Saturday, July 11, 2009

Game Review (Battlefield: 1943 - XBLA)

Graphics: 4.75/5 While they are nothing short of phenomenal - and the best looking game on XBLA - there are a few issues. Occasionally black bars will pop up and flash aroud on screen, and Ive also experienced some in-game freezes every couple games. Other than that though, very impressive. The graphics just about rival that of an Xbox 360 disc.

Sound: 4.5/5 Also very nice. The best part no doubt is when you hear a plane fly by overhead, although the tanks andmost everything else also sound very nice. Again, I should remind you this is an arcade game.

Control: 4.25/5 Like Call of Duty with a few subtle differences and button switches. You can't prone in this game, sadly, which is a shame for you snipers out there. Also, the weapon switching and grenade throwing may take a little bit of time to get 100% used to, but overall, managable.

Fun: 4.5/5 Battlefield: 1943 is just one hell of an Xbox LIVE "Arcade" title. Great graphics, surprising depth, and addictability... is that a word?However, the game isn't perfect. Being that it does cost 1200 MSP, and not 4800 MSP (Which would be the price equivalent of the average Xbox 360 disc.) you only get 3 maps, which are all great, don't exactly differ drastically. A fourth map is promised if XBL kills exceed 53 million, but it is Dogfight only. I.E., planes only. Nevertheless, the fact that you don't need to put anything in your disc tray to play this game is pretty cool, and the game itself is just fun, but not perfect. The game gets glitchy here and there, the hit detection isn't perfect, there are only three classes, (Rifleman, Infantryman, Scout) and the "in-depth stats" don't even display deaths or kill-death ratio. Despite these minor flaws, Battlefield: 1943 is a virtual must-have for FPS fans and XBLA fans alike. We can now only hope we get more maps for this game in the near future to keep it fresh, and hope we can have more games like this on the Arcade.

4.25/5

Pros: Only $15/1200 MSP, looks great, pretty addictive.
Cons: Not a LOT of depth, online only, how long will it last?

Friday, July 10, 2009

Game Review ( Guitar Hero: Smash Hits - 360 )

Graphics: 4/5 Do you remember what Guitar Hero World Tour looked like? Yeah - this game looks like that. Pretty decent, but what stands out are the venues that once again look very cool.

Sound and Control: Pointless to review, it's a Guitar Hero game.

Fun: 3.5/5 Guitar Hero Smash Hits (GH:SH) is a game you'd expect from Activision, who is basically milking this franchise for all it's worth. The soundtrack isn't spectacular, seeing as how a number of the songs are already in Rock Band on disc or as DLC, or are just terrible choices. Through the Fire and Flames is probably the most annoying song in the game for the simple fact that I had to play it enough on Guitar Hero 3 online with 7 year olde trying to play it on Expert. Overall, GH:SH just isn't a game you'll be playing for a long time at all. While it is cool to finally strum throgh a master track of "Free Bird", or push your vocal chords to the extreme on "Killer Queen", 48 songs for 60 dollars just isn't worth it, especially since - as I stated a few sentenced back - Rock Band already has a decent number of these songs. Smash Hits is an okay game, but it's no Rock Band - or even Guitar Hero: Metallica, for that matter.

3.5/5

Pros: All masters!
Cons: Not the greatest setlist, not many songs, Activi$ion milking the franchise cow.

Tuesday, July 07, 2009

Gun Review ( M82 Double Eagle )

Price: $30-$40
Where: Amazon and other online retailers.
Sucks for: Marc Fennell
Because: He can't have one

I got this gun from Amazon.com and got it a few days later only paying a little bit for shipping. Out of the box I wasn't expecting anything unexpected - I had seen unboxings and reviews on YouTube. Basically, you get the gun, which looks great, has some weight to it, (only because concrete or metal was added for the "realistic effect") and feels nice, and a bunch of other litle things. First, you get a suppresor/silencer that doesn't do anything for quieting the gun itself, but enhancing how the gun looks in my opinion. Then you have the ACOG scope which really is crap. While it also enhances the appearance, like any of the other attatchments, to try and actually use it would be stupid. Another thing you get is a flash light that is actually pretty cool. People have complained in reviews about leaky batteries but O haven't had a problem with that, and the light is just bright and functions pretty well. Another attachment is the grip, which is all plastic. It doesn't do anything either, since the gun has no recoil to begin with obviously, but it's more comfortable to hold than the jagged rail without attachments on it. Finally, the last extra you get, and byfar the worst, is the laser. Why is this? For one thing, you basically have to build and put it on your gun yourself, which takes about a half hour, just to find out that it doesn't even work, and the "instructions" are pigeon English no one could ever understand. Pretty crappy.

Anyway, more about the guns visuals. The M82 is a take on a 552 Commando, and looks a lot like it, and is a 1:1 scale. There is also a foldable stock. I don't know what good that is because I'm a BB gun n00b, but I'll assume it's for storage. The clip you get with this gun is basically crap. It works fine, but it holds an abysmal 30-35 rounds, which is basically an F on an Airsoft gun's mag capacity report card unless it's a sniper or pistol. You will definitely want to buy a few spare clips, which cost only $5-$10 each. The battery you get to charge this thing is sort of also a pain. It's pretty fragile, and it's moderately frustrating trying to get it out of its covering. It also takes about 2-3 hours to charge and lasts for a good while.

Now, how the gun performs. I charged this up and took it outisde not expecting much. I shot a few rounds, I came to a quick conclusion that this gun has very inconsistent accuracy. Was I surprised? Of course not. After all, so paid only $35 for this thing. As I explained earlier, the clip empties in seconds, and can take up to about two minutes to reload. You get a "speed loader" with the gun, but it's like loading up a Civil War style musket, and it still takes a little while, which leads me to remind you wain that you should get an extra mag or two or three if you get this gun. There is also a hop-up feature as well as normal on this gun, but I saw virtually no difference between the two, so I peace mine on normal. Speaking of features, there is a safe, single shot automatic, and full automatic feature on this gun. Now while talking about SHOOTING the gun, let me tell you about the BB's you get with this gun - complete crap. I'm not sure if they are .12 or .20, but they break if you hit anything thats not somewhat cushy, I.E. a human or a couch. I managed to split a BB in half Davy Crockett style when I shot at a candle holder thing.

After this long review of M82 Double Eale bashing, I close by saying that this gun is well worth a purchase for first time buyers of an automatic airsoft gun, or someone who wants a decent gun for backyard wars. It's cheap in price, not all-too cheap in quality, looks really cool, and could easily be used as a prop in a video if you do that sort of thing. I haven't used the Double Eagle M83 or M85, but I know they look like an M4/M16 and G36C respectively. If you want any more info send me a message on XBL. My tag is in the right column.

4.25/5

Pros: Looks great, feels nice, cool attachments FTMP, cheap in price.
Cons: The attachments really are all useless, it's all plastic, won't last a long time most likely.

Other information: Uses 6mm BB's, .20g recommended, 240-260 FPS.

Monday, July 06, 2009

Food Review ( Wendy's Buffalo, Asian, and BBQ boneless wings )

They had these awhile back and I am GLAD it has made its return.

Buffalo: 4.75/5 Mmm. Delicious. Add a little blue cheese and you'd think you were at a sit-in restaurant. Very tasty, although I don't recommend taking a whiff of them. It will clear your sinuses big time.

Honey BBQ: 4/5 Not the best flavor of sauce, and there was almost a milky after taste. Definitely my least favorite, but still pretty good.

Asian: 4.75/5 One tasty meal. The sweet and spicy combo makes this one the best of the three - slightly better than the buffalo. If you get any, and can take a LITTLE heat, this is the one you should go with.

It sucks that these are limited time only, but hey, maybe they'll become a mainstay like the Volcano Taco at Taco Bell. (Crying shame Taco Bell discontinued the Spicy Chicken Burrito.)

Sunday, July 05, 2009

Food Review ( Taco Bell's Cheesy Potato Bacon Burrito )

Taco Bell has come out with yet another limited time item - this time around, there's BACON! Today I got this burrito after seeing a commercial for it yesterday. I must say, I wasn't impressed. For one thing, the burrito tasted like it was VERY salty. Also, there wasn't much bacon to be tasted. The texture overall wasn't very pleasent, either. It seemed as if the bacon kept getting stuck in my tonsils. Basically, it's a shame this burrito turned out the way it did. I once thought bacon made virtually everything better... I may have to rethink that.

3.25/5

Pros: Bacon...!, different.
Cons: The bacon isn't great, the flavor is that of mostly saltiness.

I would probably not buy this again. However, I would recommend at least TRYING it. It's cheap, and worlds different than the traditional Taco Bell flavor.

Thursday, June 25, 2009

Game Review ( NPPL Paintball 2009 - 360 )

Graphics: 2.75/5 The environments look okay and the bunkers look nice, but everything else is sad, including the character movements and MOSTLY the lag. The game slows down constantly in single player, especially so when you are sprinting across the field. Also, players pixelate and disappear after being shot, and the shadows are also pixelated and bizarre.

Sound: 2/5 The paintball guns shooting and splatting is all very satisfying, but hearing the same few lines repeated constantly, and the same few songs loop constantly just gets annoying in minutes.

Control: 3/5 The shooting of the paintball gun is very realistic and cool, but everything else is quite a failure. Your guy often won't prone when you want, it's difficult to sprint and turn, and the crosshairs turns very strangely.

Fun: 2.5/5 NPPL is just flawed. Very, very flawed. The Career Mode forces you to play 30+ tournaments on 30+ different maps, but you'll get bored and feel the redundancy in about a half hour. Unlocking stuff is cool, but a lot or it is just for show and doesn't really do anything. Speaking of not doing anything, let's look at the AI! Even on the "hardest difficulty", you can simply ditch the "precise tactics" of a realistic paintball experience and bum rush the A-holes, and it almost always works. There are also "skill points" you can buy for your teammates, and you can set-up a "pre-game plan", but none of that is even worth the time, because the game is just SO damn easy. NPPL PAINball should be the name of this game because it really will be just that - a pain - tryin to finish this 6-hour-got-boring-in-a-half-hour career. I don't even think the most hardcore of paintball fans will be playing this game for long. Simply put - not good.

2.5/5

Wednesday, April 22, 2009

Game Review ( World Series MLB Baseball - App Store )

Graphics: 3.25/5 3D graphics, some pretty nice animation, but there isn't much. characters look nothing like their ownselves, and there are only 4 generic parks to play in. at least we get official MLB jersies.

Sound: ?/5 Cant say, honestly because I didn't listen. I would think it'sprobably pretty generic and bland though, andwith no commentary.

Control: 4/5 Many reviewers despised the control, but i think it's pretty cool. you tilt your iPod/iPhone to bat and pitch. my only itch is with the fact that theball travels SUPERslow to the plate and it can end up in you striking out a bunch. My first game, though, I won 5-2 with 20 hits.

Fun: 3/5 There are a lot of things hinting at the developers laziness and lack of money. Only four stadiums, no ability to steal bases, a pointless season mode that tracks only your wins and losses, and apparently the MLBPA didn't want in on this game. AKA, there are NO player names which is probably the biggest problem with this game to me. Every player is simply called by position. (And pitchers are named "Starting pitcher", etc.) I do like a few things about this game. There is no fielding that the player controls except the runners - thank god. the fielding would probably be a bitch. If you want to play a baseball game on your iPod, get 9 Inning Baseball '09. it's cheaper and more fun, even if it doesn't have MLB teams.

3/5

Would not recommend purchasing for its current price of $6.99 unless there is a BIG update.

Tuesday, April 14, 2009

Game Review ( Halo Mythic Map Pack - 360 )

Assembly: 4/5 Assembly is virtually a Midship remake from Halo 2, with a bit of a Gemini feel, too. Although Bungie said nothing about Assembly supposedly being a remake, it most definitely is. While it's not a bad thing, I was caught off guard and wasn't too pleased at first. Assembly is a decent map, but expect to get shot in the back a lot on this map, seeing as how it's a round-like map.

Orbital: 5/5 Quite possibly my favorite Halo 3 map. Orbital is a great asymmetrical map that has a Star Wars feel to it. This map is great for Team Slayer and Capture the Flag. Not much else can be said but that it is quite epic. It also features a rocket launcher, sniper, and tricky crouch-jump area.

Sand Box: 4/5 In itself, Sand Box isn't fun or impressive. Playing this map in a playlist with Capture the Flag is completely trashy. When the opposing team is driving around the map on a Warthog while someone else is spawn camping with a Brute Chopper, it makes it virtually impossible to escape. However, Sand Box as a Forge map is better than Foundry for the simple fact that it has three levels. A monster air level, a bigger-than-Foundry under level, and a decent sized ground level. My main gripe about this map in Forge is that it the pieces are kind of ugly for the most part. Foundry's pieces are just more appealing.

The Mythic Map Pack, to me, isn't a very strong pack. Forging around on Sand Box is fun, but you can't really build a huge map on the "air" part of the map because of a lack of pieces. The biggest map I've made on Sand Box is a Vacant remake from Call of Duty 4. That barely worked. I recommend downloading this map pack if you're a huge Forge user or Halo 3 fan. Otherwise, you should probably wait until the price goes down.

4/5

Food Review ( Big Mac vs. Whopper )

It's been a very long debate - which is better? A Big Mac or a Whopper? I know there are many people that are saying, "Fast food burgers are disgusting", and frankly, if you're one of them, get the fuck out. But for those that are wondering what my take is, I can tell you for the most part it depends on what mood you're in. Overall, though, I'd say Big Mac is better than the regular Whopper. Ask me in the past, I'd probably say a Whopper was better than a Big Mac. I pick Big Mac because it's just more different than a Whopper is from a, say, Wendy's burger, in that they have the same contents. Not every hamburger has a thousand-island-like secret sauce. However, I'd probably say the Angry Whopper is better than the Big Mac.

Verdict: Big Mac

Food Review ( Angry Whopper from Burger King )

I always love when Burger King has limited time things - they are usually great - with the exception of the burger shots... can you say POINTLESS? The Angry Whopper is a delicious Whopper with crispy onion-ring like things, a mysterious but tasty sweet-like sauce, and jalapenos on it. If you like spicy foods, I don't think I can recommend this more. I wish this was a mainstay on the Burger King menu.

4.75/5

+ Amazing!
- Doesn't last long... ='[

Food Review ( Carne asada chipotle taco salad from Taco Bell )

I can just say off the bat I am more than unimpressed with this Taco Salad. For one thing, it is $5 - probably because of the fact "steak" is in it. That's all fine and good. Anyway, this is what this thing is if you don't know what a taco salad is. A taco shell, with beans and rice on the bottom, followed by a decent amount of steak, a LOT of lettuce, a few sprinklings of cheese, and a chipotle dressing. At 'only' 960 calories, this thing is of pretty decent size. My main problem is that it just isn't worth the $5 when there are several better things you can get off the 79, 89, 99c menus. Also, the chipotle just doesn't taste that great. It's hard to recommend - I don't think I'd be willing to buy this again.

Not recommended.
3.5/5 (Good to try once, maybe.)

Food Review (3,5,7 layer nachos from Taco Bell)

These came out awhile ago but I just now decided, "I really do have no life. Maybe I'll start reviewing "limited time" things from certain fast food restaurants. Off we go.

Three Layer Nachos: 4.75/5 For only 79 cents, you get nachos that have Taco Bell sauce, cheese, and beans on them. Very good, and not overwhelming. May very well be the best of the three nachos I can tell you right now.

Five Layer Nachos: 4.5/5 For a measly ten cents more, you can get the five layer nachos, which have what the three layer nachos have, including a Monterrey jack cheese and meat.

Seven Layer Nachos: 4/5 And for ten cents more than the five layer nachos are the over-done and not-so-yummy seven layer nachos. They have what the five layer nachos have plus sour cream and guacamole. The reason I don't care much for these nachos is that there is simply too much stuff on them, and not enough chips.

Overall, I strongly recommend the three and five layer nachos over the seven. Not to mention the Taco Bell guacamole is pretty runny and doesn't taste that great. Still, to get all three of these nachos for under $3 is a great value.

Sunday, March 08, 2009

Game Review ( GRID - 360 )

Graphics: 4.75/5 Completely fantastic. The cars, tracks, and sense of speed are remarkable. The game even runs great to boot. My only itch is with the in-car review mirrors. What's up with the PS1 graphics there? Anyway, as said, great looking game. Every car looks different inside, too.

Sound: 4.5/5 The cars sound unbelievable. Try putting on some headphones, put the volume up, and go in-car view. What a great experience. The engines and crashes and different surfaces you race on sound great. The flaw with the sound here for me are the tedious line repeats over your inter-com. The acting isn't good and there are only five lines of seems; all of which you hear in every race.

Control: 4.75/5 I could only wish I had the 360 wheel... still though, the game controls really great. Each car controls differently, too, better yet. Not much else can be said about the controls except that they are virtually perfect.

Fun: 4.75 So much can be said about this game - I'll try to keep it a little short here. First, it should be known that you start needing a certain amount of money to fix up your car. After a few races, you'll raise enough money to get to the meat of the game. This all really works out well because Codemasters gives you a chance to really get familiar with the game. As you race, you get money for new cars and Rep in three separate regions: The US, Europe, and Japan. Reputation gets you more races and a higher rank, buy more on that later. US type tracks are generally more intimate and city-based. You'll find yourself racing through San Francisco, Detroit, Long Beach, and Washington DC. On Europe, you race on more open-sided tracks - Indy car races aren't uncommon. And in Japan, you will me doing a lot of one-on-one races down mountain sides, and drift races/challenges. Basically, all three regions vary pretty well and give this game some staying power. Anyways, back to the career really quick. Not to really "spoil" what happens a few seasons in (there isn't a story anyway) but you will eventually get a teammate. This teammate can be hired and fired by you. Depending on price, you can get a skilled or unskilled player, agressive or passive racer, and so on. This gives the game even more depth. Overall, GRID has to be my favorite racing game in a long while, if not ever. Think Burnout and Gran Turismo; a game with depth, great graphics, cool crashes, and more. GRID truly is a must play of you haven't played it yet - racing fan or not.

4.75/5

Saturday, February 28, 2009

Game Review ( Quantum of Solace - 360 )

Graphics: 3.75/5 Explosions are cool and Bond looks a lot like Daniel Craig, but the fame can lag miserably with smoke on screen, and the graphics overall just aren't spectacular.

Sound: 4/5 Voice acting from Daniel Craig and nice overall, but the guns sound very... I don't know... arcade-y, and the lines repeated in multiplayer will likely lead to one killing thyself.

Control: 4/5 Almost exactly like Call of Duty 4, but with a behind-the-wall feature a la Rainbow Six Vegas. Works nicely. Only real problem for me is "wall sticking" when you don't want to.

Fun: 3.75/5 QoS is a pretty good game. It's a LOT like Call of Duty 4/5 with a few differences, and without the real drive to play. You can buy your guns, you don't level up with ranks. Really though, once you get the Hutchinson "shotgun", you'll molest anybody in the game. This "short ranged shot gun" is an auto-kill-in-one-shot machine... it may get the record for scrubbiest gun ever in any game. And you can silence it! Anyway, the maps in QoS made me chuckle. Not because they are bad, but there are maps that seem to be ripped from CoD 4 with slight modifications. Say hello to Countdown, Wet Works, and more! And, to my pleasent surprise, there is a map that looks quite a bit like a part of Facility from Goldeneye. Quantum of Solace doesn't get the reviews it deserves for the most part. It's got a fun single player, and the multiplayer is fun, too, despite virtually everyone using the damn Hutchinson "shotty". QoS is ideal as a play all week long rental, but I wouldn't pay more than, say, $25 for this game that just isn't that amazing.

Friday, February 20, 2009

Game Review ( GTA IV: The Lost and Damned - 360 )

Graphics: 4/5 A step down from the core GTA IV game - only because there's an unnecessary film grain added in by Rockstar. Thankfully, it can be turned off. ( Go into the menu and turn "Noise Effect" off. )

Sound: 5/5 Better than the main game. The voice acting is great as usually, with some funny moments, the TV shows are funny, and the Liberty Rock songs are ace. "Funk #49", "Highway Star", "Run to the Hills", "Renegade", etc. Songs from the disc version of the game are also mixed in, and these songs can be heard on the radio even when you go back to Niko's story. Niceee.

Control: 4/5 To be honest, I don't like it much. Rockstar changed up the bike controls a bit to make them easier to control for the noobies and even more skilled players. I don't like it at all, mainly because on turns the bikes tend to spin out, when they never used to before. Also, it's harder to fall off your bike - you basically have to go top speed head-on into a wall or car to fall off.

Fun: 4.25/5 A great value at $20, but there are some issues. First, Johnny isn't exactly what you'd call a "likable" character. Niko was a naughty boy himself but Johnny is just... a dick - you'll know what I mean if you download TLaD. ( Which you should. ) The story doesn't suck you in a BUNCH, and the gang wars and races, while fun at first, are really just repetitive - especially if you play them a lot. The multiplayer is okay, but some modes ( Like Lone Biker ) throw you in the same starting point every round. It is definitely fun, but WHY the same spot? And finally - the weapons. The "mini-shotgun" as I call it and grenade launchers are great - it's just a shame they can't be used outisde of TLaD. Anyways yadda, yadda, yadda, TLaD is a good deal at $20 - despite there being a fully nude... guy. ( Yes, a penis. We see a penis. ) and there are a few pretty easy achievements. All you really have to do is beat the story and by then you'll have 250 achievement points. Did I mention the story was 10 hours or so long? And this DLC only costs $20? What are you waiting for exactly?

4.25/5

Saturday, February 14, 2009

Game Review ( Rock Revolution - 360 )

Graphics: 3.25/5 Character models look decent, but really the only thing that makes the game somewhat attractive are the venues. Everything else is pretty terrible. The audience is the same looped over model, and the bassist and guitarists strum the same note all song, even whenthr instrument isn't being played. Worse yet is the singer, who sings without any movement or emotion - at least the drummer is better than the Guitar Hero drummer.

Sound: 3.5/5 40 tracks, and all but two are covers. It's really hard to judge the covers... Some are great, while some like Chop Suey and Spirit of the Radio ( Which uses two singers in the song at different times. ) are literally laughable. For the most part, the soundtrack is pretty "okay", covers and all. Major downfall is only having 40 songs.

Control: 3/5 Bizarre as can be. On guitar, the hammer ons just seem impossible to hit at times because of the way the fret board comes directly down at the speed it does. The drum layout: atrocious. I plugged in my Rock Band 2 set and decided to give Last Resort a go. Look, I can 5* songs like Kool Thing on Rock Band so I'm not slouch - needless to say I failed Last Resort in seconds. The seven pads for the Rock Revolution drums stay on screen and you're expected to play - not easy - especially since the bass pedal icon, instead of being a bar, is a round logo. Very weird, and hardly worth getting familiar with.

Fun: 3/5 The game is bad - but not as bad as people seem to think. It only costs $20 new, for 40 songs, to play on guitar. ( I believe drums are not even worth learning. ) Rock Revolution just seems like it wasn't made to contend with Rock Band and Guitar Hero. Instead, it feels like a beta test - and a pretty mediocre one at that.

Wednesday, February 11, 2009

Game Review ( Mercenaries 2 - 360 )

Graphics: 3.75/5 Mostly unimpressive. While the game runs well for the most part, the game looks more like an Xbox 180 game than Xbox 360. Character models are decent, world looks meh... the fact that you can basically destroy anything you want is definitely cool, though. It's just a shame the framerate drops and there are some seriously weird graphical issues here and there. The explosions almost make up for it.

Sound: 3.25/5 Decent may be generous. Voice acting is average, and you will be hearing a lot of the same lines over and over again very quickly. The guns and explosions and the like are alright, buy again, not spectacular.
Control: 3.75/5 Its all fine and good and not much is too wrong with it... Well maybe a few things. Tanks control strangely, the camera feels strange, you hold A to drive - what is this a PS1 game? Seriously though, this game heavily reminds me of the game Star Wars Battlefront with the way it controls. Not a bad thing, but
it is different. Also, if you've layer Mercs 2, you'd better know your controller. This game is surprisingly deep and you might sort of want to learn how to do everything otherwise you'll get pwnd out of nowhere by an RPG while trying to figure out how to call your helicopter buddy.

Fun: 3.75/5 From what I've played, Mercs 2 is a good game. Somewhat repetitive, a lot of driving, difficult and seemingly impossible at times without a co op buddy, but the game is fun. May not be worth $60, but if you like blowing stuff up, this game is a must play. Unless you have someone to play with, don't buy this game because I think you'll find it to be more frustratingly easy ( Youll know what I mean ) than delightfully and overwhelmingly fun. Basically - rent it.

3.75/5

Saturday, February 07, 2009

Just got GameFly again.

I'll be posting a lot more reviews now that I got GameFly again.

Happy playing.

-Alex

Monday, January 12, 2009

Drink Review ( Recon Coffee NRG Cola )

This may very well be the most disgusting things I have ever tasted. It's coffee + cola + it's sugar free. The can looks cool, like camoflauge, so I got it. Boy do I regret it. The smell itself almost made me vomit. It smells like burning hair with rubbing alcohol. The taste? Oh god. Coke + coffee is a TERRIBLE mix. And THEN it's sugar free. This is the worst energy drink I've ever had byfar.

.25/5

Nice looking can.

Monday, November 10, 2008

Game Review ( Gears of War 2 - 360 )

-Note: This will likely be my last review for a couple months.-

Graphics: 4.75/5 Near perfect - I noticed instantly the game looked sharper than in Gears of War, but there are also some things holding the game back. Mainly, the texture details don't come in quickly, and there are times at the start of multiplayer matches for instance, that your whole character looks like a blurry blob for a few seconds before the graphics load in. Not a big deal though, because the game looks great when it does load. Also, the game suffers from pretty terrible lag at times on Xbox LIVE matches. Sometimes the games run smoothly, and other times the matches are absolutely unplayable.

Sound: 4/5 The gun sounds seem to have been upgraded, ( The sniper sounds the most different ) but the dialogue really remains as it did in Gears 1. Cheesy, somewhat emotionless, and pretty average. That's not to say the game sounds bad, but the dialogue is very average for a game that overall actually sounds pretty good.

Control: 4.5/5 ONLY A 4.5? WTFZ?! I rate it this for a couple reasons. First, the shotgun is less effective in this game, and the direction it shoots is different. Also, the BoomShot is still like it was after the Gears 1 update. And finally, the sniper will not down players even if it is an active reload. Instead, it just does more damage. There are also issues with the camera after being knocked down by a smoke grenade. When your player is down and standing up, the camera gets all screwed up, and it just seems unfinished.

Fun: 4.5/5 It's pretty hard to effectively rate Gears of War 2 as it is now. The campaign is certainly fun and more entertaining than the first, but that won't take you forever to do. The multiplayer is (likely) what you bought this game for, and if you did, it's really a love it or hate it kind of thing. Some elements have been added that shouldn't have been, ( Mortars in multiplayer are pretty unfair, you have to admit, although they are fun to use. ) and some are welcome additions, such as the fixed sniper, and chainsaw duels. Basically, for anything you wanted fixed from Gears 1, something else got screwed up in Gears 2. The most aggravating thing though is what I stated earlier on - the lag/framerate issues. 5v5 in Gears 2?! SWEET! It kind of sucks to say that Epic didn't figure out how to keep the lag down while doing so. I mean, with a game as big as everyone knew this would be, and to make the matches 5v5 instead of 4v4 without making the connections at least DECENT was just stupid. If Epic couldn't pull off 5v5, they should have left it at 4v4 - I'd be fine with that. Overall, the multiplayer is decent fun, but the amount of B.S. and inconsistency really makes it frustrating for the hardcore gamer. It is also sometimes quite difficult to get into a matchmaking game. Often times you can sit in the multiplayer lobby for upwards of 10-20 minutes watching your game "Find Players"... then restart. The best new addition really has to be Horde mode, in which you and up to four other people can attack a horde of Locust that come in "waves", all the way up to 50. The game gets super intense, and it really is a blast. Basically, when Cliffy B said Gears of War 2 would be "Bigger, better, and more bad ass" than Gears 1, he forgot to also say "Gears 2 will be more laggy, inconsistent, and frustrating than ever before."

4.5/5

-Subject to change after an update or two.-

Thursday, November 06, 2008

Game Review ( Vigilante 8 Arcade - 360 Arcade )

Graphics: 3.75/5 Look good, like an average arcade game nowadays from Xbox Live, but the explosions look like powdered cheese flying everywhere, and the frame rate drops at times, sadly. The levels look great, though.

Sound: 4/5 If you remember Vigilante 2, this is the music from that. Memories flood in... also, there are car noises, explosions, and all of that... above average, and pretty good for an arcade game.

Control: 4.25/5 This broke the game for most people, but I got it right away. It is somewhat strange, but if you can't adjust quickly, you must not play many video games. The cars do feel "loose" and seem to turn freely, but it's not as bad as it's made out to seem. If you're skeptical, just download the demo.

Fun: 4/5 For $10, this seems like a fair purchase, and should be a no brainer for Vigilante 8 fans. Some old-school characters come back, you can "customize" your car, and there is one DLC pack coming out soon for 320 MSP including 2 new levels and a couple new cars. The camera angles are screwed up sometimes, there is lag on multiplayer, and some dislike the controls, but to me, this is a solid remake of a really great game. I recommend it more-so if you intend to play it alone / locally.

4/5

Game Review ( AC/DC Live: Rock Band Track Pack - 360 )

Graphics: 4/5 Same as Rock Band 1, and so is the interface. Yeah - it's Rock Band 1, with 18 songs. Really simple. You can't make a character either, but why does it matter?

Sound: 5/5 Not all would really care for this pack because, as you can see, it's live, from 1992 at Donnington. Personally, I've almost exclusively heard AC/DC live, and live only. I think the songs sound great. There is also an over 10 minute version of Jailbreak that is actually surprisingly fun.

Control: 4.75/5 The charts are really good here. Thunderstruck has all hammer-ons for the intro in case you were wondering, but in Rock Band 1/2 with the transfer, only the green notes are hammer-ons, all else are strummed. I don't know of any more significant chart changes, but this one I noticed, and many disliked it. Personally, I play it much better this way because it helps with my timing, and it's more realistic. And ah yes, "Let There Be Rock" on expert drums is, indeed, a BITCH.

Fun: 5/5 Might just be the best $40 I've ever spent. You're spending just over $2 per song, for 18 songs, and over 99 minutes of music. And it's AC/DC, one of my very favorite bands. If you like AC/DC, this is well worth it. If you like playing guitar, this is well worth it. If you don't like AC/DC and play drums, this may not be worth it. I find the drums really fun to play, even though the charts are super simple for the most part. To me, this is a must buy.

5/5

( P.S. Watch out for "High Voltage" and "Dirty Deeds Done Dirt Cheap" on Expert guitar. That is all. )

Wednesday, October 29, 2008

Game Review ( Guitar Hero: World Tour - 360 )

Graphics: 4/5 The venues look stunning - just about all of them really look good. Maybe not graphically, but just the way they're laid out. The audience is probably the most pitiful looking thing. There are duplicated of the same character standing in groups of five. Uhhh... As far as the band members, the drummer doesn't play to the beat of the music/hit every note most of the time as the Rock Band drummer does, and the characters don't feel real at all. They are emotionless on stage. Bummer.

Sound: 3.75/5 Once again, doesn't stack up to Rock Band. The Rock Band 2 set was just better overall. World Tour of course has some great songs, my favorites including the most obvious ones and a few others, but the majority of the songs are weak. And what's with the spanish songs like La Bamba? Really? Does that belong in a Guitar HERO game? Another thing that I wasn't expecting to see but would have liked to have seen ( or heard ) is the crowd singing along.

Control: 4/5 While most of the songs are a lot of fun to play on drums, I can't say the same about the guitar. While I know Neversoft likes to make songs "challenging" they do it in an unnecessary fashion. Neversoft has an eternal hard-on for using three button chords at least 50 times in nearly every song. It's not that it makes the song hard necessarily, but Neversoft thinks so, and it's just annoying and funny at the same time. The one big thing that people will be hating this game for quite a bit if they have Rock Band 2 drums is that they aren't velocity sensative in World Tour, and, more annoyingly, you have to use star power by hitting the yellow and blue pads at the same time. This can take getting used to for some people - it can be hard to do without breaking a combo.

Fun: 4/5 Overall, Guitar Hero: World Tour is not a bad game, but it's not what it was cracked up to be at all. The music maker isn't too fun, and you'll find yourself using it as a freestyle mode more than not, and there are very few interesting and fun songs up on GHTunes. The track list is fairly weak compared to Rock Band 2, the characters aren't realistic ( although there is great customization ) and the game just isn't as fun as Rock Band. While the menus and the like look great, it seems Neversoft may have spent more time with designing them than trying to find a few more fun songs to play in the game.

4/5

Game Review ( Far Cry 2 - 360 )

Graphics: 4.5/5 The game looks great. Fantastic really. The single player world is HUGE, and there are very few loading times. The graphics in the game are what really bring this game to life.

Sound: 4.5/5 Some say the sound is the best part of FC2, and I disagree. It is really good, but the graphics and gameplay are much better. It would be better if your own character talked, but since there are a lot to choose from, I can see why it wasn't done.

Control: 4/5 Good, but not great. Actually very similar to Call of Duty 4 - and the controls aren' the only thing similar. Anyway, the layout is about the same except you can't prone, and the sprinting is a little more annoying in this game. It is impossible to make a sharp turn while sprinting, which can be frustrating especially on smaller multiplayer maps with a lot of stuff like Love Shacks.

Fun: 4.5/ Far Cry 2 is very underrated, and it has a strong fanbase for a reason. Far Cry 2 has a map maker in which you can make literally any map to your desire ( Unless you want to construct YOUR OWN buildings, seeing as how it's not possible. There is only a set of pre-made buildings, which is really SICKENING. ) but it takes about an hour or so to get really used to. The multiplayer is also, contrary to what many people say, is fantastic. There is definitely B.S. in there, I'll give them that, but what online shooter doesn't have that? For instance - you can shoot an RPG at a truck, and it won't blow it up in one shot -- nope -- it takes TWO hits, even if you shoot a guy on the turret on the back of the truck, he still won't die, and if he gets out and you then shoot the truck, it will say "so-and-so killed himself." That is certainly aggrivating. Also, the longer you wait to get the game, the more likely you are to get frustrated with it, seeing as you how you get "diamonds" when leveling up which are used to upgrade your primary and secondary weapons. While Far Cry 2 isn't perfect, the online play certainly needs to be experienced. Think of it as Team Fortress 2, but without the cartoony-look.

4.5/5

Wednesday, October 08, 2008

Game Review ( iCopter - iPhone/iPod App )

iCopter is a "rip-off" of the ever-popular Copter flash game in which you fly a breaking down helicopter through a cave. This app costs 99 cents.

Graphics: 2/5 Super simple. Green ( or red or blue background, depends one if you change the settings ) and a simple helicopter ( that can be changed, although there are only two choices. ) Nothing special here. Annoyingly though, the game will sometimes hiccup, which can cause you to crash. Lame!

Sound: ???/5 For one, I'm not sure the game has sound, and second, I wouldn't really know because I always listen to music when playing this app.

Control: 3.5/5 If you played the computer version, this is much different. The game moves a lot quicker, and the game is overall quite a bit harder.

Fun: 3.75/5 Not a bad app to kill a few minutes. Challenging, but fun. It's just a shame it isn't free and the game occasionally hiccups. Still, if you're a fan of the flash version of this game, this is worth a download. Hey, it's only a dollar.

3.5/5

Game Review ( Flick Bowling - iPod/iPhone App )

Price: $4.99, but on sale for limited time at 99 cents.

Basically, I downloaded this game because it got great reviews at the $5, and it dropped down to only a buck. I can start by saying - those that think this was a bargain at $5 are stupid.

Graphics: 4.5/5 Among the best in the App Store that I can see. Great 3D graphics, good looking characters, and a big selection of bowling balls. The game is just lacking alleys. There is only one default one, but there is (supposedly) going to be a free update later this month adding another one.

Sound: ???/5 Gah, sorry - can't say. I only heard the menu music. From that, I got the impression that this is just another sub-par sounding game. However, the bowling sounds could be great. I don't know, though, because I was listening to music.

Control: 3.75/5 Took me a little while to get used to - it was really quite frustrating. Early on, I was flicking really quickly, so quick that the ball would very slowly roll down the lane. The trick is to do a nice swift, not-too-fast flick to get a super fast roll. Once you get the controls down, the game feels good.

Fun: 4/5 For a dollar, this is definitely worth it. If it was $5, I'd say HELLZ NAW! There are eight characters, high score tracker, and a lot of bowling balls. That's all fine and good, but where is the "Tournament Mode", or stat-tracking, or even character specific stats? I don't understand why a $5 game wouldn't have things like this. Also, the A.I. as pretty bad. Almost always, based on the difficulty setting, the A.I. will get the same amount of pins. For instance, on easy, he almost always gets 7 pins, followed by a spare or near spare. Medium, 8 pins first try and seemingly always a spare. On hard, the guy is a machine, getting a strike nearly every time. Flick Bowling, like I stated already, is worth it for the price it's currently at. The game is just sometimes inconsistent, and it's lacking features that a game of this seemingly-great quality should have.

4/5

Game Review ( Asphalt 4: Elite Racing - iPhone/iPod App )

A4:ER is - simply put - the best racing game from the app store. Even though the price is steep at $10, you will find more depth than any other racing game in there. I'll keep the review as short as possible. Basically, I'll tell you there are 9 different tracks, ranging from New York, Dubai, Los Angeles, Paris and so on, and 28 unlockable cars.

Graphics: 4.75/5 This is an iPod/iPhone and this thing has graphics better than those of the DS? Get out. The different tracks and cars look fantastic, and the frame rate pretty rarely drops. This game is gorgeous. Easily the best looking App I have, I'll tell you that.

Sound: 1/5 Turn. It. Off. I played less than half a race with the sound on before turning on my music. The drift sound is quite possibly the most annoying sound I've ever heard in my LIFE. The music and the like isn't necessarily bad, but it's just a lot better to be able to listen to your own music rather than a REEEEKWWWWEEEEEEE!!!! every three seconds when turning a corner. Gah! My ears are bleeding thinking about it.

Control: 3.75/5 There are three different ways to control. You can use the accelerometer ( Move iPod/iPhone side-to-side to steer ) tap ( Left side to go left, right side to go right. ) or steer using the on-screen steering wheel, which I only tried to use once but gave up because it just seemed pointless. One thing all three controls have in common are that your car is ALWAYS accelerating. Nothing to press to move, it happens automatically, which is actually pretty cool. My real beef with the controls are that none of the three work spectacularily well. Although the "tap" mode is best, it's still hard to control drifts and the like.

Fun: 3.75/5 When you first play A4:ER, you'll likely love it or hate it instantly. I for one loved it. But after playing all the tracks about four times over each, I realized that the game was $10 for a reason. It does have depth, ( 28 cars to unlock like I said, including some pretty good customizing ) but only about $10 worth. If you do buy this game, I recommend you really pace yourself, otherwise you're going to regret it. You'll fly through the game and realize that it wasn't worth $10. This game is great for Burnout/Need for Speed/Cruis'n U.S.A. fans, since it has features similar to those all in one, but it's just to easy to fly through. Sure, there's multiplayer, but it's seemingly impossible to find anyone that is playing online. I recommend, unless you really can't wait, getting Need for Speed from the App store, which is due out in November. Not to say A4:ER is incomplete, it just seems to be missing a few things, and it's sort of hard to really justify the $10 price tag.

3.75/5

Game Review ( Line Rider iRide - iPod/iPhone App )

What internet-using flash-game junky HASN'T played -- or at least heard of Line Rider? In case you haven't, in Line Rider you draw a track for the sled-dude ( Bosh, I believe is his name. ) and make him to basically whatever you want, including flips and jumps. You can also add scenery to the background, and whatever else you want. This flash game has come to the App Store.

Graphics: 1.5/5 Simple, and still not as good as the on-the-net version. The graphics look grainy, even though they are so simple. Doesn't matter, though, because you wouldn't buy this game based on graphics anyway.

Sound: 1.25/5 Just annoying - the sound should just die. I recommend simply listening to music... I'm not sure why sound was even added to the game.

Control: 1/5 This is where the game took a shit for me. Basically, there are two main drawing tools. One that draws straight lines, and another free-draw line drawer. When I was using the free-draw pen, it kept making straight lines, making it physically impossible to make even a simple loop. Worst controls ever.

Fun: 1.25/5 For me, I had zero fun with this. As a matter of fact, I deleted this app without backing it up, making me completely waste my $3. Line Rider was great on the computer, but I've found Line Rider iRide to be buggy buggy buggy. However, there is a "community" feature that allows you to upload and download other creator's tracks. Great idea, but I have no idea how it turned out, seeing as how I was so frustrated with the game I deleted it. Basically, this game is broken. Possibly just for me, seeing as how other people have it and love it, but I wouldn't recommend it, unless you want to take the risk. Buyer beware.

1.5/5

Hardware Review ( iPod Touch 8GB )

Although I got this awhile ago, I've been playing with it a LOT since. I've finally gotten around to writing a review... anyway, I finally got it. The iPod Touch 8GB, the same day the 2nd gen, 16GB, built-in-speaker-same-exact-price version came out... don't know why I didn't get that one.

Anyway, I'll start out with the look - sexy. Looks just like the first-gen iPhone, but it just doesn't make calls. ( Well, actually, there is a free "App" in the "App Store" that-- well, nevermind. ) The back of it does have the much hated ( at least by me ) chrome that gets scratched super easily. Transversely, however, the front is nearly impossible to scratch. I saw a YouTube video where a guy tried to scratch the screen with a box cutter to no avail. Being in disbelief, I tried something similar with a bottle cap - I'll just say the video is legit. It's hard to believe that this thing is that hard to scratch. It smudges easily, and a lot, but doesn't scratch.

Secondly, the features - several. Unless you have the 2nd-gen iPod Touch, you can download the "App Store" to your iPod Touch for a fee of $9.95. ( Unless you Jailbreak it - good luck though. Nearly bricked my iPod. ) Basically, the "App Store" features a whole lot of "Applications" made by people and companies, and there are literally thousands. Here you can find games, travel, education, entertainment, music, and a whole bunch of other apps. Although most of the good ones you have to pay for, they are generally pretty reasonable, and you get a good idea of how good an app really is just by reading a few reviews or trying the "Lite" version of the app, if there is one available. Once an app is downloaded, it will download to your - what I will call - homepage, where you can have several pages of apps. Also at the homepage is the other stuff. Music, videos, photos, settings, calender, contacts, among other things that come with the iPod upon purchasing. The most notable however, being Safari, which is the internet. And, if you are in a Wi-Fi hotspot with decent/good bandwidth, works very well for the most part. My only real complaint is that sometimes, for no reason, pages will lag, causing you to mess up your typing, and sometimes even throwing you back to the "home page" for no reason at all. That's actually just about my only biff with this iPod - the thing is great.

Basically, if you don't have an iPod or MP3 player by now, you shouldn't get this iPod Touch. Why? Because you should get the NEWER and BETTER iPod Touch that also costs $300 but has 16 GB instead of 8GB. I do however recommend you get a warranty, seeing as how Apple products seem to fail in the long run. ( I know they do for me, anyway. ) If you don't have a cell phone yet for any reason or need a new one, AND have the money to pay $70+ a month for it, get the new iPhone 3G which is essentially this, just with a phone, obviously.

4.75/5

Thursday, September 18, 2008

Game Review ( Rock Band 2 - 360 )

Graphics: 4/5 Virtually no changes at all graphically - there are a few new venues and instruments and the like, but nothing else has really changed, which could or could not be a good thing.

Sound: 4.75/5 Most definitely the best soundtrack in any music game. AC/DC, Bob Dylan, Metallica and other well-known musicians are in this game. Also, ALL songs in the game are masters. While all that is fine and good, the soundtrack is far from perfect. It seems that for almost every great song there is a bad one stinking up the place. Overall though, there's no denying this really is quite an epic soundtrack.

Control: 5/5 "Rock Band is too easy"... How many times have you heard that? I don't think anyone will be saying that after playing through Rock Band 2. Songs like "Bodhisatvva" , "Pain Killer" , "Battery", and others, are truly insane. Those three particular songs are also equally as hard or harder on drums. Rock Band 2 also intruduces hammer-on chords, most notably in the song "Bodhisattva". This game will challenge even the well seasoned Guitar Hero and Rock Band veterans.

Fun: 4.75/5 Rock Band 2, for $60, is one hell of a good investment. You're getting over 80 songs for under a dollar each! Rock Band 2 is in a way, disappointing. For thing, the drum trainer is a joke for anyone that plays on expert... It could be very helpful for the noobs though. Basically, if you enjoyed Rock Band, you'll definitely love this game, too. However, one big letdown is the lack of any significant features. Besides drum trainer and battle of the bands mode, there isn't anythin really all that amazing added to this game that weren't in the original. Still, $60 for 80 plus songs makes this more than worth it. Oh, and don't forget to buy the new drums. (Review coming soon.)

4.5/5

Tuesday, August 05, 2008

Game Review ( Guitar Hero: Aerosmith - 360 )

Graphics: 4.25/5 Looking better than Guitar Hero III at least. The graphics look cleaner, and the animations are really good. There is still "clipping" though, which is somewhat annoying, but the game looks solid. The venues are also very nicely done.

Sound: 4.25/5 The soundtrack is pretty good in this one. Despite its name, GH:A doesn't have tracks EXCLUSIVELY from Aerosmith. There are some songs by Joe Perry ( Guitarist of Aerosmith ) The Clash, Stone Temple Pilots, among other bands. Still, most of the game does have Aerosmith tracks from back in the seventies to today.

Control: 4/5 Figures - you will likely notice a lot of these guitar expert tracks are made strictly to make them more difficult. It doesn't work, but you'll know what I mean when you see them. A lot of the songs, mostly earlier ones, have a lot of chord hopping, and other songs also have green + orange chords and just a lot of fret presses you would likely not see in a game made by Harmonix. Still, some of the charts are actually super fun. The main riff of "Walk This Way" is easy, but very fun to play.

Fun: 4.25/5 It's hard to say if this game's worth buying. If you are a HUGE Aerosmith nut, you've probably already bought it since it's been out for ~2 months. If you're not that big of an Aerosmith fan, it's better that you rent it. I beat the game in just about one sitting, five starring every song on expert except for one bonus song all in one attempt. The game is easy - quite a bit easier than Guitar Hero III. The achievements are also more reasonable in this game as well as opposed to Guitar Hero III which had some really bogus ones. I highly recommend this as a rental, whether you like Aerosmith or not, for the achievement points if you're a SCOREWHORE, or just for fun if you really like Guitar Hero.

4/5 ( You just likely won't be coming back to this game after you play each song through once or twice unless you really like Aerosmith. )

Monday, July 07, 2008

Game Review ( Cold Storage Map - Halo 3 - 360 )

Cold Storage was released today (7-7-8) for free from Bungie. But, it's not REALLY free unless you have the Heroic and Legendary map packs. Speaking of that, the Legendary Map Pack has gotten a price change. Instead of being 800 MSP, it's now 600.

I never played the original version of this map in Halo 1, so I can't do a comparison, but I can tell you that Cold Storage is not that great of a map. It is best for FFA fans ( I'm not one ) as opposed to players that prefer teams. Cold Storage is a pretty small map, with teleporters everywhere. The map includes a battle rifle, plasma rifle, sniper, shotgun, and the like in standard slayer mode. Cold Storage is a pretty decent map, overall. If you were thinking about getting the Legendary Map Pack, now is the time to do it. Heroic, Legendary and Cold Storage - 7 maps - for only 600 MSP if you're just getting them right now. One hell of a deal. Cold Storage isn't a bad map, but it isn't a good map - I can see why Bungie remade this map and made it free.

3.75/5

Tuesday, June 24, 2008

Game Review ( Legendary Map Pack - 360 )

These maps came out quite awhile ago, and I planned on waiting until they were free, but after hearing they won't be free ( at least for awhile ) I got them just today.

Avalanche: 4.25/5 Huge map, with man cannons to make it seem less small and help you travel, but - meh. There are vehicles at the spawns on this map, but - it's just not that great. Cool design, but too big, and not the most epic of battles. Avalanche isn't bad, but I thought it'd be a lot better than it actually is.

Black Out: 4.75/5 A remake of the classic Lock Out from Halo 2 - yeah, I bet you didn't know that. Black Out is a great map for Team Slayer as well as Team SWAT. Great map, and is actually better than the original map - wow.

Ghost Town: 4.5/5 A map many people thought would be terrible before the pack came out, but surprised most, including me. Ghost Town is a fantastic map. It's asymmetrical, ( If you don't know what that means get the hell out. ) and it just has a great look to it. It's medium size, and fun to play on. A lot of fun - great for most game modes.

For $10, you get these pretty damn good maps, a 3-month subscription to Bungie Pro ( Meh. If you don't know what that is, it doesn't matter. ) and the ability to finally play Team SWAT whenever you want. I must warn you, though, Team SWAT doesn't play the same was as in Halo 2 - it seems harder... for whatever reason... still, you can't really go wrong. I'd say buy it.

4.5/5

Monday, June 23, 2008

Drink Review ( Mountain Dew:Revolution )

Smell: 4/5 Smells a lot like Baja Blast from Taco Bell - not only smells like it, but... well you'll find out.

Color: 3.75/5 Almost looks like Baja Blast from Taco Bell, too. Really, Baja Blast just is a little more greenish.

Taste: 4.5/5 If you like Baja Blast, you'll way more than likely really love Revolution. Tastes almost identical, especially the aftertaste, but that isn't a bad thing - I think Baja Blast should quit being exclusive to Taco Bell and be sold in cans. Anyway, it's good - better than Super Nova, but not better than Voltage - looks like Voltage will win, and apparently, I'm not the only one that thinks so.

Drink Review ( Mountain Dew:Super Nova )

Smell: 4/5 Meh. Like Voltage, not much to smell... smells like normal Mountain Dew with a little bit of strawberry-melon in it.

Color: 3.75/5 A light pink color. Looks lame... it'd be better if it were a deep pink or neon.

Taste: 4.25/5 Not bad, but not fantastic. People say it tastes like garbage ( the aftertaste especially ) but I don't know what they're drinking. Super Nova is supposed to be strawberry-melon flavored, and it is just that. ( But I can't really taste the melon. ) Quite good, but nothing like Voltage.

Drink Review ( Mountain Dew:Voltage )

Smell: 4/5 Doesn't have that strong of a smell, much like the other "DEWmocracy" Mountain Dews. Faintly smells like the flavor, raspberry, but not much.

Color: 3.75/5 I'll likely give all three a 3.75/5 - all of them are faded colors. Voltage is a faded blue color.

Taste: 5/5 Most importantly, Voltage is very distinctive and probably the best dew of the three. Very strong raspberry flavor, with what almost has a cotton candy after taste or something... either way, definitely the best of the three.

Thursday, June 19, 2008

Game Review ( Rock Band DLC 6/17 - 360 )

I probably won't bother reviewing DLC previous to this, but I'll review what comes out in the future - or try to.

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Hammerhead: 4.25/5 Great song to listen to, not amazing on guitar - actually pretty easy, but difficult on drums. I beat it after a few tries, and it is one unique and fun chart, but it's not spectacular. I'd say it's worth downloading, though.

Rock 'N' Roll Dream: 4.25/5 Only a buck, and it's worth it. Not a hard song by any means on drums or guitar ( Although the second solo is a bit tricky ) but it's well worth purchasing. The drums are an easy 100% on Expert, but just a lot of fun, and it's a great song, too.

Afterlife: 4.5/5 The one with the "impossible solo". Afterlife is quite challenging to the average Expert player on guitar - does that make sense? The solo will give many people fits if they don't know when to use their Overdrive. Most decent Expert players will probably average anywhere between 40-60% on this solo - so you had better have Overdrive. On drums, the quickquickquick double bass isn't troubled, but a lot of it is. Great song.

Critical Acclaim: 4.5/5 I really disliked this song at first, but it's amazing on guitar especially. The song is quite easy to FC if you can get the solo down, which is NOTHING compared to Afterlife's. The drums are also fun. Both A7X songs are worth downloading whether your a guitar or drum player. And, if you play both, it's even more of a better value.

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This weeks DLC gets a 4.5/5

Monday, June 09, 2008

Game Review ( FrontLines: Fuel of War - 360 )

Graphics: 4.75/5 Honestly, amazing. They didn't look too great in the demo for whatever reason, but the in-game graphics and the cutscenes are some of the best on the 360. The most unbelievable part is that there is virtually no lag offline. There are a few hiccups, but it's quite rare. Online though is a bit of a different story. While the game usually runs well, certain rooms and certain maps have some lag issues.

Sound: 4.5/5 Almost up to par with Call of Duty 4, but not quite. The vehicles and explosions sound great, even better than Bad Company.

Control: 4.75/5 The game controls arcade-like in a way, and the helicopters and vehicles for the most part control very well. The on-foot controls may take a bit of time because certain buttons are different than that of Call of Duty 4, but you should get it.

Fun: 4.5/5 The single player to me is probably the best part. The multiplayer is okay, but there are some seriously forgettable maps, not many people play the game online, and there are lag problems. FrontLines should definitely be rented just for the single player experience. And for you achievement whores, the game boasts some moderately easy achievements.

Game Review ( Battlefield: Bad Company DEMO - 360 )

Graphics: 4/5 Look good, very good, actually, but the frame rate just about ruins it. The demo is nearly unplayable, I'll tell you straight up. If the frame rate held up like it probably should, the game would be fantastic looking.

Sound: 4.25/5 Above average - the guns explosions and tanks are all great. Not as good as Call of Duty, but that's hard to stack up to.

Control: 3.75/5 Pretty much turned me off. The on-foot controls are quite simple, the tank controls are a little bizarre and take SOME getting used to, and I frankly think the helicopters are impossible to control. It will take me quite a bit of practice to get the flying down.

Fun: 4/5 This game has potential - the demo is quite fun, there are FSU environments, ( You should know what that means by now... ) and the game has a pretty nice atmosphere. This could give SOCOM: Confrontation a run for its money - some how - when it comes out for the PS3 later this year, but the framerate is ridiculous, and something needs to be done for this game to stand a chance as an elite FPS on the 360.

4/5

Game Review ( NASCAR '09 DEMO - 360 )

Graphics: 4.25/5 The game runs great, the cars and lighting are phenomenal, but the crashes are just lame... there are no flips, no fires, no realistic awesome smashes. The tracks look okay, and everything else is just meh. Not bad for a NASCAR game, though.

Sound: 3.5/5 No music during gameplay, and there are only a few songs on the tracklist. All you really here the whole game is the car accelerating and your pit crew telling you what's up.

Control: 4.5/5 Absolutely worlds better than the virtually NASCAR '08 from last year. You can actually drive with the stock controller - hurrah! Takes some getting used to, but you'll get it.

Fun: 4/5 What can I say, left turn, straight away, left turn... it is what it is - NASCAR, and it will likely appeal only to fans, but I must say, juding by the demo, it'll be a pretty good game.

Wednesday, April 30, 2008

Game Review ( Grand Theft Auto IV - 360 )

Graphics: 5/5 At first glance, the game looks pretty unimpressive, but quickly, the game grows on you and you'll appreciate it much more. The character models are good, the body movements are fantastic, the Ragdoll Body physics are great, the city is fantastic, there is little framerate drop even in online play, and the game looks absolutely stunning from a helicopter when you fly over the city. Grand Theft Auto IV may not look like the best 360 game straight up, but when you consider how much is put into this game, it really does look good.

Sound: 5/5 Easy 5/5, and one of the best sounding games ever. Radio stations and TV stations and characters with great dialogue for the most part. The game sounds great, of course. I can't think of one sound flaw in this game. The voiceovers don't impress everyone, but I think they are done quite well.

Control: 4.75/5 Very confusing when you first boot up the game, but quite easy to get down after a little while of playing. Many people have the car's new "realistic" controls. I actually like it better because, well, it's more realistic. It is frustrating at times, but it's not hard to get used to. The helicopters on the other hand, that's another story. They control well unless you're going fast - good luck landing one of those things. The new cover system and fighting system are pretty good, but not great. The cover system is actully somewhat useless, especially in online play, since players know where you are, and the fighting system is also flawed online because sometimes, although seldomly, headshots don't register.

Fun: 5/5 Are you surprised by the score? Of course not. The critics really gave this game what it deserves. GTAIV is definitely one of the best games of all-time. Sim-like gameplay, plus a great story, plus phenomenal multiplayer equals one great game. Although the game seems, and almost is, perfect, there are of course flaws. One thing for instance is the lack of being able to play co-op, which is a real downer. Still, the several different game modes will keep you occupied for months - or even years to come. If you are trying to find a reason to dislike this game, good luck, because just about anywhere you look, you will find greatness.

5/5

Sunday, April 27, 2008

Game Review ( Mario Kart Wii - Wii )

Graphics: 4/5 From afar, the game looks pretty good. When up close, though, the character models are not very good, and actually look worse than the GameCube version. This game does look good for the most part though, and the fact that the framerate seems to drop very little, and there are 12 racers on the track this time around, is impressive.

Sound: 3.75/5 Tracks are the same for the retro tracks, which is nice to see, and of course new for the new tracks. People say the music is annoying - not really. The thing that really is annoying are the voiceovers. Every few seconds you will hear your character and all the others wailing out. It gets old in minutes. Most characters don't sound at all like they did in previous games. What's with Donkey Kong sounding like Scooby Doo?

Control: 4.5/5 Why people dislike the Wii Wheel, I'll never know, but I think it's great. It took a Grand Prix play to get used to it, and now I don't think I'd ever go use a GameCube controller for this game. There are other ways to play: Wii controller on the side ( Same thing as using the Wii Wheel ) , Wii+Nunchuck, Classic Controller, and GameCube controller. I only give this a 4.5 because there are times when I turn right or left on the Wii controller, but the character on screen goes the opposite way. Doesn't happen often, but it happens sometimes. Really though, the Wii Wheel is great.

Fun: 4.5/5 Mario Kart Wii may very well be the best game in the series despite a LOT of flaws. Tedious loops of character grunts, so-so graphics, unbelievably cheap A.I., and a lack of some really great retro tracks are just a few things that bug me about this game. There is online play, obviously, and it is fun, but not as fun as most people say it is. I definitely recommend getting this game simply because there are so few games as fun as this one on the Wii. This is arguably the Wii's best games available now - it certainly gives Super Smash Bros. Brawl a run for its money.

4.5/5

Sunday, April 13, 2008

Game Review ( Call of Duty 4: Modern Warfare - DS )

Graphics: 4.5/5 CoD4 for the DS looks surprisingly good, and it suffers very little frame rate drops. There are also a lot of different and cool looking environments in the game. The character models look even better. One of the better looking DS games to date.

Sound: 4.25/5 People say it sounds great, I think it sound good. The guns sound good, but not like their real life counterparts, and the voice overs don't sound too great at all.

Control: 4.5/5 Along with Metroid Prime Hunters, this is the best and easiest to control shooters on the DS. This is how they should all be. You should be able to quickly learn these controls. They are effective and work well, although there are a few minor problems, like sprinting in to walls and the like because of the DS's D-pad. Other than that, well done.

Fun: 3.75/5 Sadly, CoD4 for the DS is worthy of nothing more than a rental - unless you have a few friends that have the game as well. The fact is, the single player is the only thing to this game unless you have friends to play with. After you're done with the campaign, there is no real reason to come back. The campaign is indeed fun, but it won't last forever. The single player has a similar story to the one in the 360 and PS3 versions of the game, but the experience is much different, as are the levels. This game could very well have been the best shooter on the DS if it had Wi-Fi, but sadly, it doesn't, leaving this shooter just another that falls short of being dubbed a gem.

3.75/5

Game Review ( Mario Party DS - DS )

Graphics: 4.5/5 They look very solid for a DS game, and certainly better than the N64 versions of the game. No drop in frame rate, and it overall looks very good.

Sound: 3.75/5 Grainy sounding Mario, Luigi, DK, Peach, Yoshi etc. = annoying. The game doesn't sound fantastic, it's just pretty average. Past games sounded better.

Control: 4/5 Obviously, Mario Party is known for its mini-games. On the DS, the microphone and touch screen are put into use, of course. Most games are exactly the same that involve the microphone, and some with the touch screen are the same too, just with different skins, but they are still enjoyable. The other minigames are played with the control pad.

Fun: 3.5/5 Mario Party DS is lacking a few things - Wi-Fi, more playable maps, and more characters, but it's a decent game. The minigames are quite fun, even though some are almost the same. Mario Party DS really doesn't feel like its own game, and just a minigame itself. I wouldn't recommend buying this game simply because it is lacking some things games on the N64 did have. Another problem I have with this game is its story mode. While it could be a nice addition, the story is lame and predictable, and if you fail in the story mode, you have to redo a whole 10 turn or more game. I would recommend this game if you are going on a road trip with (a) friend(s), because it's fun in groups, only playing a few games at a time, and can be played with one copy of the game.

3.5/5

Friday, April 04, 2008

Game Review ( Call of Duty 4 Variety Map Pack - 360 )

Released today is the much anticipated Variety Map Pack (VMP) the first, and possibly, the last map pack for the game. It features the maps Creek, China Town, Killhouse, and Broadcast. ( Killhouse can only be played in Free-for-All and Team Tactical, sadly. )

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Creek: 4.5/5 I really wanted to play this map, and it doesn't disappoint. While there are a lot of frustrating snipers, the map is well covered in weeds and trees to make it somewhat difficult to snipe. There is a hill, a broken down barn house, and a cool little cave you can walk into. Creek isn't the best map in the pack, but it is a lot of fun.

China Town: 4.75/5 "Most of the Call of Duty 4 maps are built from the ground up" - this isn't one of them. You'll notice right away, if you played Call of Duty 2, this looks just like Carentan, France from Call of Duty 2. Not a bad thing - it was one of the best maps - but it is VERY similar. The only difference is that it looks a lot prettier and, well, it's in China apparently. One of, if not the best, map of the four. Great for all modes of play.

Broadcast: 5/5 My favorite map of the four, definitely. Broadcast is quite similar to the "Charlie Don't Surf" mission of single player, and it's amazing to play online. It's inside the TV station, as well as outside. It doesn't look completely like the single player version, but different enough to see the difference. Everything about this map is great with a few problems - airstrikes and helicopters are only really about 20% effective, since about 80% of the map is indoors.

Killhouse: 4/5 I finally played Killhouse. I played it in a 2-on-3 private match, and I must say, it's really not that bad. It's a small map with an almost entirely open roof for good use of airstrikes and helicopters. It's definitely not as good as the others, but it is pretty fun.

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The VMP just comes down to this: $12.50 for one NEW map. Why do I saw this? It costs $12.50 for 1000 Microsoft Points through Xbox LIVE, Broadcast is essentially a map from single player with some subtle differences and new rooms, China Town is Carentan France from Call of Duty 2 with a new slap of skin on it, and Killhouse will probably get played by quite a few in actual game modes. Still, this is one of the best ways someone can spend ten bucks. You get three great maps that are probably better than any of the ones included in the game. ( Hah. Probably only saying that because I've played the on-disc maps so many times. ) Still, VMP adds a quartet of tasty maps that will only add to Call of Duty 4's seemingly endless online playability.

4.75/5

[5 for value. I make no sense.]