have a repair man (Engineer), a medic (Assault), ammo supplier (Support), and spawn beacon guy-er (Recon). The only time you don't really need squad variety is when you're playing on Operation Locker (or any future map without vehicles). In that case, if you're playing as the attacking team, it'd probably be in your team's best interest to have everybody play as Assault so you can constantly revive your teammates and give them health. Having a single squad mate play as Recon so you can have a spawn beacon isn't a bad idea either.

5.) Use team work: This pretty much goes hand-in-hand with number four. If you're playing alone, this may be a lot harder to accomplish -- especially if you're playing without a headset. Any Battlefield player knows how ridiculous it is, for instance, to be empty on ammo, and having a teammate who won't acknowledge the fact that you desperately need it. Team work is also important in having that squad variety I was just talking about. Without a headset, the only way to have variety is just by changing your own class. If you have a squad full of snipers who won't change what their doing, it's up to you. On the plus side, you could always switch squads, and hopefully find one that knows what they're doing. Using team work includes pretty much everything I've mentioned: Spotting enemies, not being wasteful with vehicles, etc.

6.) Change your button layout: I don't know about you, but I was instantly stressed by Battlefield 4's new control scheme, but destressed just as quickly when I learned it could be changed. The main annoyance I had was with the vehicles (I changed it to Veteran mode), but that recommendation is really about personal preference. One that I do think should be changed, and it'll help you in the long run, are the Soldier Sticks. Change them so your right stick is for crouching/proning, and B/O is for knifing. While this won't let you panic knife any more, the benefit of being able to more quickly prone is higher. It will take a few hours of playing the game to get used to, and you'll make a lot of dumb mistakes during that time, but it'll become second nature and you'll more than likely be happy with the control scheme.

7.) Play different game modes: This is mostly recommended for people who play a game mode like Team Deathmatch... when you're playing TDM, you're really missing out on the Battlefield experience. While it can be fun in short bursts, your Battlefield IQ won't go up very high if it's all you play. Getting an idea of what route to take on the water to plant a bomb in Obliteration on Paracel storm, or learning a good "camping spot" to post up and defend an objective on Rush can't be experienced in a single game mode. To learn maps better (different areas of them) and find out how to effectively attack and defend on certain maps, you need to switch it up!

Like the following comment or not, Battlefield is a more cerebral game than your typical shooter (Ahem, Call of Duty). Unlike that game, you need to have significant amounts of team work, and you can't do everything yourself to stay alive. Since Battlefield requires more thought, it is more difficult and can be quite frustrating at times. Once you learn some of the basics of improving your skills, you'll find the game to be even more fun than you could possibly imagine.

Game Review (Contrast - PS4)

One of the two PS4 launch "free-for-PS+-members" games is Contrast. The best way I can describe this game is that you play as a little girl's imaginary friend (a shadow), and it's your job to help her through a variety of levels by shifting in and out of shadows and solving puzzles. That's the best way I can describe it without spoiling the story for you.

Graphics: Being a downloadable game, and one that's available on PC and 360 already, Contrast isn't exactly a mind blowingly attractive title. The art style is interesting and easy to appreciate, and the level design is pretty nifty. The sometimes awkward camera angles, occasional glitches, and framerate hiccups keep this game from getting a high rating from me. Still, Contrast has a definite charm to it. 3.5/5

Sound: There's not much, but what's there is decent. I enjoy the music in the game (though there isn't much of it), and the voice acting is fair (even GOOD at times), but it's pretty average as a whole. The music definitely helps give you an idea of the era though. 3.75/5

Control: You use about four buttons throughout the whole game. You move, jump, hit, and move in/out of shadows... that's essentially it. As simple as the controls are, the camera makes the game a bit frustrating at times. Not throw your controller at the wall sort of frustrating, but annoying nonetheless. 3.25/5

Fun: Contrast is a game that any PS+ member should download, considering it's free for a limited time. While the game isn't particularly long, and the story is all over the place, it's fun for the time you'll spend on it. Contrast isn't a very difficult game, but you'll have to think for some of the puzzles. It's nice that Contrast isn't a very long game, because had it gone on much longer, I'd've felt like it was getting repetitive. I'm not too sure I could recommend Contrast at its normal price ($15, I believe), but it's entertaining and lengthy enough (three hours or so) that even if you do get it at that price, you'll have a good time. And hey, the trophies are very easy to get, if you're into collecting them. 3.5/5

Wednesday, November 20, 2013

Game Review (NBA 2K14 - PS4)

Let me just say right away that I'm admittedly not "huge" on basketball. I've had my fun with NBA Street and follow the NBA a little bit, but I probably wouldn't normally call myself a "fan" of the sport. With the announcement of NBA 2K14 being built from the ground up for the next generation of consoles and seeing the flat-out insane graphics, I knew right away that I wanted to get my hands on the game -- regardless of the fact that I had no idea just how a proper NBA game was played. I haven't done my reviews in the fashion I'm going to for this game for quite awhile, but I think you'll deal with it just fine; it keeps things nice and tidy.

Graphics: Well, what should I say. I feel confident in saying that this is the best looking launch title on the PS4. Yes, that includes Killzone Shadow Fall, which is, in itself, a gorgeous game. NBA 2K14 just looks, in a word, phenomenal. The vast majority of character models, the jerseys, the courts, the lighting, the sweat -- completely unmatched. The presentation of NBA 2K14 is also fantastic. While I'm not that impressed with the menus (they're quite bland), the in-game presentation leading up to the game, the replays, the half-time reports, and everything in between make for a beautiful package that'swhatshesaid. As great as the game looks, there are some very minor problems I have with it. The most noticeable thing for me is definitely the clipping that can be seen a little bit too often. Jerseys will cut into arms, hands will go through desks in MyGM... stuff like that. Another little thing is the random "bounces" that the jerseys do at times. The cloth physics are great, don't get me wrong, but they're completely bizarre at times. Finally, where is the armpit hair!? Ah, well... maybe next year. I know I said more negatives than positives for this game, but when a game looks this nice and clean, the glitches are what stand out. 4.5/5

Sound: The soundtrack is fairly varied, but definitely more geared towards rap fans, which is what I was expecting. Some of the songs included are ones that most people have probably heard at one time or another, including: "Get Lucky" by Daft Punk, "Not Afraid" by Eminem, Imagine Dragon's "Radioactive", the ever-popular "Blurred Lines" by Robin Thicke, and plenty more. It's a safe bet that you'll find at least a hand full of songs in the game that you will enjoy. As for the commentary in the game, it's great, but not without its share of issues. 2K boasts that the game has about 250,000 lines of commentary, but I heard quite a bit of repeating just after playing a few games. The thing that really annoys me is something I've experienced in MyGM. I'm playing as the Pistons (yes, I'm serious) and Josh Smith went down with a torn ACL in the second game of the season. The past three games, the game acknowledges his injury, yet they say "Hopefully he gets back in there soon." Uh... what? The dude tore his ACL, he didn't stub his toe. Additionally, Burke's sideline reports constantly say things along the lines of, "Josh Smith will play a huge role for the Pistons this season." Orly, Mrs. Burke? Despite that (sorry for the rant), the commentary is spot-on with plays, and is overall done very well. 4.25/5

Control: Playing my first simulation basketball game in probably a decade, I was completely lost in NBA 2K14 for my first hour or two of playing. As much as I loved the game's graphics, sound, presentation, and all of that, I couldn't help but get frustrated when trying to learn the controls, as simple as they seem to be. NBA 2K14 makes a lot of use out of the right stick, as you'll be using it to make your moves with the ball, and cover players while you're defending. As you'd expect, there's a training mode. If you're new to the series, you'd be wise to do everything in the mode to get an idea of how to play the game. If you don't, you'll just end up raging like I did. The control in this game is extremely fluid almost all the time, but there's one instance where I feel like it's cumbersome -- on rebounds. The triangle button (or 'Y' on the One) is used to hop at a ball when there's a rebound, but a lot of the time my player either doesn't jump, or he doesn't jump nearly high enough. It's an annoyance, but I assume it has something to do with timing, as everything else in the game controls swimmingly. I will also add that if you're brand spankin' new to the series, stay away from MyTEAM/MyPLAYER -- the players you use at first are absolutely terrible. It's hard to handle the ball and defend, and you'll find yourself with something like a twenty FG% at the end of the game. If you're feeling up to smashing your PS4 controller, be my guest! 4.5/5

Fun: NBA 2K14 is a game that just about anybody could enjoy on some level. Obviously, basketball junkies will fall in love with its realistic feel, but TV passerbyers (made that word up. Pretty good, eh?) will likely think there's a live NBA game on TV. The gameplay is also so incredibly solid that it will turn on many new fans to the series and the sport, like myself. NBA 2K14's three major modes (MyGM, MyPLAYER, and MyTEAM) are all engaging in one way or another, though they each have flaws. First, MyGM has a great feel to it and could be absolutely awesome in a year or two, but the redundant cut scenes and triple cheesy dialogue prevent it from being great. MyPLAYER and MyTEAM are fun modes (especially MyPLAYER), but it really feels like 2K is pushing you to purchase premium currency to give you a real chance of winning. It's not impossible to enjoy your time in these modes while not spending a penny, but you'll more than likely get frustrated when you have players who can't sink a simple lay up.

All-in-all, NBA 2K14 is almost perfect. None of the issues I've had with NBA 2K14 affect the gameplay in anyway. There are some things that could use a bit of touching up, but I expect 2K to take care of that when next year's edition rolls around. Whether you're a hardcore NBA fan, a casual fan, or somebody who really doesn't take much interest in the sport of basketball at all, you'll enjoy the next-gen experience that is NBA 2K14.

4.5/5

Tuesday, November 19, 2013

Game Review (Battlefield 4 - PS4)

-This review will cover only the multiplayer portion of Battlefield 4.-

I've had a strange relationship with the Battlefield series. I played some hours of it here and there on a handful of games (The first Bad Company, a bit of 2142 on PC, and Bad Company 2), but I tended to prefer Call of Duty to those games until I had Battlefield 3 for awhile. While the game never completely blew me away while playing it on 360 (Pretty mediocre graphics even at release, issues with lag, etc.), I logged about five days into that game and had fun nearly the whole time. After the announcement of Battlefield 4 and it being a launch title on next generation consoles, I knew I was going to skip the 360 version and just get Battlefield 4 with my PS4 at launch.

I can say that BF4 is a bit of a frustration. The core multiplayer itself feels better than ever with a silky 60fps and fantastic graphics, but there are countless little things (and bigger things) that irk me to no end. Here's a list.

1.) No more squadding up: The ability to create a squad before joining a match on Battlefield 3 was not only convenient, it was, in my opinion, necessary. Battlefield 4 does without this extremely useful tool (for whatever reason), requiring you and your friend(s) to all join a game together, switch teams if necessary, and then join the same squad. This could have been just a minor annoyance, but in Battlefield 4, it's actually a huge problem. Of the 7 hours or so that I've played Battlefield 4's multiplayer, I've only played maybe an hour with my friends. It's really frustrating to get into a game with your friends, play a couple matches, have a map that comes up that you don't want to play/just played, and feel obligated to play it again if you want to play together. This is something that could be patched in at a later date, but I see no reason at all why DICE had to remove such a helpful feature. It seems minor, but truthfully, this is one of my biggest knocks on the multiplayer as of today.

2.) You can't customize at the menu: What is THIS about? If you want to edit your classes, you need to join a game and do it. This is a nuisance for several reasons. First of all, and most cumbersome, it'd make the whole "no squadding up" thing a bit more easy to deal with, because it'd give players something to do in the mean time. Second, why would you want somebody in your game for 5 minutes or so taking up a spot but not playing because they're busy screwing with their classes? This is another asinine exclusion from DICE. Again, this could be patched in, but why was it ever excluded?

3.) Server crashing: This should have been number one of this was a top ten list, but it's not. The server crashing ruins the entire experience, especially if you want to play Conquest. For whatever reason, if you join a Conquest server, it tends to not work. If it DOES work, you almost instantly get disconnected. There's not much to say about the server issues, other than that DICE is working on fixing them right now. I'll never understand why these sorts of things can't be fixed before they even become a problem, especially given the notoriety of the Battlefield series and knowing how many players would be online at launch, but whatever. I just hope this is fixed as soon as possible. Like, you know... now.

Those are the three major issues I currently have with Battlefield 4 as of now. A more minor thing is that the maps on disc just don't impress me all that much. I feel like DICE wanted to put mediocre maps on disc, and then save the best ones for DLC. It's not to say that the whole list of maps in Battlefield 4 is a trainwreck, but Battlefield 3's were quite a bit better.

Now I'll actually talk about what's GOOD with Battlefield 4... so far I've talked it up to be an absolute bomb. Like I touched on, the game looks and feels great once you're actually in a game. Lag isn't an issue, and there is rarely -- if ever -- a dip in frame rate. Some adjustments have been made to classes (C4 off the bat for Recon gives more people a reason to use it), and Battlepacks keep things interesting. While I can see a lot of people hating the randomness of these packs/unlocks, I like the little twist it actually gives the game.

As much as I should hate this game given its horrendous launch, the game plays as well as (or maybe better than) I imagined. While the problems I explained NEED to be addressed, the core is very good, and I expect the game to play as it was meant to be played within a few weeks. For that reason, I'm rating this game based on what I believe it WILL be soon, rather than what I would rate it now (3.25/5).

4.25/5

Sunday, November 17, 2013

Game Review (Killzone Shadow Fall - PS4)

-This review is only focusing on the game's multiplayer. I don't plan on reviewing this game solely on its single player like so many other reviewers seemed to do. How people get paid to review the half of the game that so few people really care about is beyond me. Rant over! Moving on.-

Killzone is a series that has probably been Sony's most popular FPS, at least since Killzone 2 was released on the PS3. While it's suggested that Sony had planned on it being a "Halo-killer", there really aren't all that many elements in the games at all that give it a Halo feel. It seemed many people weren't fans of the "clunky" controls of past Killzones, although some people really enjoyed it. In Shadowfall, Guerilla has tinkered with them to make the game more accessible to PS4 gamers. How does it play though?

Really quite well. First off, the basics of what you should know about Shadow Fall's multiplayer (if you didn't already):

12v12 online gameplay at 60fps and 1080p resolution
Guerilla and user-created "Warzones" make up online play.
10 maps are available at launch, with all future map DLC being FREE to download.
Three classes (Assault, support, recon)
All guns are unlocked at the get-go, with only attachments needing to be unlocked.
Challenges replace experience points as a leveling system.

That's about the gist of it all. As soon as I dove into my first Shadow Fall multiplayer match, I was impressed. The graphics are fantastic and all, but the most impressive thing is probably the fact that the game seems to run a consistent 60fps, no matter what's going on on screen. Having never really played a Killzone before (just a demo of the first one back on PS2), I wasn't sure what to expect. To me, it feels like some sort of Call of Duty and Halo love-child, and that's not meant to be a bad thing. It's like Call of Duty in that the maps tend to be small and without vehicles with few bullets to kill an enemy, but like Halo in some of its stylings and equipment. Really, it takes things I tend to like from both of those franchises, and puts them in one.

The classes in Shadow Fall only make the game more interesting. Assault is what you'd probably expect, with most of the guns and equipment being ideal for close/medium range attack. The assault rifles are definitely your best option in close quarters combat -- normally much more useful than the fairly inconsistent shotguns I've used in the game. Recon is a class for people who want to go rogue and/or snipe. They have the ability to be invisible, and have a certain sniper that appears to always be a one shot kill. Guerilla balanced it perfectly though, as it has plenty of flaws: you can't no scope, ADS is pretty slow, and the reload time is very slow as well. THAT is how a sniper should be in a video game, in my opinion. Incredibly deadly, but requires a smart user to use it effectively. Support is probably my favorite class, as it seems to have the most options and has unique abilities. First, Support is the only class that can revive teammates, and can do so using a drone from a distance. Second, they can also use spawn beacons, which are critical in virtually any game mode in Shadow Fall, as there are designated spawn areas for both teams throughout the match. The LMGs in the class are super effective at medium/long range, but you'll have a tough time beating somebody up close who's using an assault rifle. Again, nicely balanced.

The maps in Killzone are quite varied. From what I've seen and heard, Killzone was notorious for having very gloomy looking maps that lacked color. In Shadow Fall, you'll find plenty of maps with sunlight and vibrant colors. Some of the maps are a bit too large for the 12v12 limit, but the moments of silence are few and far between for the most part.

The main issue I have with the game isn't the game at all -- it's the players. Granted the game has only been out for a few days, but it amazes me just how inept players are. Not just in the fact that they act as though they've never played a first-person shooter in their life, but they very rarely appear to use their equipment to their advantage. Spawn beacons, as I said, are hugely important, and others, like the Support drone, can wreak havoc on opponents. Perhaps the best part about the abilities is that none of them feel overpowered. While the Support drone can certainly be frustrating, the cooldown time is quite long, and it doesn't hover the map for long.

Overall, I am impressed with Killzone Shadow Fall. It borrows some aspects of other popular first-person shooters and makes a fun game that's (mostly) accessible for new players, while still appeasing the hardcore Killzone fanbase. If I had to actually have a knock on the game (not just the players), I'd say that some of the maps just don't do it for me. Whether it's because their layout is mediocre or too large for intense combat, some of them aren't that interesting. On the plus side (and it's a huge plus), like I said, all future maps for Shadow Fall will be free to download. I don't know how many there will be, but quality is always greater than quantity. Whether you're a rookie to the series or have played Killzone cumulatively for a thousand hours, there's a lot of fun to be had in multiplayer -- just be wary of the abundance of clueless players.

4.5/5

+: 60fps, beautiful graphics, near perfect weapon balancing, needing to work as a team, free maps.
-: People who refuse to use abilities, some below average maps, can't button swap (B/knife, RS/crouch).

Wednesday, November 06, 2013

PlayStation 4 review inbound!

I will be getting a PlayStation 4 at launch with Killzone: Shadow Fall, Battlefield 4, and NBA 2K14. Along with those, I plan on playing the free-to-play games DC Universe Online and Blacklight: Retribution. I'll have reviews for the console itself and the games throughout the month.

Monday, September 16, 2013

Game Review (Grand Theft Auto V - 360)

*Note: This review will contain zero spoilers, so as to be readable for the masses.*

The game people have been waiting for since basically the release of GTA IV is finally just about upon us. If you've used the internet at all for the past several months, then you know that the hype level for GTA V is astronomically high... much higher than I remember it ever being for any past Grand Theft Auto game, or even any game the past few years, period. The natural question to ask is: Is this game worth that hype?

The chances are that you've seen or read about how big the game is in terms of map size and things to do. The truth is, you don't really get a sense of its size until you sit down and play it first hand. Rockstar said months ago that Grand Theft Auto V would be bigger than Red Dead Redemption, GTA IV, and San Andreas... combined. While you read that and think "Damn. That's pretty big...", it's far more impressive when you play it for yourself. What's most mind-blowing about the whole thing is that Grand Theft Auto V is running on hardware that is seven/eight years old. Just leave it to Rockstar to make you drool in awe, I suppose.

You'd think that with such a huge game, Rockstar would have to sacrifice graphically... nope. While GTA V doesn't look quite as gorgeous as it does in some of the high-res pictures that are all over the 'net, it still is one of the best looking games of this generation. When putting the sheer size of the game into the equation, then it most definitely is the best looking game this generation of consoles has ever seen. My only qualms with GTA V's visuals are minor... very minor. First off, there are slight frame rate drops when you get to certain points in the middle of a heated firefight. They are pretty uncommon though, and also understandable, given how huge the open world is. Secondly, there seems to be some minor textural issues from a bit of a distance. Again, it's something I can pretty easily forgive. Everything else is just outstanding. The weather, the water, the animations, the cars... it's all, quite frankly, amazing.

Once you get past how pretty this game is, you'll realize how fluid and real everything feels. As other publications have said, you really get the impression that this is a living, breathing world. While Grand Theft Auto IV could sometimes feel ghost town-esque (lack of AI interaction at times, few cars on the road, etc.), I have yet to get that impression in V. Rockstar put so much detail into this game that it can't be put into this review... and honestly, why would you want me to spoil that for you? Trust me though, you'll always have something new to do, and you will find plenty of little Easter eggs.

As you would have already expected (and has been leaked), GTA V has a soundtrack that is over 20 hours long, and there's some more talk-radio hilarity, as well as a little bit of music for everyone's taste. The voice acting in GTA V is also... care to venture a guess? Phenomenal. As is usually the case in Rockstar's games, you'll believe you're watching a Hollywood blockbuster at times. Add it all up, and you've got an insane package.

All of this typing and I've hardly said a peep about how the game plays. Without offering up any significant spoilers, I will tell you that it feels quite a lot different when compared to GTA IV... which I like. It mostly feels different in terms of on-foot gameplay. The cars seem to control quite similarly to GTA IV, but I don't mind that, because I thought the vehicles in that game controlled nicely. On-foot though, the characters seem to be more reactive. Perhaps more importantly, the gun-play and cover system feels unbelievably better than GTA IV did... it's really hugely improved. Rockstar seems to have learned a lot from its recent games, Red Dead Redemption and Max Payne 3. There's a wide variety of types of missions in GTA V, so you won't find yourself constantly doing menial tasks, like driving people around. But hey, if that's your bag, you can do that -- you can do what you want, when you want in Grand Theft Auto V... play it at your own pace.

In the media world, hype ultimately means nothing, even if the franchise is Grand Theft Auto. Rockstar has seemingly pushed out quality game after quality game for over a decade, and they've been long due to hit a speed bump... but they certainly haven't hit one with Grand Theft Auto V. Take your highest expectations for the game... this will most definitely will exceed it in every way. Additionally, it's worthy of every bit of the hype it is receiving, and is clearly the game of this generation, in my opinion. This is the perfect essential send-off before the next generation of consoles are unleashed. There is no reason you should spend your free time for the next few months doing anything else once you get your hands on this game. The next time your girlfriend wants the "D", tell her you want the "V", and play this game.

V/V
cwutididthar?

+: Insanely huge map, with seemingly limitless options; Fun, immersive story that feels very Rockstar; Quite possibly the best game that you have ever played; You'll lose weight from missed meals; You're getting the V!
-: Minor hiccups in frame rate (big whoop!); Some textural issues; No GTA Online at launch; You won't get the other V.
?: Is it really even possible that GTA: Online could improve this game?
!: Coincidentally, this is post number 555 on 47Reviews.

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Thursday, September 12, 2013

Grand Theft Auto V Review Coming Monday!

This isn't a review ("God DAMMIT!" I know), but I'll be uploading my review at exactly 10:00 AM (EST) on Monday, September 16th. Visit 47Reviews at that time to see my review of what is the most anticipated game of this generation.