I reviewed the game, and now it's time for what you could be spending days playing on -- the multiplayer maps. Future Soldier has only 10 maps, but they vary a good bit.
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Alpha is a medium sized map that takes place at some sort of industrial plant. Alpha is intriguing in that there is a catwalk snaking throughout a good portion of the map, which encourages sniping. Still, there isn't much cover up there, so it's pretty easy to be taken out. Although it isn't terrible, Alpha just looks bland, and the games played on it are normally just average. 3.5/5
Cargo seems to be inspired -- at least in part -- by Call of Duty 4's Wet Work map. It is a short, narrow map (because it takes place on a ship) which makes it somewhat difficult to flank on. Wet Work was my least favorite map (after Shipment) in Call of Duty 4, and Cargo may well be my least favorite map in Ghost Recon. The way the map is designed makes it, as I said, difficult to flank, and the map itself just isn't very fun on the game modes I've played it on. 3/5
Harbor reminds me, at least in part, of Noshahr Canals in Battlefield 3. While the map is really laid out nothing like it, the look is somewhat similar to the first section of that particular Battlefield map. Although it doesn't seem to come up too often in the playlist, Harbor -- like the other two maps -- is just "meh" to me. Basically takes place near a harbor, obviously, and there are a lot of boxes to sit behind for cover. Not very interest, and just very bland, to put it simply. Playable, but not great in any sense. 3.25/5
Market is another map that reminds me of a map I played in a game in the past... SOCOM II's Crossroads. Again, while it feels pretty much nothing like it, I get the vibe when I see the map. While pretty much no map could ever surpass the greatness that is Crossroads, Market is one of my favorite maps on Future Soldier. It's similar to Alpha in size (to be honest, most of these maps are pretty close in size), to give you an idea of how large it is. I really enjoy Market because it has several distinct areas, it's memorable after one playthrough, and it just has a great layout. 4.75/5
Mill was one of the beta maps -- along with Pipeline -- but that doesn't really affect me because I never played the beta in the first place. Mill seems to be the most dreary on-disc map, but I suppose that's the way it should be, since part of the map takes place in a mini cemetery. Along with the cemetery there's, you guessed it, a mill, a few bridges, and what I believe is a dry-lake bed. As gloomy and Gears of Wars-y as this map feels, it's certainly enjoyable. 4.25/5
Overpass is one of the smaller maps in the game ... I think. Overpass has a street running through it, with two rows of buildings on either side. The street is a prime target for snipers, so you won't want to be out there long, as there is also minimal cover. This is a great map to rock a shotgun on, as there are a lot of corners and close-quarters combat, with not many long sightlines (Unless of course, you're in the middle of the map). After several plays, I'm still enjoying this map quite a bit, and it's one of my personal favorites. 4.5/5
Pipeline is the other beta map. While it was the first map I played in Future Soldier, it doesn't seem to come up in playlists all too often, which is a shame, because I actually don't mind it. Pipeline is a map that you can really use any type of gun on, due to there being several areas of the map where particular weapons are ideal. If you're indecisive though, go with an assault rifle. Not an incredible map, but fun, and I wish it would show up more online. 4/5
Rig is one of the biggest maps... at least it feels like it, due to the many levels and staircases on it. Rig, like Pipeline, is a map that you can get away with any gun-type, depending on which area of the map a particular objective is on. Snipers can lay out on the helipad and get a good view of a nice portion of the map, and shotgunners can run up and down stairs to blast peoples' heads off. Whichever you choose, you'll likely have a good time with Rig, because it hasn't disappointed yet on Conflict. 4/5
Sand Storm is the largest map in Future Soldier. While the image they show of this map in the game makes it look pretty bland, it's actually pretty awesome, and has one of the most unique feels of any of the others. One back part of the map has a large jet and a hangar, and another has a bunch of tents and sandbags for cover. Periodically when playing the map, a sand storm will come and decrease visibility for a time, which is sure to frustrate snipers without a thermal score. While you'd think a large map would be a bad idea in a game like Future Soldier, this one works, and works well. 4.25/5
Underground immediately reminded me of Rat's Nest from Halo 3... if you played that map, you'll likely see what I'm talking about. Underground seems to come up more often than any other map in the game in playlists, but I don't mind -- yet -- because I thoroughly enjoy it. It has some long sight lines and windows for snipers to go to on the outskirts, but the majority of the map encourages some shotgunning and SMGing skirmishes... I love the Rainbow Six-y/GoldenEye feel Underground brings as well. 4.25/5
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As you can see, not many stellar maps, but there are also very few "stinkers" in there. I could go without Cargo and even Harbor, but the rest of the maps are good or better, which can't be said for a good number of shooters out there. I'm looking forward to future maps in the form of downloadable content, and hope we get at least three packs. What I hope for even more though, is for the Future Soldier community to stay alive. Anyway, that's getting a bit off-topic ... overall, I'd give Future Soldier's maps a solid
4/5
Monday, May 28, 2012
Thursday, May 24, 2012
Food Review (Beefy Nacho Burrito from Taco Bell)
Released on May 23rd, Taco Bell has released the Beefy Nacho Burrito.
Like I have with previous promotion items from Taco Bell, I got the Beefy Nacho Burrito minus sour cream. The release of this comes a few months after the re-discontinuation of the ever-so-popular Beefy Crunch Burrito, which was my personal favorite Taco Bell item ever. It seems like Taco Bell is teasing and trolling us hard with the release of a burrito that is as similar to that as this one is (The only differences being different chips and no rice).
For the price, you can't really go wrong. While it's only three things when I order it (Cheesy Frito things, cheese, beef), it still tastes pretty good, even if it's a bit salty for my tastes. It's not a huge burrito -- in fact I feel like it's smaller than the Beefy Crunch was -- but you can't complain for 99 cents. If I had never had the Beefy Crunch Burrito, I'd probably be in love with this one and make it part of my regular order. But that's not the case. The Beefy Nacho Burrito is all fine and good, but I'll likely not get another one, just in hopes of potentially getting the Beefy Crunch back for good.
Verdict: 3.5/5
The BCB made a burrito with a crunch a necessity to me, so I DO like this, even though it seems a bit sodium heavy. Where in the hell is the Beefy Crunch?
Like I have with previous promotion items from Taco Bell, I got the Beefy Nacho Burrito minus sour cream. The release of this comes a few months after the re-discontinuation of the ever-so-popular Beefy Crunch Burrito, which was my personal favorite Taco Bell item ever. It seems like Taco Bell is teasing and trolling us hard with the release of a burrito that is as similar to that as this one is (The only differences being different chips and no rice).
For the price, you can't really go wrong. While it's only three things when I order it (Cheesy Frito things, cheese, beef), it still tastes pretty good, even if it's a bit salty for my tastes. It's not a huge burrito -- in fact I feel like it's smaller than the Beefy Crunch was -- but you can't complain for 99 cents. If I had never had the Beefy Crunch Burrito, I'd probably be in love with this one and make it part of my regular order. But that's not the case. The Beefy Nacho Burrito is all fine and good, but I'll likely not get another one, just in hopes of potentially getting the Beefy Crunch back for good.
Verdict: 3.5/5
The BCB made a burrito with a crunch a necessity to me, so I DO like this, even though it seems a bit sodium heavy. Where in the hell is the Beefy Crunch?
Tuesday, May 22, 2012
Game Review (Tom Clancy's Ghost Recon: Future Soldier - 360)
I initially remember seeing this way back at E3 2011 and thought it looked pretty interesting, but didn't have any plans on buying it when I realized Battlefield 3 and Modern Warfare 3 were already coming out in the fall. Using their heads, Ubisoft decided to delay the game until now.
Future Soldier takes place -- shockingly -- in the future. As there is a lot of new equipment as well as modern, this game has a very half realistic, half fantasy feel to it, and it's really rather a good thing. As soon as I started playing, I felt as though this game was like Gears of War with a military skin, and I still sort of do feel that way. To me though, that isn't an insult at all, because Future Soldier manages to play very well -- almost like a Gears of War mixed with SOCOM, with added elements from games like Battlefield (Squad spawning).
The graphics in this game are hit and miss, depending on what you're looking at. Generally speaking, they look pretty impressive -- especially when you're up against a wall with an LMG trying to mow you down. From a distance or really close though, the textures are pretty bad. But the graphics really aren't that important... the game play is.
When playing the campaign, definitely do it on co-op. Actually, when doing ANYTHING in this game, do it with people that will talk. Communication is important in most online games, but it's really essential in Future Soldier. In campaign, the A.I. will generally get the job done, but they take awhile to do it. What I like to do is play with people you know, look down your sights, and synchronize a shot in slow motion to take enemies out. It's simple, effective, and fun. The campaign is also a bit of a challenge, as the A.I. will try flanking you... so don't take your sweet time, because you'll find yourself dead on the ground. Probably the best thing about campaign (co-op or not), is that on most missions, you can choose to have an all-out firefight, or go through as stealthily as possible -- it's really up to you.
The online multi-player is what I was most interested in, and I figure what most people wanted to play. Why wouldn't you when there are 20 MILLION weapon customization options? I didn't play the beta, but some people in videos on YouTube said it was pretty enjoyable and likened it to "SOCOM before it sucked." That comment alone basically made me decide to give it a try. While the controls took a bit of getting used to after playing Battlefield and Modern Warfare, I eventually got used to them, and really started enjoying myself after just a couple matches. One thing I have found though is... if you don't have many friends to play with, I really suggest you pass on this game. Considering most people don't use headsets or are in parties when playing, you'll just get extremely frustrated with their idiotic decisions. Unlike a game like Call of Duty, you need friends to play Future Soldier.
As I said early on, Future Soldier feels quite a bit like Gears of War, which isn't a bad thing in most every aspect, besides when trying to escape enemies. At least once or twice a match I'll find myself getting shot at, decide I have to run away, and die because I either: Get stuck on a wall, can't run, or hop over an obstacle when I don't want to. As annoying as this can be at times, it still isn't enough to ruin the game, because the cover system for the most part is very effective.
As much as I enjoy this game, it's certainly not without its problems. Here's a list I've noticed already:
1.) As mentioned, the cover/running system can feel "sticky" or wonky at the worst possible times.
2.) When in a squad of any number with friends, it's not too rare to find yourselves in different squads and/or teams.
3.) Head shots are way too frequent -- I've gotten one-shot killed from across the map with the AK-74U too many times to count already.
4.) Some games after completion don't show up on your stats at all.
5.) You can't actively see anybody's rank, and the number of stats are limited.
6.) Some pretty serious lag issues online... the game either has virtually no lag, or is laggy to the point of being unplayable.
7.) Some guns (ACR and M14) seem way more powerful than anything else in the game early on, and grenades should be nerfed a tad as well. While capturing an objective, an enemy can simply lob a grenade and either kill you or knock you out of being able to capture it.
There are a few other issues I have with it, but even with those flaws, Future Soldier remains very entertaining, as working as a team can be very rewarding. I enjoy the sometimes long-lasting duels or all-out firefights, as well as the seemingly endless customization for your weapons. If you have a small group of friends and are looking for a new LIVE game to play, you should choose Future Soldier. With a patch or two, this could be the best shooter in recent memory. Somehow, someway, it finds itself to be a unique and incredibly fun alternative to the likes of Battlefield or Modern Warfare.
4.5/5
Tuesday, May 15, 2012
Game Review (Call of Duty: Modern Warfare 3 Content Drops #9-12)
Since the ELITE content has been released, it's really been up and down. April was a pretty mediocre month, so surely May will be better... right?
First of all, there are six new achievements to unlock in the two new Spec Ops Missions:
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Don't Tread On Me (15)
Complete the "Iron Clad" Special Ops mission on any difficulty.
High Roller (25)
Complete the "Iron Clad" Special Ops mission on Veteran difficulty.
Not a Scratch (35)
Finish with your tank at full health in the "Iron Clad" Special Ops mission.
One-Four-One (15)
Complete the "Kill Switch" Special Ops mission on any difficulty.
EMPressive... (30)
Complete the "Kill Switch" Special Ops mission on Veteran difficulty.
Helipocalypse (30)
Destroy 6 helicopters in the "Kill Switch" Special Ops mission.
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On top of the two new missions, Iron Clad and Kill Switch, there's a multiplayer map called Oasis, and four Face Off maps: Aground, Erosion, Getaway, and Lookout. If you don't know already, Face Off is a new game mode introduced this month by Infinity Ward that is simply a playlist that puts you against a stranger, or you and someone else against two other people. IW claims the four Face Off maps were made specifically for that game mode, and so they're relatively small. I should also let you know that in Face Off, only Team Deathmatch and Kill Confirmed will come up. The playlist currently says Team Defender, Domination, and Search and Destroy are included, but they aren't. Anyway, on to the review.
First of all, the Spec Ops missions. Iron Clad is a mission in which one person is on foot to destroy barriers with C4 while the other covers you with a tank. This mission and its achievements aren't too difficult, even on easy. In fact, I feel as though any competent dyad would be able to finish it in just one try. Iron Clad, due to its straightforward nature and simplicity, gets a 3/5 from me.
Second up is Kill Switch. This mission is more complicated, interesting, longer-lasting, and fun than Iron Clad. Unlike Iron Clad which feels as though it has just one part, in Kill Switch one player has two parts, and the other has three. For the player on the ground, you basically just have to stay alive and let your partner do the work. The other player starts off as a sniper, providing cover fire from some scaffolding. After a little while, the sniper then controls a reaper while the other player sets up the EMP. Once the EMP goes off, it's up to the two players to work their way to the dock. On the way though, you'll have a small swarm of enemies, including two Juggernauts. Kill Switch took about 3 tries for me to complete, but it was still quite fun. I'm pretty positive I'll never play it again in my life, but it was one of the best Spec Ops Missions I've played to date. 4/5
Oasis is the sole true multiplayer map this month, and most likely what most people will be playing. Although I admittedly haven't played it much to get a real great impression of it, it certainly isn't only aesthetically pleasing, but laid out nicely as well. It's a medium sized map with a couple key choke points, and not too much "verticality." The main problem I have with this map so far though -- and you'll see a similar complaint in my review of Erosion -- is that there's one spot of the map where I expect a BUNCH of camping whenever it comes up in playlists. Though I can't explain precisely where it's at, you'll know when you get online. Regardless of that problem, I see Oasis being a fun map on several game modes, from S&D to Domination. 4/5
Aground is the first of the Face Off maps; well, alphabetically, anyway. Supposedly this map takes place on the shores of Scotland, but it could be based on Maine for all I know. Looking at this map first glance, it looks pretty ordinary. Bland. But after playing it, it really is mostly good. The cave/rock area is a great vantage point, making it possible to see almost anyone anywhere on the map. The big problem I have with Aground -- and with most of the Face Off maps -- is that the spawns are atrocious, even with 2v2. If you get a double kill on your enemies, don't assume you're free to reload in the open... you'll really want to take cover anywhere you can and do it, otherwise you more than likely will be killed instantly. Besides the sometimes unbelievably bad spawns, Aground remains an average Face Off map. 3.5/5
Erosion is map number two, and the first one I played. In the small number of matches I've played, I have a strong feeling this will be the most camp-filled map in the Face Off playlist. If you want a tip as to where most of the enemies will be sitting, 10:1 they're perched up in the building that's around the center of the map on the second floor. While getting killed from there is a commonplace, it's just as easy to flush them out with a grenade, or pick them off as their heads go to the windows. I said all that and forgot to describe the map... basically, the description's in the name. Erosion just looks like ruins; plain and simple. Not a very good description, but that's about all I can come up with. If you've played SOCOM II and Halo 2, think of it sort of as a combination of Ruins and Warlock, respectively. While I actually like the looks and layout of this map, I feel I'd be hard pressed to find a twosome that wouldn't camp on it. For that reason... 3.5/5
Getaway is a map that, when I saw it, I expected greatness. From what I understand, it takes place in some super rich guy's pad and backyard on the coast of Brazil. Of the four Face Off maps, I feel like this is probably the smallest. As much as I wanted to call this my favorite DLC map, I won't be able to, simply because the spawns are easily the worst I've seen on any map in any Call of Duty ever. Period. If you die, you can usually expect to die at LEAST one more time right away. You know when someone's camping your tactical insertion...? It feels like that. Even if you aren't using one. Because of the maps size and layout, no matter where you spawn, you're almost always going to pretty much be in the enemies cross hairs when you spawn. And if not when you spawn, within 2 seconds. Getaway looks fantastic, but I really just wish Infinity Ward would have expanded on it and made it a full multiplayer map instead. It's still entertaining and the gunfights are frantic, but it's, in a way, a waste. 3.75/5
Lookout takes place in some bunker in Afghanistan, if I remember correctly. If it isn't the smallest map of the four, I'll just guess that it's second after Getaway. Even though this map seems bland on the surface, it's really rather fun. There are a decent number of bunkers to run in and out of to get away from enemies and regroup with your team mate if you need help, and the rock on the ... southern? ... side of the map, like in Aground, gives an excellent view of virtually the map in its entirety. When running around Lookout be careful and be sure to watch the minimap, because if you step outside of the map -- like I did once -- you'll be blown up by a land mine. Whoops. Sort of like Aground, it's a fun map, and it's laid out nicely, but nothing about it is really at all jaw dropping. 3.5/5
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Overall, I'm definitely pleased with May's content. The four Face Off only maps is a disappointment because they could have all made for entertaining full-on multiplayer maps if they were expanded just a little bit, but they are what they are, and they're still fun to play. Oasis is a map worthy of dozens of plays when online with friends, and even the two Spec Ops missions are pretty good as well. While all the numbers together don't average out to it, I'd give May's drop a 4/5 due to the sheer amount of solid content. While, like I said, the whole Face Off thing could have been entirely done without, May may be the best release of Modern Warfare 3 DLC yet.
4/5
Wednesday, April 11, 2012
Game Review (Call of Duty: Modern Warfare 3 Content Drops #7 and 8)
After the above-average month of DLC for Call of Duty last month, I was expecting nothing but good stuff for April. Seeing on the Content Calender that it would be two maps, I was really hopeful. Unfortunately, Infinity Ward doesn't deliver this month.
For April, ELITE Premium members get Foundation and Sanctuary. Sanctuary is a really large map that takes place way up on some mountain in Greece. Foundation on the other hand takes place at a cement factory in Korea. Sound exciting? No? Well, they're not exciting.
Sanctuary as I just said is a huge map. Right when you think you've seen it all, there's another section to explore. As big as it is, it isn't very sniper friendly. Instead, I feel like assault rifles (or SMGs or maybe even shotguns more-so) would dominate on this map. The thing is, the map is mediocre. Like Liberation, it's way bigger than it needs to be. Considering the average game of Call of Duty consists of a 6v6 match, you can expect a lot of camping, very few kills, and hardly any action. Sanctuary would be an above average map if it were a reasonable size, but it isn't. For that reason, 3.25/5
Foundation at first glance looks like a bland blend of Radiation from Black Ops with Carbon from MW3, but smaller than both. It's a better map than Sanctuary is, but it still fails to impress me. Not only is the map blech with its gray look, there's nothing extraordinary about it. Nothing new. It's just there. I mean, I guess it's cool to have a map based in Korea in the game, but why does it have to be so mediocre? I will say I like Foundation on Domination, as there are several good choke points to kill and piss people off, but overall, it's fairly forgettable. 3.5/5
April isn't a terrible month for ELITE Premium members, but it's sure to disappoint most. Two maps -- neither of which is exceptionally impressive -- and that's all you get. I don't know about you, but I'd take one GOOD map (Like Black Box) a month over two average/bad maps as these two are. Looking at the Content Calender, May will give us FOUR maps... so I expect something better then.
3.25/5
For April, ELITE Premium members get Foundation and Sanctuary. Sanctuary is a really large map that takes place way up on some mountain in Greece. Foundation on the other hand takes place at a cement factory in Korea. Sound exciting? No? Well, they're not exciting.
Sanctuary as I just said is a huge map. Right when you think you've seen it all, there's another section to explore. As big as it is, it isn't very sniper friendly. Instead, I feel like assault rifles (or SMGs or maybe even shotguns more-so) would dominate on this map. The thing is, the map is mediocre. Like Liberation, it's way bigger than it needs to be. Considering the average game of Call of Duty consists of a 6v6 match, you can expect a lot of camping, very few kills, and hardly any action. Sanctuary would be an above average map if it were a reasonable size, but it isn't. For that reason, 3.25/5
Foundation at first glance looks like a bland blend of Radiation from Black Ops with Carbon from MW3, but smaller than both. It's a better map than Sanctuary is, but it still fails to impress me. Not only is the map blech with its gray look, there's nothing extraordinary about it. Nothing new. It's just there. I mean, I guess it's cool to have a map based in Korea in the game, but why does it have to be so mediocre? I will say I like Foundation on Domination, as there are several good choke points to kill and piss people off, but overall, it's fairly forgettable. 3.5/5
April isn't a terrible month for ELITE Premium members, but it's sure to disappoint most. Two maps -- neither of which is exceptionally impressive -- and that's all you get. I don't know about you, but I'd take one GOOD map (Like Black Box) a month over two average/bad maps as these two are. Looking at the Content Calender, May will give us FOUR maps... so I expect something better then.
3.25/5
Sunday, March 25, 2012
Game Review (Hanging With Friends - App Store)
Hanging With Friends (HWF) is a guessing game. You go one-on-one with a friend, and each of you get a slew of random tiles. You take turns churning out a word, while guessing what your friend put down. You each start with five balloons -- whenever a person guesses a word incorrectly, a balloon pops. The last player with balloons is the winner.
Simple, yet potentially addicting. I liken this game to Wheel of Fortune without the fortune wheel. Instead, the fortune here is not popping all of your balloons and falling to an untimely death. HWF is yet another fun little "With Friends" game made by Zynga, and it should be an insta-download if you own an iPhone, or even an iPod Touch.
4.25/5
(Not rated higher only because it seems that there is only one theme to play on, and you need to spend cash to get new characters, balloons, etc.)
Simple, yet potentially addicting. I liken this game to Wheel of Fortune without the fortune wheel. Instead, the fortune here is not popping all of your balloons and falling to an untimely death. HWF is yet another fun little "With Friends" game made by Zynga, and it should be an insta-download if you own an iPhone, or even an iPod Touch.
4.25/5
(Not rated higher only because it seems that there is only one theme to play on, and you need to spend cash to get new characters, balloons, etc.)
Game Review (Flight Control - App Store)
In Flight Control, you act as... a flight controller. Who'd've guessed? In it, you have to land jets, helicopters, and smaller aircraft to certain landing zones. While it sounds pretty simple, things get tricky quickly, as several things come flying on the screen in no time.
In order to even be mediocre at this game, you'll need to know just when to time the landings of your aircraft. Flight Control is what most App Store games are: casual, with the ability to play a match in just a couple minutes, and stop. The graphics are simple but nice to look at, and the song that plays at the menu is actually very relaxing. At the price of a mere ninety-nine cents, Flight Control is an app that everyone of any age should own.
4.5/5
In order to even be mediocre at this game, you'll need to know just when to time the landings of your aircraft. Flight Control is what most App Store games are: casual, with the ability to play a match in just a couple minutes, and stop. The graphics are simple but nice to look at, and the song that plays at the menu is actually very relaxing. At the price of a mere ninety-nine cents, Flight Control is an app that everyone of any age should own.
4.5/5
Game Review (Draw Something - App Store)
Draw Something is a game by omgpop, identical to their on-the-website game called Draw My Thing. It's available on the App Store with advertisements for free, or ad-free for 99 cents.
Having played Draw My Thing on omgpop.com, I knew what to expect when downloading this game. All this game is is a game of Pictionary, where you and a friend take turns guessing each others pictures to earn coins, which you can use to get bombs (used to get new words to draw, delete letters when making a guess at a word) or buy more colors to draw with.
Draw My Thing is as fun of a game as you'd think, but it's not without problems. First, you don't even get all the colors of the rainbow when you first start the game. A few colors I know you don't start off with that can be imperative when trying to draw certain pictures are green, brown, and purple. How are you supposed to draw the statue of liberty accurately without the color green? Fortunately though, if you buy the game, you at least get 400 bonus coins to purchase a color pack.
I'd recommend downloading this if you like quick one to two-minute games with friends. And even though Draw Something is lacking in a few places, it seems that with an update that'll be out soon, many issues will be fixed - only making this game even better. For what it it is, and the price that it is, you can't go wrong. This game is drawsome.
5/5
Having played Draw My Thing on omgpop.com, I knew what to expect when downloading this game. All this game is is a game of Pictionary, where you and a friend take turns guessing each others pictures to earn coins, which you can use to get bombs (used to get new words to draw, delete letters when making a guess at a word) or buy more colors to draw with.
Draw My Thing is as fun of a game as you'd think, but it's not without problems. First, you don't even get all the colors of the rainbow when you first start the game. A few colors I know you don't start off with that can be imperative when trying to draw certain pictures are green, brown, and purple. How are you supposed to draw the statue of liberty accurately without the color green? Fortunately though, if you buy the game, you at least get 400 bonus coins to purchase a color pack.
I'd recommend downloading this if you like quick one to two-minute games with friends. And even though Draw Something is lacking in a few places, it seems that with an update that'll be out soon, many issues will be fixed - only making this game even better. For what it it is, and the price that it is, you can't go wrong. This game is drawsome.
5/5
Hardware Review (LifeProof case for iPhone 4/iPhone 4s)
Along with my iPhone 4s, I decided to nab the most expensive -- and so I assumed best -- case at Best Buy: the LifeProof for $80. While the price seemed sort of excessive, I thought that would mean I'd basically not even need to get insurance for the phone.
I was wrong ... and also right. I'll give my first impression, followed by my latest impression.
When I first saw it in the store, I thought it looked nice; well built, nice design, et cetera. Once I got home and opened the box, I was sort of scratching my head. My initial thought was, "Wow. This case looked a lot better when it was in the box.", followed quickly by, "Where in the hell are the instructions to get my phone in this?"
The box has a little note that says to go to the LifeProof website to see how to get the case together. I HIGHLY RECOMMEND you do this. What I DON'T recommend is water testing it. I know that sounds stupid to say, but I really can't stress that enough. I'll go on about that later.
Before you throw your phone in your case, make sure it's impeccably clean. If you're like me, you'll focus on the tiniest spec of dust in the corner of the screen. Do you really want that to be there for the time you have your phone? I didn't either, but I soon found out that it's seemingly impossible to get your phone in the case without at least one little tiny piece of dust finding its way to the screen. It's frustrating, but just leave it be ... again, I'll tell more about that later.
Later the next day, I noticed a few things: First, some dust was in my screen... being a waterproof case, I was a bit perplexed as to how that could have snuck itself in there. Second, I was getting weird rainbow streaks on my screen that wouldn't go away. Frustrated, I opened my case and saw that the back portion of the case was a little bent, and I guessed that is how the dust/air got in. I also figured that I was getting the rainbow streaks on my screen because I was pushing on it several times to get my phone out of the case to keep cleaning it before I finally put the case together.
I wound up taking the case back to Best Buy to get a new one, and had no hassle. Really, just take these tips:
1.) Don't bother waterproofing your case. Look at the yellow seal, see if it's in tact, and then just get your phone in there. Assume LifeProof knows how to make the case you paid $80 for properly.
2.) Don't put your phone in and out of the front cover too many times before putting the back on and locking it. I did this with my first case, and I feel like this caused me to stretch out the front cover, causing the annoying oily-rainbow streaks. If you absolutely must, do it two times tops. Really just make sure the inside of the case is as clean as possible, as is your phone.
3.) Don't open up your case. Once you snap it together, leave it that way. Forever. With my first case, after I waterproofed it, I attempted to open it up: it was an absolute pain in the ass. I felt like I was breaking it, even though I opened it the same way LifeProof's website recommended.
4.) Use the headphone adapter. When I went driving around after I got my phone, I unscrewed the top part of the case where the headphones go in, and simply put in my iPhone headphones. I realized after dust got in my case just what that adapter was for. Had I actually watched all the LifeProof videos on the site, I'd've known that. So unless you want to get dust on your screen, use the adapter.
If you do those four things and don't make the mistakes I did, your phone may really be virtually life proof. I've brought my phone in the shower, and it has worked flawlessly. I've yet to drop it, but from what I've seen in a YouTube video (YouTube "LifeProof case drop test... it's the first link.), the phone can be dropped from about 5 feet and remain completely in tact. While I doubt the LifeProof case could survive more than a 10 foot fall or a throw to a wall, it could still likely do a lot more for you than some of the other cases on the market, due mostly to its resistance to water... I'm personally looking forward to trying to film a clip underwater with it once summer comes along.
While at first I felt like the LifeProof case was a complete disappointment and waste of money, I came to the conclusion that my ignorance and a possible design flaw (I noticed that the bottom connector flap of my first case was a weird yellow material, while my new one has a black almost memory foamy material.) caused my first case to essentially be a dud. After going back to Best Buy and getting another LifeProof case, I can say that - for now - I'm satisfied. The case is simply but sleekly designed, it isn't bulky so it's easy to get in and out of your pocket, and it's been durable thus far. If you're going to get a case for your iPhone 4 or 4s, I'd recommend spending the extra $20 or so to get the LifeProof.
4.5/5
5/24/13 Update: Two things. First of all, after about 4 or 5 months of having my case, I noticed a crack on the hard plastic charge port door. I contacted LifeProof, and they pretty quickly sent out a back-of-case replacement. When I got it, I mailed my broken case back -- cost me nothing, and happened smoothly. Just today (a little over a year after having the case) that the top right corner of my phone, the rubber portion, near the sleep button, is cracked and peeling. I assume this is from constantly putting it in my pocket and taking it out, but it still shouldn't happen. I'm glad I noticed it, because I don't trust to take my phone in the water at this point. I've also started to notice slight scratches on my case which have created rainbow-esque stripes on my screen, which is pretty annoying... and I take care of my phone the best way I know how.
For an $80 case, it's hard to recommend... it works well for awhile, but crumbles before I'm elligible to get a new phone. If this case lasted just two years before taking a crap, I'd probably be more okay with it. As it stands now, I'd give this case a 3/5. It doesn't completely suck, right now, it's merely shock proof, and not water proof.
I was wrong ... and also right. I'll give my first impression, followed by my latest impression.
When I first saw it in the store, I thought it looked nice; well built, nice design, et cetera. Once I got home and opened the box, I was sort of scratching my head. My initial thought was, "Wow. This case looked a lot better when it was in the box.", followed quickly by, "Where in the hell are the instructions to get my phone in this?"
The box has a little note that says to go to the LifeProof website to see how to get the case together. I HIGHLY RECOMMEND you do this. What I DON'T recommend is water testing it. I know that sounds stupid to say, but I really can't stress that enough. I'll go on about that later.
Before you throw your phone in your case, make sure it's impeccably clean. If you're like me, you'll focus on the tiniest spec of dust in the corner of the screen. Do you really want that to be there for the time you have your phone? I didn't either, but I soon found out that it's seemingly impossible to get your phone in the case without at least one little tiny piece of dust finding its way to the screen. It's frustrating, but just leave it be ... again, I'll tell more about that later.
Later the next day, I noticed a few things: First, some dust was in my screen... being a waterproof case, I was a bit perplexed as to how that could have snuck itself in there. Second, I was getting weird rainbow streaks on my screen that wouldn't go away. Frustrated, I opened my case and saw that the back portion of the case was a little bent, and I guessed that is how the dust/air got in. I also figured that I was getting the rainbow streaks on my screen because I was pushing on it several times to get my phone out of the case to keep cleaning it before I finally put the case together.
I wound up taking the case back to Best Buy to get a new one, and had no hassle. Really, just take these tips:
1.) Don't bother waterproofing your case. Look at the yellow seal, see if it's in tact, and then just get your phone in there. Assume LifeProof knows how to make the case you paid $80 for properly.
2.) Don't put your phone in and out of the front cover too many times before putting the back on and locking it. I did this with my first case, and I feel like this caused me to stretch out the front cover, causing the annoying oily-rainbow streaks. If you absolutely must, do it two times tops. Really just make sure the inside of the case is as clean as possible, as is your phone.
3.) Don't open up your case. Once you snap it together, leave it that way. Forever. With my first case, after I waterproofed it, I attempted to open it up: it was an absolute pain in the ass. I felt like I was breaking it, even though I opened it the same way LifeProof's website recommended.
4.) Use the headphone adapter. When I went driving around after I got my phone, I unscrewed the top part of the case where the headphones go in, and simply put in my iPhone headphones. I realized after dust got in my case just what that adapter was for. Had I actually watched all the LifeProof videos on the site, I'd've known that. So unless you want to get dust on your screen, use the adapter.
If you do those four things and don't make the mistakes I did, your phone may really be virtually life proof. I've brought my phone in the shower, and it has worked flawlessly. I've yet to drop it, but from what I've seen in a YouTube video (YouTube "LifeProof case drop test... it's the first link.), the phone can be dropped from about 5 feet and remain completely in tact. While I doubt the LifeProof case could survive more than a 10 foot fall or a throw to a wall, it could still likely do a lot more for you than some of the other cases on the market, due mostly to its resistance to water... I'm personally looking forward to trying to film a clip underwater with it once summer comes along.
While at first I felt like the LifeProof case was a complete disappointment and waste of money, I came to the conclusion that my ignorance and a possible design flaw (I noticed that the bottom connector flap of my first case was a weird yellow material, while my new one has a black almost memory foamy material.) caused my first case to essentially be a dud. After going back to Best Buy and getting another LifeProof case, I can say that - for now - I'm satisfied. The case is simply but sleekly designed, it isn't bulky so it's easy to get in and out of your pocket, and it's been durable thus far. If you're going to get a case for your iPhone 4 or 4s, I'd recommend spending the extra $20 or so to get the LifeProof.
4.5/5
5/24/13 Update: Two things. First of all, after about 4 or 5 months of having my case, I noticed a crack on the hard plastic charge port door. I contacted LifeProof, and they pretty quickly sent out a back-of-case replacement. When I got it, I mailed my broken case back -- cost me nothing, and happened smoothly. Just today (a little over a year after having the case) that the top right corner of my phone, the rubber portion, near the sleep button, is cracked and peeling. I assume this is from constantly putting it in my pocket and taking it out, but it still shouldn't happen. I'm glad I noticed it, because I don't trust to take my phone in the water at this point. I've also started to notice slight scratches on my case which have created rainbow-esque stripes on my screen, which is pretty annoying... and I take care of my phone the best way I know how.
For an $80 case, it's hard to recommend... it works well for awhile, but crumbles before I'm elligible to get a new phone. If this case lasted just two years before taking a crap, I'd probably be more okay with it. As it stands now, I'd give this case a 3/5. It doesn't completely suck, right now, it's merely shock proof, and not water proof.
Hardware Review (iPhone 4s)
The iPhone 4s was released back in October and is of course the successor to the iPhone 4. Just how good IS the iPhone 4s, and how exactly does it differ from the iPhone 4?
From the looks of things, the iPhone 4 and 4s look almost exactly the same. The only way you can tell the difference physically is by looking for the antennas near the top of the devices, because the slits are in different parts of the phone. Other than that, the 4 and 4s look identical. What's not identical, is what's inside. Here are a few differences:
Camera: iPhone 4 has a 5mp camera with 720p video recording. The iPhone 4s has an 8mp camera with 1080p video recording.
Processor: iPhone 4s is supposedly "twice as" fast due to its dual-core processor.
Battery: Tends to last a bit longer in the iPhone 4.
There are a few others, but those are the main ones. Oh yeah, and the iPhone 4s has Siri. Siri seems pretty awesome when you see advertisements for it, but the reality is, it's just not that useful. The time it takes you to answer a question -- if she can even answer it to begin with -- you could Google it in a shorter amount of time. There are some good uses for it, but Siri shouldn't be the reason you get a 4s.
Personally, I never had an iPhone before, and the only things I had remotely similar were the iPod Touch 1st and 2nd generations. Obviously, there is no comparison in the speed, or picture quality. If you're scared of dead pixels, then don't be scared of getting an iPhone 4s (or even 4), because it has "retina display." What this is essentially is a super-HD screen, with virtually non-existent pixels. I was sort of shocked when I looked at the screen on this thing then went back to look at my iPod Touch 2nd gen and saw just how mediocre that screen looked in comparison.
Like I said, I haven't had a previous iPhone, so I can't tell you how much more of an improvement is from a personal standpoint, but I can tell you that from what I've read, it seems that the iPhone 4s is different from the 4 for the few reasons I stated above: processing power, camera quality, and the addition of Siri. All three are nice to have, but it's not a huge leap forward from the iPhone 4 in my opinion. Still, the 4s is a great device, and the never-ending apps on the App Store just make it an addicting little gadget. If I have any issues with it, it's just that the battery seems to die extremely slow. I DO use it a lot, but I feel like I have to almost charge this thing TWICE a DAY. Like I said though, it's probably because I use it copiously.
+: Screen quality, pages load quickly, most everything else.
-: Siri's not nearly as awesome as its cracked up to be, battery life's kind of below average.
4.5/5
From the looks of things, the iPhone 4 and 4s look almost exactly the same. The only way you can tell the difference physically is by looking for the antennas near the top of the devices, because the slits are in different parts of the phone. Other than that, the 4 and 4s look identical. What's not identical, is what's inside. Here are a few differences:
Camera: iPhone 4 has a 5mp camera with 720p video recording. The iPhone 4s has an 8mp camera with 1080p video recording.
Processor: iPhone 4s is supposedly "twice as" fast due to its dual-core processor.
Battery: Tends to last a bit longer in the iPhone 4.
There are a few others, but those are the main ones. Oh yeah, and the iPhone 4s has Siri. Siri seems pretty awesome when you see advertisements for it, but the reality is, it's just not that useful. The time it takes you to answer a question -- if she can even answer it to begin with -- you could Google it in a shorter amount of time. There are some good uses for it, but Siri shouldn't be the reason you get a 4s.
Personally, I never had an iPhone before, and the only things I had remotely similar were the iPod Touch 1st and 2nd generations. Obviously, there is no comparison in the speed, or picture quality. If you're scared of dead pixels, then don't be scared of getting an iPhone 4s (or even 4), because it has "retina display." What this is essentially is a super-HD screen, with virtually non-existent pixels. I was sort of shocked when I looked at the screen on this thing then went back to look at my iPod Touch 2nd gen and saw just how mediocre that screen looked in comparison.
Like I said, I haven't had a previous iPhone, so I can't tell you how much more of an improvement is from a personal standpoint, but I can tell you that from what I've read, it seems that the iPhone 4s is different from the 4 for the few reasons I stated above: processing power, camera quality, and the addition of Siri. All three are nice to have, but it's not a huge leap forward from the iPhone 4 in my opinion. Still, the 4s is a great device, and the never-ending apps on the App Store just make it an addicting little gadget. If I have any issues with it, it's just that the battery seems to die extremely slow. I DO use it a lot, but I feel like I have to almost charge this thing TWICE a DAY. Like I said though, it's probably because I use it copiously.
+: Screen quality, pages load quickly, most everything else.
-: Siri's not nearly as awesome as its cracked up to be, battery life's kind of below average.
4.5/5
Wednesday, March 14, 2012
Game Review (Call of Duty: Modern Warfare 3 Content Drops #4, 5, and 6)
Another month, another release of DLC for ELITE Premium members. Welp, March has the biggest content month yet, with the release of two "all-new" Spec Ops missions called Negotiator and Black Ice, the multiplayer map Black Box, and 6 achievements worth 160 points. The achievements are listed below:
Skilled Negotiator (25)
Complete the Special Ops mission "Negotiator" on Veteran difficulty.
Shotgun Diplomacy (15)
Complete the Special Ops mission "Negotiator" on any difficulty.
Not on My Watch (35)
Rescue all the hostages in the Special Ops mission "Negotiator."
Ice in Your Veins (35)
Complete the "Black Ice" Special Ops mission on Veteran difficulty.
Slippery Slope (15)
Complete the "Black Ice" Special Ops mission on any difficulty.
A Baker's Dozen (35)
Run over and kill 13 enemies with the snowmobile in the "Black Ice" Special Ops mission.
First things first, the Spec Ops missions. When I heard Infinity Ward was going to be releasing Spec Ops missions, I pretty much immediately rolled my eyes. Really? Missions that I'll play once and never again? I also feel like IW had to add the six achievements just to get people to PLAY the missions. To be honest, they're really the only reason why I cared to bother with them.
The first thing I did was went and played Black Ice. I won't spoil what goes on with this mission ... you'll find it out yourself ... but I will say that this is an extremely easy mission to complete, even on Veteran. It took me just four tries to get through this, and every time I died, it was because of the beginning, simply because there's zero cover. It's a decent mission, but it's very simple, and also short as well.
The achievements for Black Ice are pretty straight forward... beat it on any difficulty, beat it on Veteran, and run over 13 people with the snow mobile. The first two need no explanation, and the third is pretty easy... all you need to do is put the difficulty down to one star, and take your time mowing people down. If you're having trouble getting 13, go up to snow mobiles and stop, so the enemies get off theirs. When they do... RUN 'EM OVER. Black Ice is what it is... an average Spec Ops mission. For that, I just give it a 3/5.
Next is Negotiator... when I played this, I did it with a friend (unlike Black Ice, which I did solo). This mission is a bit longer, and a lot more difficult than Black Ice. The first two achievements for this one are simple enough to understand (see above), but Not on My Watch and simply completing it on Veteran WILL be a challenge. For Not on My Watch, what you're going to want to do is just put the difficulty to the lowest level, and progress bit by bit through the mission. Each time you fail, restart, and go from there. Eventually, you'll learn where to hide, and when to save hostages. Playing on Veteran is quite the chore, and I found it to be one of the most difficult missions in all of the Spec Ops missions in the game. Explaining how I did it would be fairly confusing, but I'm willing to bet there are some helpful guides on YouTube at this point. Really though? The best advice I can give is for you to just be PATIENT. Negotiator is more challenging than Black Ice... for that reason alone, I give it a 3.5/5.
And now, the thing that most people care about; the multiplayer map, Black Box. The whole deal with this map is that the President's plane has crashed in a wealthy neighborhood. It's a fairly big map that in some spots strongly encourages sniping. There's the crashed Air Force One on one side of the map, and also three main buildings with two floors that you can go inside. While the map will be a favorite for snipers, guns like the MK14, Type 95, M16A4, or even any other assault rifle will work well if you have decent to good aim. Black Box mostly contains long sight lines - save the close-quarters sections when not outside - so SMGs and shotguns are not ideal. Unlike Liberation, which seems to be big just for the sake of being big, Black Box is made and made well. Visually, and in the way that it plays. In the few matches that I've played on Team Deathmatch, Search and Destroy, and Domination, it's played pretty well. Of course, there are a fair number of campers that simply refuse to go for the objective, but not enough to ruin the map entirely. Black Box may well be my favorite piece of DLC so far in Modern Warfare 3. It's not mind-blowingly awesome map, but it's one that's worth playing several times over (4.5/5).
While the two Spec Ops missions are just what I expected (that being "meh..."), Black Box has been a pleasant surprise, and it's sure to be a pretty popular map online. This month of DLC has surely been Modern Warfare 3's best to date, and I can only hope that things just get better from here, after the previous two fairly disappointing months.
4/5
Skilled Negotiator (25)
Complete the Special Ops mission "Negotiator" on Veteran difficulty.
Shotgun Diplomacy (15)
Complete the Special Ops mission "Negotiator" on any difficulty.
Not on My Watch (35)
Rescue all the hostages in the Special Ops mission "Negotiator."
Ice in Your Veins (35)
Complete the "Black Ice" Special Ops mission on Veteran difficulty.
Slippery Slope (15)
Complete the "Black Ice" Special Ops mission on any difficulty.
A Baker's Dozen (35)
Run over and kill 13 enemies with the snowmobile in the "Black Ice" Special Ops mission.
First things first, the Spec Ops missions. When I heard Infinity Ward was going to be releasing Spec Ops missions, I pretty much immediately rolled my eyes. Really? Missions that I'll play once and never again? I also feel like IW had to add the six achievements just to get people to PLAY the missions. To be honest, they're really the only reason why I cared to bother with them.
The first thing I did was went and played Black Ice. I won't spoil what goes on with this mission ... you'll find it out yourself ... but I will say that this is an extremely easy mission to complete, even on Veteran. It took me just four tries to get through this, and every time I died, it was because of the beginning, simply because there's zero cover. It's a decent mission, but it's very simple, and also short as well.
The achievements for Black Ice are pretty straight forward... beat it on any difficulty, beat it on Veteran, and run over 13 people with the snow mobile. The first two need no explanation, and the third is pretty easy... all you need to do is put the difficulty down to one star, and take your time mowing people down. If you're having trouble getting 13, go up to snow mobiles and stop, so the enemies get off theirs. When they do... RUN 'EM OVER. Black Ice is what it is... an average Spec Ops mission. For that, I just give it a 3/5.
Next is Negotiator... when I played this, I did it with a friend (unlike Black Ice, which I did solo). This mission is a bit longer, and a lot more difficult than Black Ice. The first two achievements for this one are simple enough to understand (see above), but Not on My Watch and simply completing it on Veteran WILL be a challenge. For Not on My Watch, what you're going to want to do is just put the difficulty to the lowest level, and progress bit by bit through the mission. Each time you fail, restart, and go from there. Eventually, you'll learn where to hide, and when to save hostages. Playing on Veteran is quite the chore, and I found it to be one of the most difficult missions in all of the Spec Ops missions in the game. Explaining how I did it would be fairly confusing, but I'm willing to bet there are some helpful guides on YouTube at this point. Really though? The best advice I can give is for you to just be PATIENT. Negotiator is more challenging than Black Ice... for that reason alone, I give it a 3.5/5.
And now, the thing that most people care about; the multiplayer map, Black Box. The whole deal with this map is that the President's plane has crashed in a wealthy neighborhood. It's a fairly big map that in some spots strongly encourages sniping. There's the crashed Air Force One on one side of the map, and also three main buildings with two floors that you can go inside. While the map will be a favorite for snipers, guns like the MK14, Type 95, M16A4, or even any other assault rifle will work well if you have decent to good aim. Black Box mostly contains long sight lines - save the close-quarters sections when not outside - so SMGs and shotguns are not ideal. Unlike Liberation, which seems to be big just for the sake of being big, Black Box is made and made well. Visually, and in the way that it plays. In the few matches that I've played on Team Deathmatch, Search and Destroy, and Domination, it's played pretty well. Of course, there are a fair number of campers that simply refuse to go for the objective, but not enough to ruin the map entirely. Black Box may well be my favorite piece of DLC so far in Modern Warfare 3. It's not mind-blowingly awesome map, but it's one that's worth playing several times over (4.5/5).
While the two Spec Ops missions are just what I expected (that being "meh..."), Black Box has been a pleasant surprise, and it's sure to be a pretty popular map online. This month of DLC has surely been Modern Warfare 3's best to date, and I can only hope that things just get better from here, after the previous two fairly disappointing months.
4/5
Friday, March 09, 2012
Food Review (Nacho Cheese Doritos Locos taco from Taco Bell)
Moments ago, I consumed my first Doritos Locos taco from Taco Bell. Before its release, Taco Bell advertised a LOT. Its Facebook page had pictures plastered everywhere (as did its website), and they even had a midnight premier for crying out loud. So the burning question is... how does it taste?
I'll get to that in a bit. First of all, the Doritos Locos taco costs $1.29, and describes itself as, "A crunchy taco made with premium seasoned beef, crisp lettuce, and real cheddar cheese, in a shell made from Nacho Cheese Doritos® Chips." So yeah, all it is is a crunchy taco that has a Doritos shell.
And now the answer to the burning question ... meh. First of all, although Taco Bell claims this is a shell made from Nacho Cheese Doritos, it's not true. The shell is much too thin to be a real Doritos shell, and if you've ever had one before, you'd notice this instantly. As for the shell's seasoning, I really couldn't even taste it until I licked it off my fingers. When you're eating it, it just tastes like you're eating a taco with extra salt on the shell. Basically, it's just alright.
If you want a taco from Taco Bell that's a little more than ordinary, I recommend the Volcano taco, as it just tastes better. The whole Doritos shell thing isn't nearly as big of a deal as Taco Bell makes it out to be. I say it's certainly better than a typical hard-shell taco, but it doesn't deserve to be a main-stay on the menu before the oh-so wonderful Beefy Crunch Burrito.
3/5
Update: This was my rating for the regular Nacho Cheese DLT ... with sour cream, I'd give it a 3.75/5.
I'll get to that in a bit. First of all, the Doritos Locos taco costs $1.29, and describes itself as, "A crunchy taco made with premium seasoned beef, crisp lettuce, and real cheddar cheese, in a shell made from Nacho Cheese Doritos® Chips." So yeah, all it is is a crunchy taco that has a Doritos shell.
And now the answer to the burning question ... meh. First of all, although Taco Bell claims this is a shell made from Nacho Cheese Doritos, it's not true. The shell is much too thin to be a real Doritos shell, and if you've ever had one before, you'd notice this instantly. As for the shell's seasoning, I really couldn't even taste it until I licked it off my fingers. When you're eating it, it just tastes like you're eating a taco with extra salt on the shell. Basically, it's just alright.
If you want a taco from Taco Bell that's a little more than ordinary, I recommend the Volcano taco, as it just tastes better. The whole Doritos shell thing isn't nearly as big of a deal as Taco Bell makes it out to be. I say it's certainly better than a typical hard-shell taco, but it doesn't deserve to be a main-stay on the menu before the oh-so wonderful Beefy Crunch Burrito.
3/5
Update: This was my rating for the regular Nacho Cheese DLT ... with sour cream, I'd give it a 3.75/5.
Tuesday, March 06, 2012
Game Review (MLB 2K12 - 360)
MLB 2K's potential final hurrah as Xbox 360's only MLB game is that of MLB 2K12. Since MLB 2K4's release 8 years ago, I've played roughly 6 of the 8 editions of the game. Of the versions I've played, 2K7 remains my favorite, despite its large number of glitches. The graphics were, in my opinion, the best in the series, and the soundtrack was also really good. Anyway, 2K12...
Let's start with the graphics. As I said a full two lines ago, I thought MLB 2K7 had the best graphics. The fans didn't look so great, but the players looked decent, and the jerseys looked really nice... why with the whole blowing in the wind and whatnot... MLB 2K12 just looks average at best, with more negatives than positives. Let me start with the positives here, as there is just... one positive.
+ Stadiums (Even though Comerica Park is lacking its new scoreboard, and there are STILL generic-only minor league and Spring Training ballparks.)
+ Shadows on the field (It's been in the game for a couple years now, but it's still nice to see that shadows move in over the field as the game goes on.)
- Jerseys (The dark/royal blue that is used as the primary color for teams like the Yankees is not the right color at all ... it looks more like New York Mets blue.)
- Player models (A vast majority of the models look atrocious, with few actually looking like their real-life counterparts. Where are Ryan Roberts and Prince Fielder's tattoos?)
- Animations (I'm still seeing a lot of the horrendous animations from years' past. What's going there, 2K?)
- Frame rate online (It's not terrible, but it's noticeable, and WILL cause you to swing badly on some pitches, and over or under run a LOT of balls in the outfield or infield.)
Yeah... MLB 2K12 may not be the best looking game - in fact, it's far from it - but it's alright looking, to be fair.
To me, 2K11 had a pretty good soundtrack, with some quality songs from a lot of unknown bands, for the most part. This year, 2K Sports has a soundtrack consisting of indy, rock, rap, and even dubstep. If you've got eclectic taste, you can appreciate a good number of the songs in 2K12, but it's pretty average overall. Below is the setlist in MLB 2K12:
Atmosphere, "Just for Show"
Bass Drum of Death, "Get Found"
Explosions in the Sky, "Trembling Hands"
G-Side, "Put Me in the Game"
Grouplove, "Colours"
JEFF the Brotherhood, "Shredder"
My Morning Jacket, "Holdin' On to Black Metal"
Pretty Lights, "Hot Like Dimes"
Skrillex, "Scary Monsters and Nice Sprites"
Telekinesis, "Please Ask for Help"
The Cool Kids, "Boomin'"
The Joy Formidable, "Austere"
The Vaccines, "If You Wanna"
Recognize many of those bands? I didn't either... only about three of them.
I may as well get into the other sounds in the game, starting with the commentary... if you liked 2K11, you'll like it again this year. 2K12 brings back Gary Thorne, John Kruk, and Steve Phillips with "over 80 hours of new commentary." Even though I've only played a few games, I've yet to hear anything repeated ad-nauseum, so that's a good thing. As for the crowd in this game, they're as depressing and emotionless as ever. Hey there champ, hit a walk-off homerun, didja? Yeah well, the home team doesn't give a fuck because they - apparently - aren't paying attention! They hardly react when you get a clutch hit, be it game winning or not, and that's also frustrating. They don't get up and cheer, you just hear a slight clap as if you're at a golf tournament. Why they haven't ever really improved this over all these years is beyond me.
Now that I'm done with that vent... the controls. MLB 2K12's controls tend to be more frustrating than anything else. Primarily, the fielding. If a ball is blooped into the outfield and you have a chance to catch it, if you at all twitch the left stick in the wrong direction, you have virtually no chance of getting to the ball because I guess the outfielders aren't athletic enough to turn around. Online, this is made worse due to the lag - especially the "throw bars" that come up on screen. When you're playing in an online match, you have to release it early to time it properly and get a "green" throw to wherever you're throwing it.
For pitching, I have no problems with it, other than that it can be considerably difficult to get a perfect pitch, especially when dealing with the occasional lag that pops up when playing online. I feel like I should say more about the pitching, but if you played 2K11, you know what to expect.
The hitting in this game feels right and wrong, all at the same time. Getting your timing right and smacking a ball to left field or over the right field wall feels pretty rewarding, but when you hit the ball the same way over the same part of the plate and get out, it's sort of depressing... but I guess that's baseball. The biggest problem I have with the batting in this game is that you will knock COUNTLESS balls foul, often times many in a row. Whether you swing at a ball over the plate or way outside, you'll be hearing "And that's a foul ball." over and over again. I know foul balls are pretty common in the MLB, but it just feels way too excessive in 2K12.
Aside from the countless things I pointed out about this game that I didn't like, MLB 2K12 remains a decent, playable baseball game. The ugly player models and animations as well as the rubber-band A.I. can take away from the experience quite a bit, but 2K Sports has at least made the game tolerable. The pitching can actually be FUN and rewarding when you strike a batter out when you need to, the commentary is better than The Show's, and the menus look about as good as ever. Even though MLB 2K12 is far from a perfect baseball game, it's not too shabby of a final effort from 2K.
3.5/5
Let's start with the graphics. As I said a full two lines ago, I thought MLB 2K7 had the best graphics. The fans didn't look so great, but the players looked decent, and the jerseys looked really nice... why with the whole blowing in the wind and whatnot... MLB 2K12 just looks average at best, with more negatives than positives. Let me start with the positives here, as there is just... one positive.
+ Stadiums (Even though Comerica Park is lacking its new scoreboard, and there are STILL generic-only minor league and Spring Training ballparks.)
+ Shadows on the field (It's been in the game for a couple years now, but it's still nice to see that shadows move in over the field as the game goes on.)
- Jerseys (The dark/royal blue that is used as the primary color for teams like the Yankees is not the right color at all ... it looks more like New York Mets blue.)
- Player models (A vast majority of the models look atrocious, with few actually looking like their real-life counterparts. Where are Ryan Roberts and Prince Fielder's tattoos?)
- Animations (I'm still seeing a lot of the horrendous animations from years' past. What's going there, 2K?)
- Frame rate online (It's not terrible, but it's noticeable, and WILL cause you to swing badly on some pitches, and over or under run a LOT of balls in the outfield or infield.)
Yeah... MLB 2K12 may not be the best looking game - in fact, it's far from it - but it's alright looking, to be fair.
To me, 2K11 had a pretty good soundtrack, with some quality songs from a lot of unknown bands, for the most part. This year, 2K Sports has a soundtrack consisting of indy, rock, rap, and even dubstep. If you've got eclectic taste, you can appreciate a good number of the songs in 2K12, but it's pretty average overall. Below is the setlist in MLB 2K12:
Atmosphere, "Just for Show"
Bass Drum of Death, "Get Found"
Explosions in the Sky, "Trembling Hands"
G-Side, "Put Me in the Game"
Grouplove, "Colours"
JEFF the Brotherhood, "Shredder"
My Morning Jacket, "Holdin' On to Black Metal"
Pretty Lights, "Hot Like Dimes"
Skrillex, "Scary Monsters and Nice Sprites"
Telekinesis, "Please Ask for Help"
The Cool Kids, "Boomin'"
The Joy Formidable, "Austere"
The Vaccines, "If You Wanna"
Recognize many of those bands? I didn't either... only about three of them.
I may as well get into the other sounds in the game, starting with the commentary... if you liked 2K11, you'll like it again this year. 2K12 brings back Gary Thorne, John Kruk, and Steve Phillips with "over 80 hours of new commentary." Even though I've only played a few games, I've yet to hear anything repeated ad-nauseum, so that's a good thing. As for the crowd in this game, they're as depressing and emotionless as ever. Hey there champ, hit a walk-off homerun, didja? Yeah well, the home team doesn't give a fuck because they - apparently - aren't paying attention! They hardly react when you get a clutch hit, be it game winning or not, and that's also frustrating. They don't get up and cheer, you just hear a slight clap as if you're at a golf tournament. Why they haven't ever really improved this over all these years is beyond me.
Now that I'm done with that vent... the controls. MLB 2K12's controls tend to be more frustrating than anything else. Primarily, the fielding. If a ball is blooped into the outfield and you have a chance to catch it, if you at all twitch the left stick in the wrong direction, you have virtually no chance of getting to the ball because I guess the outfielders aren't athletic enough to turn around. Online, this is made worse due to the lag - especially the "throw bars" that come up on screen. When you're playing in an online match, you have to release it early to time it properly and get a "green" throw to wherever you're throwing it.
For pitching, I have no problems with it, other than that it can be considerably difficult to get a perfect pitch, especially when dealing with the occasional lag that pops up when playing online. I feel like I should say more about the pitching, but if you played 2K11, you know what to expect.
The hitting in this game feels right and wrong, all at the same time. Getting your timing right and smacking a ball to left field or over the right field wall feels pretty rewarding, but when you hit the ball the same way over the same part of the plate and get out, it's sort of depressing... but I guess that's baseball. The biggest problem I have with the batting in this game is that you will knock COUNTLESS balls foul, often times many in a row. Whether you swing at a ball over the plate or way outside, you'll be hearing "And that's a foul ball." over and over again. I know foul balls are pretty common in the MLB, but it just feels way too excessive in 2K12.
Aside from the countless things I pointed out about this game that I didn't like, MLB 2K12 remains a decent, playable baseball game. The ugly player models and animations as well as the rubber-band A.I. can take away from the experience quite a bit, but 2K Sports has at least made the game tolerable. The pitching can actually be FUN and rewarding when you strike a batter out when you need to, the commentary is better than The Show's, and the menus look about as good as ever. Even though MLB 2K12 is far from a perfect baseball game, it's not too shabby of a final effort from 2K.
3.5/5
Friday, March 02, 2012
Game Review (MLB 2K12 Demo - 360)
And now, 2K Sports is in its final year of exclusive rights to making MLB games on the 360. is MLB 2K12 the MLB game 360 gamers have been looking for?
Sadly, but unsurprisingly, no. MLB 2K12 is the same as 2K11 and beyond... The presentation remains the same. Care for a small list? The pop-up stats when players are on the mound or in the batter's box are still in the same bland design, the graphics remain pretty much below average, the crowd looks dreadful -- and they don't make much noise or move at all after a home run... the list goes on. It's not to say that this demo is terrible, but it's not giving me any reason to believe that MLB 2K12 will be the first GREAT game in the series. Maybe next year, baseball fans.
3.5/5
Sadly, but unsurprisingly, no. MLB 2K12 is the same as 2K11 and beyond... The presentation remains the same. Care for a small list? The pop-up stats when players are on the mound or in the batter's box are still in the same bland design, the graphics remain pretty much below average, the crowd looks dreadful -- and they don't make much noise or move at all after a home run... the list goes on. It's not to say that this demo is terrible, but it's not giving me any reason to believe that MLB 2K12 will be the first GREAT game in the series. Maybe next year, baseball fans.
3.5/5
Game Review (Nexuiz - Xbox LIVE Arcade)
--This is not a full review, as I've only played the trial so far.--
I had no idea this game even existed today until I saw an advertisement on the XBL Dashboard. My friend downloaded it, and so I decided to as well. After playing for about 20 seconds, I was already impressed. Nexuiz (Pronounced Nexus) is a game that I'm glad to have downloaded. While the likes of Battlefield and Modern Warfare are all fine and good, there hasn't been a game like Nexuiz for a decent while now -- at least on the 360. When I first saw images for this game, I quickly thought of Halo, Quake, and Unreal Tournament. It turns out, Nexuiz was originally a Quake mod from several years back.
And a really good one at that, I guess. For $10, you're getting 9 maps (6 of which are TDM, 3 are CtF), several guns, over a HUNDRED power-ups, a bot-mode, and a rather refreshing experience in a game market that has been flooded with more modern military shooters recently. The only problem I have with Nexuiz, and it's the same that I have with every XBLA game... I'm just not sure how long the community will last. I suggest that if you're planning on buying, just buy now. Think about it. $10 for a game that you'll be able to have forever, or spend about that same amount to rent a game from Blockbuster for just a week. Even if you only play Nexuiz for a couple weeks, the playtime you get out of it will make it worth the $10 ... especially if you have a small squad of friends to play with.
As I said, I have a bad feeling that Nexuiz's online will be virtually dead in a month, but before that happens, do yourself a favor and get it. I think this game will be overlooked by many, and that's a shame. It may not be a ground-breaking game, but it's certainly one worth playing when you're growing a bit tired of others games you tend to play.
4/5
+: Great graphics; surprising depth -- especially for the $10 price; nice variety in maps.
-: More than likely will have nobody playing the game online by April.
I had no idea this game even existed today until I saw an advertisement on the XBL Dashboard. My friend downloaded it, and so I decided to as well. After playing for about 20 seconds, I was already impressed. Nexuiz (Pronounced Nexus) is a game that I'm glad to have downloaded. While the likes of Battlefield and Modern Warfare are all fine and good, there hasn't been a game like Nexuiz for a decent while now -- at least on the 360. When I first saw images for this game, I quickly thought of Halo, Quake, and Unreal Tournament. It turns out, Nexuiz was originally a Quake mod from several years back.
And a really good one at that, I guess. For $10, you're getting 9 maps (6 of which are TDM, 3 are CtF), several guns, over a HUNDRED power-ups, a bot-mode, and a rather refreshing experience in a game market that has been flooded with more modern military shooters recently. The only problem I have with Nexuiz, and it's the same that I have with every XBLA game... I'm just not sure how long the community will last. I suggest that if you're planning on buying, just buy now. Think about it. $10 for a game that you'll be able to have forever, or spend about that same amount to rent a game from Blockbuster for just a week. Even if you only play Nexuiz for a couple weeks, the playtime you get out of it will make it worth the $10 ... especially if you have a small squad of friends to play with.
As I said, I have a bad feeling that Nexuiz's online will be virtually dead in a month, but before that happens, do yourself a favor and get it. I think this game will be overlooked by many, and that's a shame. It may not be a ground-breaking game, but it's certainly one worth playing when you're growing a bit tired of others games you tend to play.
4/5
+: Great graphics; surprising depth -- especially for the $10 price; nice variety in maps.
-: More than likely will have nobody playing the game online by April.
Tuesday, February 21, 2012
*500th Blog Entry* Game Review (Call of Duty: Modern Warfare 3 Content Drop #3)
Now available for ELITE Premium members is the map "Overwatch". After "Liberation" and "Piazza", it is now the third content drop out of twenty for us Premium members.
If you watched any of the ELITE trailers, you'll have seen this map, as well as Black Box for March's map, but that's for next month's MW3 entry. "Overwatch" is a map that takes place on a currently-under-construction skyscraper that overlooks New York City. Does it sound a bit like "Highrise" to you? It did to me too. The bad news for fans of "Highrise" is that this map is really nothing like that map at all - it just shares the same location.
I'll admit, I haven't played this map much... maybe half a dozen full matches so far, with more to come, but I feel like I have a pretty good idea of how this map plays, and how it will play in the future. First of all, "Overwatch" looks great, just like Piazza and Liberation do, and it also looks better than "Highrise" did. There are a few different levels that you can walk up and down to, as well as a bunch of areas with long site lines, making assault rifles - or even snipers in certain places - a great choice for this map. But no worries, if you like to run with an SMG or a shotgun, there are plenty of areas around the map where you can use them effectively too -- just stay away from the sides of the maps.
Probably the biggest problem I have with "Overwatch" is that the spawns are completely terrible. I figured that any maps coming out at this point would have better spawn systems than the disc maps, but I was wrong. Still remains are the moments where you kill a guy, reload, he spawns 20 feet to your left or right, and kills you. I'm sorry, but there's something wrong with that.
Oh, and if you're wondering what the size of "Overwatch" is, I'd say it's a medium-large map. It seems small at first, but after exploring the levels of the map and running around it a little bit, it's surprisingly big, which leads me to believe that it'd most likely be excluded from Team Tactical game modes when the first map pack is released to non-ELITE members.
Compared to the first Content Drop, I'd say this one is better. Even though "Overwatch" is the lone drop this month, it's a better map than "Liberation", and maybe even "Piazza". "Liberation" strongly encourages sniping or a gun like the MK14 and "Piazza" wants you to use SMGs, while "Overwatch" is kind to users of any gun type.
This Content Drop is sort of disappointing, as I was really thinking "Overwatch" would be completely awesome. It's a good map and all, but I've been let down by IW yet again.
P.S. Where are the fucking Clan Operations? They add five more prestiges to the game (that don't even have new emblems, mind you.), but they don't bother getting a feature I paid for several months ago up and going.
3.75/5
If you watched any of the ELITE trailers, you'll have seen this map, as well as Black Box for March's map, but that's for next month's MW3 entry. "Overwatch" is a map that takes place on a currently-under-construction skyscraper that overlooks New York City. Does it sound a bit like "Highrise" to you? It did to me too. The bad news for fans of "Highrise" is that this map is really nothing like that map at all - it just shares the same location.
I'll admit, I haven't played this map much... maybe half a dozen full matches so far, with more to come, but I feel like I have a pretty good idea of how this map plays, and how it will play in the future. First of all, "Overwatch" looks great, just like Piazza and Liberation do, and it also looks better than "Highrise" did. There are a few different levels that you can walk up and down to, as well as a bunch of areas with long site lines, making assault rifles - or even snipers in certain places - a great choice for this map. But no worries, if you like to run with an SMG or a shotgun, there are plenty of areas around the map where you can use them effectively too -- just stay away from the sides of the maps.
Probably the biggest problem I have with "Overwatch" is that the spawns are completely terrible. I figured that any maps coming out at this point would have better spawn systems than the disc maps, but I was wrong. Still remains are the moments where you kill a guy, reload, he spawns 20 feet to your left or right, and kills you. I'm sorry, but there's something wrong with that.
Oh, and if you're wondering what the size of "Overwatch" is, I'd say it's a medium-large map. It seems small at first, but after exploring the levels of the map and running around it a little bit, it's surprisingly big, which leads me to believe that it'd most likely be excluded from Team Tactical game modes when the first map pack is released to non-ELITE members.
Compared to the first Content Drop, I'd say this one is better. Even though "Overwatch" is the lone drop this month, it's a better map than "Liberation", and maybe even "Piazza". "Liberation" strongly encourages sniping or a gun like the MK14 and "Piazza" wants you to use SMGs, while "Overwatch" is kind to users of any gun type.
This Content Drop is sort of disappointing, as I was really thinking "Overwatch" would be completely awesome. It's a good map and all, but I've been let down by IW yet again.
P.S. Where are the fucking Clan Operations? They add five more prestiges to the game (that don't even have new emblems, mind you.), but they don't bother getting a feature I paid for several months ago up and going.
3.75/5
Sunday, February 19, 2012
TV Show Review (The Simpsons 500th Episode)
23 years later, The Simpsons has just finished airing its 500th episode on Fox. If you missed it, I'll give you a brief recap, as well as my opinion. Don't worry, I'll keep it short.
The general synopsis of "At Long Last Leave" (S23/E14) is basically that the Simpsons get banished from Springfield due to each family member's antics, and sent to a place called "The Outlands."
As most people know, whether they've seen each and every episode of the show or tuned in time-to-time just to see how the show's doing, The Simpsons has been sorely lacking any truly "great" episodes for several years now. I decided to watch "At Long Last Leave" not expecting a GREAT episode, but at least hoping to see a memorable one.
Well, I was let down. This 500th episode of The Simpsons is completely passable. Right out the gate, the episode is sluggish, and doesn't really pick up much at all until halfway through. Throughout the episode, there are maybe two or three jokes that didn't suck... but the majority of them were flat out bad. *SPOILER* The two jokes that I thought were decent were Wiggum's can of "Jerk-Off" and Homer getting his head stuck in the airplane turbine he had attached to the back of his ATV. *SPOILER OVER*
If it's any consolation outside of those two jokes, the show's intro was pretty cool, as it showed various (possibly all, it very well could have been.) couch gags starting from season one going forward.
"At Long Last Leave" is a mediocre episode, and while I'm disappointed in that, I'm certainly not surprised.
3.25/5
The general synopsis of "At Long Last Leave" (S23/E14) is basically that the Simpsons get banished from Springfield due to each family member's antics, and sent to a place called "The Outlands."
As most people know, whether they've seen each and every episode of the show or tuned in time-to-time just to see how the show's doing, The Simpsons has been sorely lacking any truly "great" episodes for several years now. I decided to watch "At Long Last Leave" not expecting a GREAT episode, but at least hoping to see a memorable one.
Well, I was let down. This 500th episode of The Simpsons is completely passable. Right out the gate, the episode is sluggish, and doesn't really pick up much at all until halfway through. Throughout the episode, there are maybe two or three jokes that didn't suck... but the majority of them were flat out bad. *SPOILER* The two jokes that I thought were decent were Wiggum's can of "Jerk-Off" and Homer getting his head stuck in the airplane turbine he had attached to the back of his ATV. *SPOILER OVER*
If it's any consolation outside of those two jokes, the show's intro was pretty cool, as it showed various (possibly all, it very well could have been.) couch gags starting from season one going forward.
"At Long Last Leave" is a mediocre episode, and while I'm disappointed in that, I'm certainly not surprised.
3.25/5
Tuesday, January 24, 2012
Game Review (Call of Duty: Modern Warfare 3 Content Drop #1 and 2)
The first content drop of many has come to Xbox LIVE for Call of Duty ELITE Premium Members. Infinity Ward has advertised it quite a bit (I saw advertisements all over YouTube for instance), and it got me pretty excited. This first content drop, as I'm sure you all know by now, contains just two maps: "Liberation" and "Piazza". There are no Spec Ops missions, guns, camos, or any other goodies in this content drop, just in case you're wondering.
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Liberation: Upon first screenshot, I immediately thought of Stadium from Black Ops, just because it looked similar. When actually playing the map though, it's completely unlike Stadium. Liberation takes place in what I suppose is supposed to be Central Park in New York... you can even see the Empire Stat Building in the background, for example. After seeing some early footage of this map, I was very impressed with how the map looked, but not exceptionally excited with how I was expecting the map to play out. And now, I know why, unfortunately. Liberation is pretty much a map for snipers only. Sure, there are a select few areas where assault rifles would beat a sniper rifle, but let's not kid anybody - this is a map for snipers, and if you play Team Deathmatch, you can expect nothing but a campfest.
After playing about four games of TDM on this map, that's all it was each and every time. Hell, I've hardly even gotten a chance to see the middle of this map just because it's about impossible to get through there without getting your head blown off. Other objective modes for Liberation are also rather disappointing. In a game mode like Capture the Flag, if your flag carrier dies, it's super simple for an enemy sniper to camp back and shoot anybody that's about to pick up the flag on your team. I really can't think of any one objective game mode that could be fun on this map... and if you wanted to get any enjoyment out of ANY objective mode, you'd sure as hell better have a tactical insertion in your class, because otherwise you'll be running a half mile to get to the enemy flag. Almost entirely just because of how the map looks, and not how it's played, I give Liberation a ... 3/5
Piazza: When I saw the previews for these maps before release, I was actually more excited for Liberation than Piazza. After playing Liberation, I was dissatisfied to say the least. In the initial video I saw for Piazza, I felt that from a distance it looked way too much like Favela. Fortunately for me, - Favela was one of my least favorite maps in MW3 - Piazza is nothing like Favela, and is also the exact polar opposite of what Liberation is as far as map design. While Liberation is quite possibly the largest map in Modern Warfare 3, Piazza is one of the smallest - not much longer than Dome, I don't think. If you didn't already know, it takes place at some town in Italy, right near the water. The landscape looks incredibly nice, and I really love the design of the map. But as you can see from my Liberation score, that's not what makes a good map.
Fortunately, Piazza looks great, and plays pretty decently too. While Liberation is a map that I feel is almost good for nothing, Piazza plays well in TDM, S&D, and CTF to name a few. Its small size make a shotgun (A.K.A. Striker) or SMG a necessity, while there are virtually no areas where a sniper or even assault rifle could win. Piazza is a very small map with several buildings, sets of stairs, and corners. The main problem I have with Piazza is the same that I tend to have with Dome - it can get very clusterfuck-ish, and you WILL be shot in the back/spawnkilled repeatedly if you're unlucky enough to have that happen (I didn't mention it in my review of Liberation, but the spawning in that map - even with it's gigantic size - is pretty poor as well from my early on experiences.). It's not a fantastic map by any means, but it is most certainly a better map all around than Liberation is. 3.75/5
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And that's that - the first Content Drop for MW3 reviewed. Disappointed by the scores? Did you play the maps yourself and not care for them much either? Yeah. I was extremely unhappy with these two maps. To be honest, I'd go as far as saying that this is the most disappointing content I've ever gotten from the Xbox LIVE Marketplace. I sure hope Infinity Ward can 'wow' me next time, because if this Content Drop is a sign of things to come, I surely won't be happy.
3.25/5
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Liberation: Upon first screenshot, I immediately thought of Stadium from Black Ops, just because it looked similar. When actually playing the map though, it's completely unlike Stadium. Liberation takes place in what I suppose is supposed to be Central Park in New York... you can even see the Empire Stat Building in the background, for example. After seeing some early footage of this map, I was very impressed with how the map looked, but not exceptionally excited with how I was expecting the map to play out. And now, I know why, unfortunately. Liberation is pretty much a map for snipers only. Sure, there are a select few areas where assault rifles would beat a sniper rifle, but let's not kid anybody - this is a map for snipers, and if you play Team Deathmatch, you can expect nothing but a campfest.
After playing about four games of TDM on this map, that's all it was each and every time. Hell, I've hardly even gotten a chance to see the middle of this map just because it's about impossible to get through there without getting your head blown off. Other objective modes for Liberation are also rather disappointing. In a game mode like Capture the Flag, if your flag carrier dies, it's super simple for an enemy sniper to camp back and shoot anybody that's about to pick up the flag on your team. I really can't think of any one objective game mode that could be fun on this map... and if you wanted to get any enjoyment out of ANY objective mode, you'd sure as hell better have a tactical insertion in your class, because otherwise you'll be running a half mile to get to the enemy flag. Almost entirely just because of how the map looks, and not how it's played, I give Liberation a ... 3/5
Piazza: When I saw the previews for these maps before release, I was actually more excited for Liberation than Piazza. After playing Liberation, I was dissatisfied to say the least. In the initial video I saw for Piazza, I felt that from a distance it looked way too much like Favela. Fortunately for me, - Favela was one of my least favorite maps in MW3 - Piazza is nothing like Favela, and is also the exact polar opposite of what Liberation is as far as map design. While Liberation is quite possibly the largest map in Modern Warfare 3, Piazza is one of the smallest - not much longer than Dome, I don't think. If you didn't already know, it takes place at some town in Italy, right near the water. The landscape looks incredibly nice, and I really love the design of the map. But as you can see from my Liberation score, that's not what makes a good map.
Fortunately, Piazza looks great, and plays pretty decently too. While Liberation is a map that I feel is almost good for nothing, Piazza plays well in TDM, S&D, and CTF to name a few. Its small size make a shotgun (A.K.A. Striker) or SMG a necessity, while there are virtually no areas where a sniper or even assault rifle could win. Piazza is a very small map with several buildings, sets of stairs, and corners. The main problem I have with Piazza is the same that I tend to have with Dome - it can get very clusterfuck-ish, and you WILL be shot in the back/spawnkilled repeatedly if you're unlucky enough to have that happen (I didn't mention it in my review of Liberation, but the spawning in that map - even with it's gigantic size - is pretty poor as well from my early on experiences.). It's not a fantastic map by any means, but it is most certainly a better map all around than Liberation is. 3.75/5
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And that's that - the first Content Drop for MW3 reviewed. Disappointed by the scores? Did you play the maps yourself and not care for them much either? Yeah. I was extremely unhappy with these two maps. To be honest, I'd go as far as saying that this is the most disappointing content I've ever gotten from the Xbox LIVE Marketplace. I sure hope Infinity Ward can 'wow' me next time, because if this Content Drop is a sign of things to come, I surely won't be happy.
3.25/5
Friday, January 06, 2012
How to Get Better at Modern Warfare 3
If you're frustrated of getting your ass handed to you in Modern Warfare 3, you've hopefully come to the right place to get that turned around.
1.) Learn the Maps: This shouldn't come as a surprise, because it's really important in any game you play to be familiar with it. When I say learn the maps, I don't mean just play them a million times over going to the same area of every map (Which is why camping will not help you.), but explore. I have over 3 days played now, and I STILL see some people hopping up in areas of maps I didn't know existed.
2.) Beat the Campaign/Spec Ops Missions on Veteran: While the Call of Duties have gotten considerably easier with each coming release, if you can beat the game on veteran, then you should be in decent shape online.
3.) Do Spec Ops Survival: Sort of similar to number two, but even more helpful, as the maps you play on are the same ones that are online. When doing Survival Mode, you're both learning the maps, and getting a fair amount of experience with different guns and perks in the game. Not to mention it's actually pretty fun and challenging, too.
4.) Choose Perks Wisely: If you're playing a game mode like S&D, I strongly recommend you use a perk like Dead Silence, as it's the most useful for the game type (Although Sit Rep is also useful in S&D), and to not use something like Scavenger, as it's completely worthless in that mode. I highly recommend you make game-mode specific classes if you play more than one.
5.) Change it Up: If you find yourself playing one game type, such as Team Deathmatch, stop. Playing other modes encourages you to explore different areas of maps, learn choke points, and if you have a headset or are playing with friends, it encourages team work. That is, if you care about winning. But I'd assume you do, which is why you're reading this in the first place.
6.) QUIT CAMPING/Go for the Objective: If you happen to be one of many players in the Modern Warfare 3 community that likes to sit in corners during the length of game play, you really need to stop. What this does is two things: First of all, you only become familiar with one or a couple spots of any particular map. Perhaps more importantly, go for the objective. There's nothing more frustrating than being in a match of Domination and having somebody on your team playing like it's Team Deathmatch. I.E., in it for the kills.
7.) Pick up Black Ops: When in doubt and nothing seems to be working, get Call of Duty: Black Ops. Black Ops has the mode I talked about earlier - Combat Training - which lets you play multiplayer maps by yourself against bots at a difficulty of your choosing. It's really the best way to train your thumbs.
1.) Learn the Maps: This shouldn't come as a surprise, because it's really important in any game you play to be familiar with it. When I say learn the maps, I don't mean just play them a million times over going to the same area of every map (Which is why camping will not help you.), but explore. I have over 3 days played now, and I STILL see some people hopping up in areas of maps I didn't know existed.
2.) Beat the Campaign/Spec Ops Missions on Veteran: While the Call of Duties have gotten considerably easier with each coming release, if you can beat the game on veteran, then you should be in decent shape online.
3.) Do Spec Ops Survival: Sort of similar to number two, but even more helpful, as the maps you play on are the same ones that are online. When doing Survival Mode, you're both learning the maps, and getting a fair amount of experience with different guns and perks in the game. Not to mention it's actually pretty fun and challenging, too.
4.) Choose Perks Wisely: If you're playing a game mode like S&D, I strongly recommend you use a perk like Dead Silence, as it's the most useful for the game type (Although Sit Rep is also useful in S&D), and to not use something like Scavenger, as it's completely worthless in that mode. I highly recommend you make game-mode specific classes if you play more than one.
5.) Change it Up: If you find yourself playing one game type, such as Team Deathmatch, stop. Playing other modes encourages you to explore different areas of maps, learn choke points, and if you have a headset or are playing with friends, it encourages team work. That is, if you care about winning. But I'd assume you do, which is why you're reading this in the first place.
6.) QUIT CAMPING/Go for the Objective: If you happen to be one of many players in the Modern Warfare 3 community that likes to sit in corners during the length of game play, you really need to stop. What this does is two things: First of all, you only become familiar with one or a couple spots of any particular map. Perhaps more importantly, go for the objective. There's nothing more frustrating than being in a match of Domination and having somebody on your team playing like it's Team Deathmatch. I.E., in it for the kills.
7.) Pick up Black Ops: When in doubt and nothing seems to be working, get Call of Duty: Black Ops. Black Ops has the mode I talked about earlier - Combat Training - which lets you play multiplayer maps by yourself against bots at a difficulty of your choosing. It's really the best way to train your thumbs.
Game Review (NFL Blitz Arcade - Xbox LIVE Arcade)
I was a huge fan of NFL Blitz 2000 on the N64, and seeing this on XBLA made it an instant-buy for me. In case you're wondering if it stacks up, the answer is yes. NFL Blitz games of old were great because they were high scoring, frantic, fast paced, and had a hefty amount of rubberbanding, which was both beneficial and not-so-very beneficial at times... but that's what made it Blitz.
All that should be said is that this game should be bought if you had any interest at all in past Blitz games. This game is what those games were and more (except for the late hits. Unfortunately, the NFL wouldn't let EA put them in the game. Bummer, right?). Blitz Arcade is a really worthwhile game if you're a fan of games that like to make you shake and nearly give you a heart attack - every game is close from beginning to end, and you'll likely find many of your games going to overtime.
While the subtractions of late hits is disappointing, the new features make up for the absence. There is now a Gauntlet mode, a la Mortal Kombat, that allows you to choose a team and go head-to-head against the A.I. until you get to the top. It's fun because there are boss modes in between real NFL teams that include the likes of cowboys, lions, and many more.
Another new mode, and perhaps my favorite, is what EA has in its most popular sports games now, and that's the whole card thing. You know, where you earn in-game currency (In this case, Blitz Bucks) to buy card packs to improve your team, team logos, banners, and even cheats -- albeit ones that are purely visual.
The graphics are pretty good for an arcade game, the game runs pretty smoothly, the commentary is funny (even if it can get a bit redundant at times), and the game is about as fun as ever. What I think will really make NFL Blitz Arcade worth going back to is its Blitz League mode (The one where you use Blitz Bucks to build a team). The thing I'm really worried about though with Blitz Arcade is that I don't know just how long the game will last.
I say that because the only way to get Blitz Bucks is to play online, and obviously, if no ones online, you won't be getting the currency, and so the Blitz League mode will die, leaving you to play with nobody but the A.I. Even if that does happen, Blitz Arcade is a measly 1200 MSP ($15), and you're more than likely going to get several hours of worth from this game... so do yourself a favor and get it.
+: Best Blitz since NFL Blitz 2000; pretty decent commentary; say good-bye to playing in the same; old generic stadium; new features are awesome.
-: As good as this game is, nothing will beat the original few games; As is a worry with any XBLA game, how long will there be an online community?
4.25/5
All that should be said is that this game should be bought if you had any interest at all in past Blitz games. This game is what those games were and more (except for the late hits. Unfortunately, the NFL wouldn't let EA put them in the game. Bummer, right?). Blitz Arcade is a really worthwhile game if you're a fan of games that like to make you shake and nearly give you a heart attack - every game is close from beginning to end, and you'll likely find many of your games going to overtime.
While the subtractions of late hits is disappointing, the new features make up for the absence. There is now a Gauntlet mode, a la Mortal Kombat, that allows you to choose a team and go head-to-head against the A.I. until you get to the top. It's fun because there are boss modes in between real NFL teams that include the likes of cowboys, lions, and many more.
Another new mode, and perhaps my favorite, is what EA has in its most popular sports games now, and that's the whole card thing. You know, where you earn in-game currency (In this case, Blitz Bucks) to buy card packs to improve your team, team logos, banners, and even cheats -- albeit ones that are purely visual.
The graphics are pretty good for an arcade game, the game runs pretty smoothly, the commentary is funny (even if it can get a bit redundant at times), and the game is about as fun as ever. What I think will really make NFL Blitz Arcade worth going back to is its Blitz League mode (The one where you use Blitz Bucks to build a team). The thing I'm really worried about though with Blitz Arcade is that I don't know just how long the game will last.
I say that because the only way to get Blitz Bucks is to play online, and obviously, if no ones online, you won't be getting the currency, and so the Blitz League mode will die, leaving you to play with nobody but the A.I. Even if that does happen, Blitz Arcade is a measly 1200 MSP ($15), and you're more than likely going to get several hours of worth from this game... so do yourself a favor and get it.
+: Best Blitz since NFL Blitz 2000; pretty decent commentary; say good-bye to playing in the same; old generic stadium; new features are awesome.
-: As good as this game is, nothing will beat the original few games; As is a worry with any XBLA game, how long will there be an online community?
4.25/5
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