Some hacker awhile back managed to dig up a good number of maps that are SUPPOSEDLY going to be coming soon to Modern Warfare 2. I must admit, when I saw "Stimulus Pack", I thought that maybe - just MAYBE - the pack would be available on discount. Perhaps 400 MSP or even FREE, if generous. Well, yeah, no. It's 1200 MSP. ANYWAYS, So far, we've gotten five of those listed. Three new maps, and two older ones.
---
I'm going to start with the ports first. "Crash" is, of course, the first of two from Call of Duty 4. It looks almost exactly as it did in Call of Duty 4 with a few very minor changes, including a few new paint jobs in buildings, and more detail in them as well. Basically, from what I can tell, nothing else has changed. Maybe a few more graphical improvements, but other than that, nada. 4.25/5
"Overgrown" is the second port in the pack. Like "Crash", there aren't very many changes to speak of - a few minor graphical improvements - and the map remains almost exactly as it was in Call of Duty 4. Some people were hoping for a snowy version of the map, which I think would have been cool, but of course, that was too much to ask from Infinity Ward. Speaking of snow, that brings me to something else... 4.5/5
"Salvage" is the first of the three new maps I'll be going over. First impression in seeing videos was that it looked like something straight out of Spec Ops - I forget the mission - mixed together with Scrapyard, and dusted with snow. While I thought this was going to be byfar the worst map in the back, it isn't so bad at all. While I haven't played it nearly as many times as the other two new maps in the pack, I have - so far - a generally positive opinion on this map. 4/5
"Storm" is a map that at first glance reminded me of a combination of "Downpour" and "Shipment", but I soon realized it was much better than "Downpour", and worlds better than "Shipment", which I think is probably the worst Call of Duty map in the history of the world. This is quite a large map, but at the same time, feels small, and very familiar, after just a few run throughs. I thought "Bailout" would be my favorite map from the pack byfar, but I think it's actually a pretty close call. 4.5/5
"Bailout" was definitely the map I was anticipating the most after seeing pictures and the trailer. It's much smaller than I thought it would be, but it's still a pretty perfect map. Plenty of rooms to hide in, different buildings, a street level... a bunch of change in elevations and... yeah, I just look forward to playing it every time it comes up. Due to the fact it's smaller than I imagined it would be, I will give it a 4.5/5
---
Basically, the Stimulus Pack is a disappointment for the obvious reason - the price. Why we have to pay for 2 maps that are virtually identical to ones we already paid for is beyond me. Why Infinity Ward/Activision tries to possibly 'more justify' the price tag with emblems/titles is also pretty ridiculous. Really what you're paying for here, in my opinion, is $15 for 3 maps. Sure, "Crash" and "Overgrown" are both great, - at least in my opinion - but we already had them, and they've hardly changed at all this time around. "Storm" and "Bailout" are both great worth-your-time maps, but are those two stand-out maps really worth $15? Probably not. Will you, like I did, if you haven't already, buy these maps? Probably so.
4/5
+ "Storm" and "Bailout" are two of the best CoD:MW maps to date, in my opinion.
+ "Crash" and "Overgrown", although relatively unchanged, are still fun to play.
- $15 is just too expensive for what you get.
- Many, if not most, will be turned off at the idea of paying for old maps.
Tuesday, March 30, 2010
Sunday, March 07, 2010
Game Review (MLB 2K10 - 360)
Graphics: 4.25/5 A slight improvement over last year in some aspects, (such as the more subtle things, like parts of the field and whatnot) but overall, a bit of a downgrade from 2K9. I can give a lot of credit to 2K10 for getting rid of the ugly dust effect on the infield from last year... in the words of White Goodman... "What the hell?"
Sound: 4/5 Another great cast of commentary, this year also featuring ESPN's own John Kruk, but the soundtrack in my opinion is pretty weak. There are some good songs, but overall it's quite underwhelming.
Control: 4/5 The pitching mechanics this year are better than last year, but at times, it can get frustrating. Telling you you're overthrowing or doing an odd gesture, even when you swear by your life you did it perfectly well. The hitting is the same as it has been for the past few years, using the sticks to hit, but also allowing the option to hit with the A or B button.
Fun: 3.75/5 MLB 2K10 is about as good as last year in my opinion. While the game is more than playable, and enjoyable, it's just not good enough to warrant a purchase in my opinion - there are too many bugs, ranging from minor, to somewhat major. One of the two bigger bugs I've found is occasionally, when a ball is blooped into the outfield, the ball SHOULD hit the ground, but it will instead slide across into the outfielder's glove... that's just lame. Another one, which has cost me a game twice now, are the retarded as fuck catchers. On two occasions there should have been a VERY close play at the plate. Upon watching the replay, the catcher would catch the ball, unnecessarily HIGH, and refuse to crouch down to tag the runner. I lost two games because of this glitch. Anyways, as said, MLB 2K10 is enjoyable, the My Player mode is pretty decent, but could use some work, as it does have pointless features itself, (unable to be traded unless you do it yourself...? really?) but I'm not too sure I'd want to pay $60 for a game I'd play for maybe 2 months then get $8 trade-in credit for afterwards. Once again, I guess we can only hope next year a more 'The Show'-esque game will arrive on the Xbox 360. Until then, I'll just make the MLB series a yearly one week rental.
3.75/5
Sound: 4/5 Another great cast of commentary, this year also featuring ESPN's own John Kruk, but the soundtrack in my opinion is pretty weak. There are some good songs, but overall it's quite underwhelming.
Control: 4/5 The pitching mechanics this year are better than last year, but at times, it can get frustrating. Telling you you're overthrowing or doing an odd gesture, even when you swear by your life you did it perfectly well. The hitting is the same as it has been for the past few years, using the sticks to hit, but also allowing the option to hit with the A or B button.
Fun: 3.75/5 MLB 2K10 is about as good as last year in my opinion. While the game is more than playable, and enjoyable, it's just not good enough to warrant a purchase in my opinion - there are too many bugs, ranging from minor, to somewhat major. One of the two bigger bugs I've found is occasionally, when a ball is blooped into the outfield, the ball SHOULD hit the ground, but it will instead slide across into the outfielder's glove... that's just lame. Another one, which has cost me a game twice now, are the retarded as fuck catchers. On two occasions there should have been a VERY close play at the plate. Upon watching the replay, the catcher would catch the ball, unnecessarily HIGH, and refuse to crouch down to tag the runner. I lost two games because of this glitch. Anyways, as said, MLB 2K10 is enjoyable, the My Player mode is pretty decent, but could use some work, as it does have pointless features itself, (unable to be traded unless you do it yourself...? really?) but I'm not too sure I'd want to pay $60 for a game I'd play for maybe 2 months then get $8 trade-in credit for afterwards. Once again, I guess we can only hope next year a more 'The Show'-esque game will arrive on the Xbox 360. Until then, I'll just make the MLB series a yearly one week rental.
3.75/5
Game Review (PGR 4 - 360)
Graphics: 4.5/5 Very good graphics - but not the best on the console for racing games. GRID is newer, and just looks better. The rain effects in this game are also weird looking. Some people say they look fantastic, but I don't know what they're seeing - it looks like your car gets wrapped in saran wrap when it's covered in water.
Sound: 4/5 The soundtrack is fitting, interesting, and has a lot of variety. A good portion of the cars sound great, but then some others just sound unrealistic. I can't think of any in particular, but when you hear one, you'll know what I'm talking about.
Control: 4/5 As I'm sure you know by now, bikes are drivable this time around. Many fans thought this was a bad addition, and I find it hard to disagree. The bikes are pretty pointless, in my opinion. They drive a lot like the cars, and you also have to go about 50 MPH to fall off the bike. I know they did this for balance, but it is irritating when you hit a guy on a bike with your car and he doesn't fall off. So basically, the bikes and cars control pretty well, and the driving conditions (snow, rain) DO affect the way your car turns and whatnot, which is cool, the cars and bikes both just control too similarly.
Fun: 4/5 PGR 4 is the first PGR game I've played, and I find it pretty enjoyable. It's not the best racing game on the console, but it is still worth a try. There are a ton of cars, an online community that tracks stats, and a bunch of cool tracks. If you're looking for an entertaining, cheap racing game for the 360, buy PGR 4. Or, better yet, get the Messenger Gold Pack with, for $55 on Amazon.com, includes a 12-Month Gold card, a headset, a chat-pad, and of course, PGR 4.
4/5
Sound: 4/5 The soundtrack is fitting, interesting, and has a lot of variety. A good portion of the cars sound great, but then some others just sound unrealistic. I can't think of any in particular, but when you hear one, you'll know what I'm talking about.
Control: 4/5 As I'm sure you know by now, bikes are drivable this time around. Many fans thought this was a bad addition, and I find it hard to disagree. The bikes are pretty pointless, in my opinion. They drive a lot like the cars, and you also have to go about 50 MPH to fall off the bike. I know they did this for balance, but it is irritating when you hit a guy on a bike with your car and he doesn't fall off. So basically, the bikes and cars control pretty well, and the driving conditions (snow, rain) DO affect the way your car turns and whatnot, which is cool, the cars and bikes both just control too similarly.
Fun: 4/5 PGR 4 is the first PGR game I've played, and I find it pretty enjoyable. It's not the best racing game on the console, but it is still worth a try. There are a ton of cars, an online community that tracks stats, and a bunch of cool tracks. If you're looking for an entertaining, cheap racing game for the 360, buy PGR 4. Or, better yet, get the Messenger Gold Pack with, for $55 on Amazon.com, includes a 12-Month Gold card, a headset, a chat-pad, and of course, PGR 4.
4/5
Tuesday, March 02, 2010
Food Review (Bacon & Bleu from Wendy's)
Another new thing from Wendy's... this time, the Bacon & Bleu burger! I just got done eating one and I must say... not impressed. The bacon is half soggy, and the bleu cheese leaves a bitter aftertaste. Not my favorite. Had Wendy's decided to use a creamy bleu cheese instead of the chunks of bleu cheese, there would obviously be more calories, but it would taste much better. The sauce that's on the burger is pretty good, and the onions are alright too - although hard to notice for the most part - but the bleu cheese just... ruins the burger, ironically.
I'd have to give this burger a D overall... just based on the flavor of the bleu cheese. Not a fan of the aftertaste one bit.
3/5
I'd have to give this burger a D overall... just based on the flavor of the bleu cheese. Not a fan of the aftertaste one bit.
3/5
Food Review (Taco Bell Fresco Menu)
So Taco Bell has had this diet thing for I guess maybe a little over a month now...? and I recently finally finished eating all 7.
All of the tacos on this menu seem to have more lettuce and tomatoes than the regular ones on the menu, and about the same amount of meat. The meat is of the same quality as what's on the ordinary menu, but I guess it's just portioned correctly. The least gut-busting on the menu is the 150 calorie hard shell taco, while the 340 bean burrito has the most on the menu. My two personal favorites from the menu probably are the chicken ranchero taco, and the bean burrito. That's not to say not everything else on the menu is ECKK, I just think those two stand out. Personally I don't see the point of this 'diet menu', seeing as how if you were to go to Taco Bell and just buy one, maybe two small items, it would have the same amount of calories as getting one item from this menu. I think it's just to increase sales.. surprise?
Anyways, these seven items are all pretty good, and would recommend anyone to try each one at least once to find one they like. If you're seriously trying to diet, I still wouldn't tell you to eat this as your ideal food. Despite being low in calories and whatnot, there is still a pretty high sodium level here, and god knows what is added to these meats, but we all know they aren't fresh and the best quality!
I'd have to give the menu, overall, about a 3.5 or 3.75 out of 5. Why? Well, although the items are generally tasty, I can't see the purpose of this menu, and to think that people will be going to Taco Bell and eating this every time thinking they're going to lose weight, I can tell them this - it won't happen. Especially if you're going to get a pop with it... I mean honestly, how many people are going to ask for a water?
C rating. That's what I'll give.
All of the tacos on this menu seem to have more lettuce and tomatoes than the regular ones on the menu, and about the same amount of meat. The meat is of the same quality as what's on the ordinary menu, but I guess it's just portioned correctly. The least gut-busting on the menu is the 150 calorie hard shell taco, while the 340 bean burrito has the most on the menu. My two personal favorites from the menu probably are the chicken ranchero taco, and the bean burrito. That's not to say not everything else on the menu is ECKK, I just think those two stand out. Personally I don't see the point of this 'diet menu', seeing as how if you were to go to Taco Bell and just buy one, maybe two small items, it would have the same amount of calories as getting one item from this menu. I think it's just to increase sales.. surprise?
Anyways, these seven items are all pretty good, and would recommend anyone to try each one at least once to find one they like. If you're seriously trying to diet, I still wouldn't tell you to eat this as your ideal food. Despite being low in calories and whatnot, there is still a pretty high sodium level here, and god knows what is added to these meats, but we all know they aren't fresh and the best quality!
I'd have to give the menu, overall, about a 3.5 or 3.75 out of 5. Why? Well, although the items are generally tasty, I can't see the purpose of this menu, and to think that people will be going to Taco Bell and eating this every time thinking they're going to lose weight, I can tell them this - it won't happen. Especially if you're going to get a pop with it... I mean honestly, how many people are going to ask for a water?
C rating. That's what I'll give.
Friday, January 15, 2010
Candy Review (Whoppers)
This is as random of a review as it gets right here, I know. This is a review of the three different Whoppers available - anywhere? - right now.
Whoppers Original
Whoppers Strawberry Milkshake
Whoppers Reese's Peanut Butter
First of all, I must say that as much as I enjoy Whoppers, I can never eat too many of them. Same goes for those Combo pretzel things... I can only have a few before I call it quits. This is a pretty easy choice here.
Whoppers original wins easily. The chocolate + malt is just perfect. I doubt there's a way they could have a chance of making it any better. My second choice would probably be the strawberry milkshake flavor, but not by too much. It's good, but doesn't taste like strawberry a LOT - that is to say it's not overwhelming - and it is only so-so. The Reese's flavor is good, but I'll take a regular Reese's peanut butter cup over the Whoppers any day. If the Reese's Whoppers were maybe chocolate on top of peanut butter on top of the malt, then I'm sure it would be better.
Original: 4.5/5
Strawberry Milkshake: 3.5/5
Reese's Peanut Butter: 3.25/5
The strawberry milkshake and Reese's flavors were alright, but I wouldn't get them again.
Whoppers Original
Whoppers Strawberry Milkshake
Whoppers Reese's Peanut Butter
First of all, I must say that as much as I enjoy Whoppers, I can never eat too many of them. Same goes for those Combo pretzel things... I can only have a few before I call it quits. This is a pretty easy choice here.
Whoppers original wins easily. The chocolate + malt is just perfect. I doubt there's a way they could have a chance of making it any better. My second choice would probably be the strawberry milkshake flavor, but not by too much. It's good, but doesn't taste like strawberry a LOT - that is to say it's not overwhelming - and it is only so-so. The Reese's flavor is good, but I'll take a regular Reese's peanut butter cup over the Whoppers any day. If the Reese's Whoppers were maybe chocolate on top of peanut butter on top of the malt, then I'm sure it would be better.
Original: 4.5/5
Strawberry Milkshake: 3.5/5
Reese's Peanut Butter: 3.25/5
The strawberry milkshake and Reese's flavors were alright, but I wouldn't get them again.
Friday, January 01, 2010
Rock Band Songs: 2008 vs. 2009
Now that we have two full years of DLC in the books individually, (really over 2 if you include 2007 DLC) there can finally be a debate of which is better - 2008, or 2009.
We will start with 2008, naturally. Some big hits came out last year, including the most downloaded "charged" song, "All the Small Things", as well as a bunch of other hits including "Wonderwall", "Don't Stop Believing", "More than a Feeling", and much more. 2008 was also the year we got our first album - "Screaming for Vengeance" by Judas Priest, as well as plenty of others. The Cars, Pixies, The Who, Megadeth, Rush, Red Hot Chili Peppers, Motley Crue, and the Foo Fighters all had also had albums in '08. If you haven't heard of at least half of those bands, please - GTFO.
Now 2009... a year full of diversity and a bunch of new bands, as with 2008. Bands from '09 that had albums included Stevie Ray Vaughn, Pearl Jam, Guns 'N Roses, Janes Addiction, Spinal Tap, and - oop - Pearl Jam again! If you include Beatles Rock Band and LEGO Rock Band into the equation, '09 would win pretty easily in my book. But since I'm just referring to DLC for the core Rock Band game, this could be a tough choice.
Let's take a look at my numbers. In 2008, I downloaded 252 songs. In '09, 236. A pretty - if not very - close year in numbers. As you can tell, for me it's a tough call. I'm tempted to give '09 the edge, but I downloaded more in '08, so I think that year should be auto-given the better of the two.
Anyways, now there are over 1,000 songs for the Rock Band platform, and the library keeps growing each and every week. I'm looking forward to another year... and then another... and another year and then some of Rock Band DLC being released for the platform. What will 2010 bring? We'll have to wait and see. Until then, you have quite the selection to choose from and rock out to.
Happy new year!
We will start with 2008, naturally. Some big hits came out last year, including the most downloaded "charged" song, "All the Small Things", as well as a bunch of other hits including "Wonderwall", "Don't Stop Believing", "More than a Feeling", and much more. 2008 was also the year we got our first album - "Screaming for Vengeance" by Judas Priest, as well as plenty of others. The Cars, Pixies, The Who, Megadeth, Rush, Red Hot Chili Peppers, Motley Crue, and the Foo Fighters all had also had albums in '08. If you haven't heard of at least half of those bands, please - GTFO.
Now 2009... a year full of diversity and a bunch of new bands, as with 2008. Bands from '09 that had albums included Stevie Ray Vaughn, Pearl Jam, Guns 'N Roses, Janes Addiction, Spinal Tap, and - oop - Pearl Jam again! If you include Beatles Rock Band and LEGO Rock Band into the equation, '09 would win pretty easily in my book. But since I'm just referring to DLC for the core Rock Band game, this could be a tough choice.
Let's take a look at my numbers. In 2008, I downloaded 252 songs. In '09, 236. A pretty - if not very - close year in numbers. As you can tell, for me it's a tough call. I'm tempted to give '09 the edge, but I downloaded more in '08, so I think that year should be auto-given the better of the two.
Anyways, now there are over 1,000 songs for the Rock Band platform, and the library keeps growing each and every week. I'm looking forward to another year... and then another... and another year and then some of Rock Band DLC being released for the platform. What will 2010 bring? We'll have to wait and see. Until then, you have quite the selection to choose from and rock out to.
Happy new year!
Monday, December 28, 2009
Game Review (DJ Hero - 360)
Graphics: 3/5 Just doesn't look that great. The characters are uninspired, the venues only look ALRIGHT - there's nothing stunning - and nothing exactly STANDS OUT.
Sound: 4/5 I give this a 4/5 despite about half the mixes being great, and the other half being mediocre or worse. A good number of these mixes will have you bobbing your hit while you DJ and the some of the others are just not-so-fun to play along to. There is also DLC, although not a lot, and it is sort of expensive.
Control: 4.5/5 This is a very great, new, innovative game. The DJ table is well built, heavy while being light and sturdy, and it's just really fun, including the scratching and whatnot.
Fun: 4.25/5 DJ Hero is music game of the year in my opinion just because of the innovative part. It's probably not quite as fun as The Beatles Rock Band, but it's new, and quite a bit of fun. I just wish there were more GOOD mixes, and better/cheaper DLC. Still, if you're curious and wondering if you'll like this, odds are you will, even though the learning curve is somewhat steep, and you will quite likely get dyslexic playing this game.
4.25/5
Sound: 4/5 I give this a 4/5 despite about half the mixes being great, and the other half being mediocre or worse. A good number of these mixes will have you bobbing your hit while you DJ and the some of the others are just not-so-fun to play along to. There is also DLC, although not a lot, and it is sort of expensive.
Control: 4.5/5 This is a very great, new, innovative game. The DJ table is well built, heavy while being light and sturdy, and it's just really fun, including the scratching and whatnot.
Fun: 4.25/5 DJ Hero is music game of the year in my opinion just because of the innovative part. It's probably not quite as fun as The Beatles Rock Band, but it's new, and quite a bit of fun. I just wish there were more GOOD mixes, and better/cheaper DLC. Still, if you're curious and wondering if you'll like this, odds are you will, even though the learning curve is somewhat steep, and you will quite likely get dyslexic playing this game.
4.25/5
Friday, December 25, 2009
DVD Review (Spongebob Squarepants: The First 100 Episodes)
Spongebob Squarepants: The First 100 Episodes is the ultimate collection for any fan of the show. Seeing as how the first 100 episodes are from the first five seasons, these are the best of the best episodes. This DVD has 14 discs, and a bunch of bonus features. For about $80 you get HOURS of Spongebob Squarepants action. I can't recommend this DVD enough if you're a fan of the show. Enough said.
5/5
5/5
Tuesday, December 22, 2009
Hardware Review ( Premium ION Drum Rocker - 360 )
At Best Buy I saw this ION sitting on a shelf in a beat up box for $159 on clearance down from $300. Apparently it was sitting there for awhile and they just wanted to sell it. I got it, brought it home, and set it up in a little over an hour with two people. All the stuff in the box makes everything seem intimidating, but it's not very difficult at all to set up.
After setting it up, I played a few songs. I instantly felt like I went into a timewarp to over a year ago. Although I set the drums up the same as the Rock Band kit, I was missing the pads now and then. This will take some time to get used to, as will the cymbals.
The pads are nice. I can tell right now they won't peel off or bubble, for sure. They aren't quieter than the stock Rock Band 2 drums, but they are quieter than the Rock Band 1 kit. There is a nice rebound, and they feel good and sturdy. The same can't quite be said for the cymbals. They seem to register flawlessly, but they don't register at all if you hit gently. Also, they are LOUD when you're hitting them constantly. (Like the hi-hat.)
The bass pedal was, and still is a bit funky to me. It's heavy metal, and won't move at all if it's on carpet since you get velcro strips to put on the bottom of it. Thing is, it feels almost broken because it's so easy to use. I really prefer the Rock Band 2 pedal, but this will do for now.
Overall the Premium ION Drum Rocker is a solid and sturdy kit that was well worth the $150 with cymbals. As for someone paying $300 for this kit, I would not say it's worth it. That just seems awfully expensive to me if you're using it just as a Rock Band kit. That's freakin' 150 DLC songs.
+ Well made kit.
+ Looks nice.
+ Well worth $150
- Takes awhile to set up.
- Lots of cords
- Standard price of about $300 is too a little high.
- Questionable bass pedal.
4.5/5 if you get for $150 or so.
3.75/5 if you you have to pay $250+.
After setting it up, I played a few songs. I instantly felt like I went into a timewarp to over a year ago. Although I set the drums up the same as the Rock Band kit, I was missing the pads now and then. This will take some time to get used to, as will the cymbals.
The pads are nice. I can tell right now they won't peel off or bubble, for sure. They aren't quieter than the stock Rock Band 2 drums, but they are quieter than the Rock Band 1 kit. There is a nice rebound, and they feel good and sturdy. The same can't quite be said for the cymbals. They seem to register flawlessly, but they don't register at all if you hit gently. Also, they are LOUD when you're hitting them constantly. (Like the hi-hat.)
The bass pedal was, and still is a bit funky to me. It's heavy metal, and won't move at all if it's on carpet since you get velcro strips to put on the bottom of it. Thing is, it feels almost broken because it's so easy to use. I really prefer the Rock Band 2 pedal, but this will do for now.
Overall the Premium ION Drum Rocker is a solid and sturdy kit that was well worth the $150 with cymbals. As for someone paying $300 for this kit, I would not say it's worth it. That just seems awfully expensive to me if you're using it just as a Rock Band kit. That's freakin' 150 DLC songs.
+ Well made kit.
+ Looks nice.
+ Well worth $150
- Takes awhile to set up.
- Lots of cords
- Standard price of about $300 is too a little high.
- Questionable bass pedal.
4.5/5 if you get for $150 or so.
3.75/5 if you you have to pay $250+.
Tuesday, November 17, 2009
Drink Review (Monster Assassin NRG Shot)
This is only my second time ever having an energy shot, but basically my first since the original one was just so long ago... okay, enough idiocy. First of all, if you know anything about me, you'll know I'm one out of basically every ten people that prefers Red Bull to Monster... I do by a longshot, actually, but I got this at the Modern Warfare 2 midnight launch for free so decided to give it a try. First off a quick look at the nutrition facts shows that this is indeed a condensed can of Monster, in case you didn't know that. Here are some quick facts: 3 fl. oz., 30 calories, 6g sugar, 2000mg taurine, 5000mg 'Energy Blend', 400mg Panax Ginseng, etc. Anyways, whatever... then I opened it and took a whiff...
Appearance: 4/5 A bit lame reviewing the appearance, don't you think? Anyways, it comes in a small black plastic bottle... I'm sure you're looking at a picture or have already seen one by now. The Monster logo is in the middle with a crosshair on it, and there is shiny silver around the container. Pretty cool and simple, but nothing to cream your pants for.
Smell: 5/5 It smells indescribably awesome. I wish I had an air freshener that smelled remotely close to this. It's got almost a sour appleberry aroma to it. I could sniff the bottle all day.
Taste: 2.5/5 At the very second you put this on your tongue it doesn't taste too bad at all... probably because you're still thinking about the smell... but soon you realize this IS an energy shot, and it basically tastes like poopy cough medicine or mouth wash. It has a syrupy consistency to it, and the aftertaste is pretty appalling... like that of diet pop. To give you an idea of how foul I thought the taste really was, my eyebrows went crazy... in the bad way of course. Blech! Not very good at all.
Overall, I'd just have to give this between a 4.5 and a perfect 5. It does what it says. It's energy in a bottle, and it gives you just that. While I wish the taste was as good as the smell, it gets the job done. I have just one tip - choke it down quick.
Recommended.
Appearance: 4/5 A bit lame reviewing the appearance, don't you think? Anyways, it comes in a small black plastic bottle... I'm sure you're looking at a picture or have already seen one by now. The Monster logo is in the middle with a crosshair on it, and there is shiny silver around the container. Pretty cool and simple, but nothing to cream your pants for.
Smell: 5/5 It smells indescribably awesome. I wish I had an air freshener that smelled remotely close to this. It's got almost a sour appleberry aroma to it. I could sniff the bottle all day.
Taste: 2.5/5 At the very second you put this on your tongue it doesn't taste too bad at all... probably because you're still thinking about the smell... but soon you realize this IS an energy shot, and it basically tastes like poopy cough medicine or mouth wash. It has a syrupy consistency to it, and the aftertaste is pretty appalling... like that of diet pop. To give you an idea of how foul I thought the taste really was, my eyebrows went crazy... in the bad way of course. Blech! Not very good at all.
Overall, I'd just have to give this between a 4.5 and a perfect 5. It does what it says. It's energy in a bottle, and it gives you just that. While I wish the taste was as good as the smell, it gets the job done. I have just one tip - choke it down quick.
Recommended.
400th Review! Game Review (Call of Duty: Modern Warfare 2 - 360)
Alas! Over two years later, Modern Warfare 2 has finally been released. While World at War was decent, I really didn't care to play ANOTHER World War II game... so Modern Warfare 2's release was super exciting for me. This is my review.
Graphics: 4.75/5 I didn't think so at first, but looking back, it's plain and simple to see that Modern Warfare 2 just looks much better than the original. Everything about it is just sharper. The only real reason I am not giving this a perfect 5/5 is the simple fact that there seems to be a bit more lag online than there was in Modern Warfare 1. I'm not sure why this is, but I can hope it ONLY improves.
Sound: 5/5 Great, as all Call of Duty games are. The explosions, the guns, the dialogue, everything is basically perfect. The only tiny flaw I have with the sound is the same I had in the original - the online dialogue is repeated over and over again. Still, that's small potatoes compared to the game as a whole. Beautifully done, again.
Fun: 4.5/5 Not a perfect score!? Are you MAD, man!? Hear me out. While Modern Warfare 2 is an easy candidate for Game of the Year, the game is not completely perfect. While all the minor and bigger additions are nice, including custom kill streaks, new third person mode, titles and emblems, new weapons, etc., the game just could have had MORE of those minor things, including a character creation thing. While this may have kind of been a strange and maybe even unwelcome addition to the series, I can't help but think Infinity Ward is holding off until the NEXT Modern Warfare to add that feature just to say they added something new. Modern Warfare 2 is near perfect, but some of the additions just have me scratching my head. The first and biggest thing that comes to mind here is the heartbeat sensor, which just screams for campers. There is a perk to block yourself from being seen, but really there just aren't THAT many people running around with them... so really, I guess I should shut up. Next is the kill streaks. Ha ha ha, yes, all fine and cool that you can customize them, but the 11 kill streak AC-130 / Chopper Gunner option is just completely obnoxious. Every now and then you'll play a game with someone that got one of the two from either a Care Package or just has it as their 11th kill streak. While they seem very different, in the end their very similar, and end in the person using it adding 6 or more kills easily to their killstreak if they have any talent at all. This feature essentially ruins the game, especially Team Deathmatch.
Anyways, moving on, the maps in the game (as seen in a previous preview) are pretty good for the most part with a bit more variety than Modern Warfare 1. However, after playing all the maps, and seeing what was in Spec Ops and in the campaign, I have a sick feeling in my stomach that Infinity Ward plans on releasing Map Packs in the future for multiplayer that resemble or are identical to ones in those modes. If that's the case, I will feel cheated. I mean, yeah, I'll still buy them day one, but... eh. I'll just hope they don't plan on doing this. Although the thought of battling it out against terrorists in Washington D.C. or Pittsburgh sounds pretty tasty...
Overall, Modern Warfare 2 is a near perfect game with a few minor flaws. While it is a lot like the original, - shocker! - Infinity Ward knew they didn't have to change much and didn't... they essentially took the original and added a few small things here and there to make the game better, and succeeded for the most part in doing so, although some things aren't very welcome additions, in my opinion. I'm pretty confident this game will be Game of the Year... developers didn't push back the dates on their games until after November 10th or until next year - they know Modern Warfare 2 will dominate this 2009 season.
4.25/5
+: Improved graphics, same great online play, a few very minor but fun additions including emblems/titles, Spec Ops is great.
-: Nothing major has changed - I guess that could be a bad thing?, some weak maps online (Although that's inevitable, really I think.), overpowered perks.
Graphics: 4.75/5 I didn't think so at first, but looking back, it's plain and simple to see that Modern Warfare 2 just looks much better than the original. Everything about it is just sharper. The only real reason I am not giving this a perfect 5/5 is the simple fact that there seems to be a bit more lag online than there was in Modern Warfare 1. I'm not sure why this is, but I can hope it ONLY improves.
Sound: 5/5 Great, as all Call of Duty games are. The explosions, the guns, the dialogue, everything is basically perfect. The only tiny flaw I have with the sound is the same I had in the original - the online dialogue is repeated over and over again. Still, that's small potatoes compared to the game as a whole. Beautifully done, again.
Fun: 4.5/5 Not a perfect score!? Are you MAD, man!? Hear me out. While Modern Warfare 2 is an easy candidate for Game of the Year, the game is not completely perfect. While all the minor and bigger additions are nice, including custom kill streaks, new third person mode, titles and emblems, new weapons, etc., the game just could have had MORE of those minor things, including a character creation thing. While this may have kind of been a strange and maybe even unwelcome addition to the series, I can't help but think Infinity Ward is holding off until the NEXT Modern Warfare to add that feature just to say they added something new. Modern Warfare 2 is near perfect, but some of the additions just have me scratching my head. The first and biggest thing that comes to mind here is the heartbeat sensor, which just screams for campers. There is a perk to block yourself from being seen, but really there just aren't THAT many people running around with them... so really, I guess I should shut up. Next is the kill streaks. Ha ha ha, yes, all fine and cool that you can customize them, but the 11 kill streak AC-130 / Chopper Gunner option is just completely obnoxious. Every now and then you'll play a game with someone that got one of the two from either a Care Package or just has it as their 11th kill streak. While they seem very different, in the end their very similar, and end in the person using it adding 6 or more kills easily to their killstreak if they have any talent at all. This feature essentially ruins the game, especially Team Deathmatch.
Anyways, moving on, the maps in the game (as seen in a previous preview) are pretty good for the most part with a bit more variety than Modern Warfare 1. However, after playing all the maps, and seeing what was in Spec Ops and in the campaign, I have a sick feeling in my stomach that Infinity Ward plans on releasing Map Packs in the future for multiplayer that resemble or are identical to ones in those modes. If that's the case, I will feel cheated. I mean, yeah, I'll still buy them day one, but... eh. I'll just hope they don't plan on doing this. Although the thought of battling it out against terrorists in Washington D.C. or Pittsburgh sounds pretty tasty...
Overall, Modern Warfare 2 is a near perfect game with a few minor flaws. While it is a lot like the original, - shocker! - Infinity Ward knew they didn't have to change much and didn't... they essentially took the original and added a few small things here and there to make the game better, and succeeded for the most part in doing so, although some things aren't very welcome additions, in my opinion. I'm pretty confident this game will be Game of the Year... developers didn't push back the dates on their games until after November 10th or until next year - they know Modern Warfare 2 will dominate this 2009 season.
4.25/5
+: Improved graphics, same great online play, a few very minor but fun additions including emblems/titles, Spec Ops is great.
-: Nothing major has changed - I guess that could be a bad thing?, some weak maps online (Although that's inevitable, really I think.), overpowered perks.
Wednesday, November 11, 2009
Game Review (Call of Duty: Modern Warfare 2: Part 1 - The Maps)
This is part one of a two or maybe three part review of MW2. This one features strictly around the multiplayer maps in the game, giving a brief description, and my opinion.
Afghan: 3.75/5 This map is hard to rate in my opinion, because it really depends on the opposing team more than any other map... or so I've noticed. Since a good majority of this map is really open, there are snipers aplenty - normally - inside of bunkers and the like. What makes this map more playable and enjoyable is the fact that there are some great places for cover including a mini-cave area which is a nice addition. I must say, I had some fairly high expectations for Afghan, thinking it would be a really great map, but it's really just average to play... most of the time.
Derail: 4/5 This is one of the larger maps in online play, or so it seems anyway. Derail is a very open map with trees and hills including two main buildings in the middle and one far side of the map. Because of the map's huge open areas, if an opposing team gets a helicopter/AC-130... really, anything in the air, and you spawn on the far side of the map away from basically no buildings, you're almost guaranteed to die at least once. The middle building of this map almost makes it. It's large, with two stairways, lots of windows for a bunch of vantage points, and it's just fun to play. Only downside to this map really is its large size.
Estate: 4.5/5 I was looking forward to this map more than any other - besides maybe Terminal - and it didn't let me down. Although parts of this map, and the fact that it does go uphill, remind me of one of my most loathed maps of Call of Duty 4, Creek, this map is a complete blast. It's large, but the different areas are really diverse. There is obviously a large house at the top of the hill, with a greenhouse and barn surrounding it, including a garage at the bottom of it. This is just a very fun map, and hanging around the house inside and out is just a lot of fun. One of the best maps in the game, in my opinion.
Favela: 4/5 Favela, I believe, was the first map to be shown in a multiplayer video... in full. The unique thing about this map is that virtually every rooftop you see you can get on one way or another. There are also a bunch of alley-ways and streets to walk through, making for some really great close encounters. While this map really encourages rooftop/window camping, or just camping in general, the fact that it's so busy makes it easy to escape firefights and thus makes the map more enjoyable to know you won't get shot in the back or get spawn killed every few seconds. A fun map, and the rooftop jumping is cool, but it still doesn't really seem to stand out.
Highrise: 3.75/5 One of the last maps I got a chance to play in MW2, Highrise is a map that just has a Rainbow Six: Vegas sort of look to it... I'm not sure why. Basically, there are two offices on each side of the map, with two open sides... you're on the top of a skyscraper, and if you fall off, well... you're going to die. There is also a lower section of the map that will allow you, and your enemies for that matter, try to get a surprise attack in. This is one of the smaller maps in online play, which will make this a favorite to many, but it just doesn't seem super unique.
Invasion: 4/5 While this map is pretty forgettable - as a matter of fact I had to go on YouTube and see what this map looked like in full as a refresher - by name, it's actually a really cool map. Parts of it remind me of a map from Call of Duty 2... I can't think of which, but it does. A cool desert-like map that takes place in a little town... not much else to say but it is enjoyable.
Karachi: 3.25/5 Ahh.. Karachi. This MAY just be my least favorite map in the game... or basically it. It's hard for me to even stand this map - the camping seems to be out of control on Karachi in particular, and it's just a map that seems to encourage it, even though it is pretty small. The buildings and close quarters all around make this a s'mores making borefest for the most part. I've played this map about three times so far, and every map has been very similar. Frustrating as well as boring. Just not very good.
Quarry: 4.25/5 The first map I played in MW2. I thought I was going to be let down by this map but it turned out to be a LOT of fun. It's pretty big, and the one side of the map is WAY different than the other. There are some buildings to sit in, but there is also a large portion of this map that is laid out with what is basically a concrete graveyard. A fun map for any playstyle.
Rundown: 3.75/5 Rundown is really an average map and there's something about it that makes it feel like it could have been in Call of Duty 2, 3, or World at War. It's not terrible, but it's not great. I have had some pretty awesome firefights on this map, so I will give it recognition for that.
Rust: 4/5 Here we have the Shipment of Modern Warfare 2, but instead of being a tiny map loaded with random boxes, Rust is a small map that basically stacks and there are a bunch of places to go, making the map feel bigger than it actually is. While I didn't care for the oh-so-small Shipment in CoD4, Rust is unique and fun here in Modern Warfare 2. I've enjoyed the games I've played on it so far - just nonstop firefights, really.
Scrapyard: 3.5/5 Another map that sort of feels like it could be in Rainbow Six: Vegas. It's decent, but nothing overwhelmingly special. One building on the four sides of the map, two of which don't face eachother, and a bunch of, well, SCRAPS in the middle of the map. It's a decently fun small/medium sized map, just nothing that will make you say "wow, this is different."
Skidrow: 4.5/5 One of my favorites. Skidrow takes place in an urban city and it's just a lot of fun... you can go inside of apartments all over the place. Up and down stairs, look out windows on two sides of the map - both of those sides which have a lot of space - and there are just some really epic firefights in the hallways on this map. To be honest, it has a Halo feel the way it is played, from what I've dealt with.
Sub Base: 4.5/5 Although it is basically NOTHING like it, I just want to say one... or is it two...? word. Frostfire. That is, Frostfire from SOCOM I/II. It's a snow/cold looking map. You play on a boat of some sort. You can play as the Navy SEALs. There are boxes in the middle of the map... I don't know why I'm giving these comparisons, seeing as how the two aren't even comparable... blah blah blah whatever. They're both a lot of fun. Sub Base is yet another map from this game I really enjoy a lot.
Terminal: 4.5/5 I thought this map would be hands down the best map in the game. Turns out I was wrong... it's still completely incredible to play, but I just got my expectations too high. A great map, and one of the most unique of the disc's sixteen. The only people I say really disliking this map is snipers, but even they could appreciate this map.
Underpass: 4/5 Underpass is a map that seems to, imagine this, take place underneath an express way. There are a good number of war torn buildings though out as well, and the map is of ideal size for a Call of Duty map in my opinion. A medium sized map that I think most will enjoy.
Wasteland: 3/5 I have a lot of dislike for this map. For one thing, it seems to be a map just made for snipers. At first glance, looking at this map you will just likely see slightly hilly land with a few trees and a lot of tall weeds, but after just a few minutes you'll realize there's actually a bunker around most of the map, making this map a BIT better than I would originally say. The center of the bunker will be the hotspot for most gunfire in nearly every game. Basically, without the bunker on this map, it would easily be the dud of Modern Warfare 2... through my eyes, anyway.
Afghan: 3.75/5 This map is hard to rate in my opinion, because it really depends on the opposing team more than any other map... or so I've noticed. Since a good majority of this map is really open, there are snipers aplenty - normally - inside of bunkers and the like. What makes this map more playable and enjoyable is the fact that there are some great places for cover including a mini-cave area which is a nice addition. I must say, I had some fairly high expectations for Afghan, thinking it would be a really great map, but it's really just average to play... most of the time.
Derail: 4/5 This is one of the larger maps in online play, or so it seems anyway. Derail is a very open map with trees and hills including two main buildings in the middle and one far side of the map. Because of the map's huge open areas, if an opposing team gets a helicopter/AC-130... really, anything in the air, and you spawn on the far side of the map away from basically no buildings, you're almost guaranteed to die at least once. The middle building of this map almost makes it. It's large, with two stairways, lots of windows for a bunch of vantage points, and it's just fun to play. Only downside to this map really is its large size.
Estate: 4.5/5 I was looking forward to this map more than any other - besides maybe Terminal - and it didn't let me down. Although parts of this map, and the fact that it does go uphill, remind me of one of my most loathed maps of Call of Duty 4, Creek, this map is a complete blast. It's large, but the different areas are really diverse. There is obviously a large house at the top of the hill, with a greenhouse and barn surrounding it, including a garage at the bottom of it. This is just a very fun map, and hanging around the house inside and out is just a lot of fun. One of the best maps in the game, in my opinion.
Favela: 4/5 Favela, I believe, was the first map to be shown in a multiplayer video... in full. The unique thing about this map is that virtually every rooftop you see you can get on one way or another. There are also a bunch of alley-ways and streets to walk through, making for some really great close encounters. While this map really encourages rooftop/window camping, or just camping in general, the fact that it's so busy makes it easy to escape firefights and thus makes the map more enjoyable to know you won't get shot in the back or get spawn killed every few seconds. A fun map, and the rooftop jumping is cool, but it still doesn't really seem to stand out.
Highrise: 3.75/5 One of the last maps I got a chance to play in MW2, Highrise is a map that just has a Rainbow Six: Vegas sort of look to it... I'm not sure why. Basically, there are two offices on each side of the map, with two open sides... you're on the top of a skyscraper, and if you fall off, well... you're going to die. There is also a lower section of the map that will allow you, and your enemies for that matter, try to get a surprise attack in. This is one of the smaller maps in online play, which will make this a favorite to many, but it just doesn't seem super unique.
Invasion: 4/5 While this map is pretty forgettable - as a matter of fact I had to go on YouTube and see what this map looked like in full as a refresher - by name, it's actually a really cool map. Parts of it remind me of a map from Call of Duty 2... I can't think of which, but it does. A cool desert-like map that takes place in a little town... not much else to say but it is enjoyable.
Karachi: 3.25/5 Ahh.. Karachi. This MAY just be my least favorite map in the game... or basically it. It's hard for me to even stand this map - the camping seems to be out of control on Karachi in particular, and it's just a map that seems to encourage it, even though it is pretty small. The buildings and close quarters all around make this a s'mores making borefest for the most part. I've played this map about three times so far, and every map has been very similar. Frustrating as well as boring. Just not very good.
Quarry: 4.25/5 The first map I played in MW2. I thought I was going to be let down by this map but it turned out to be a LOT of fun. It's pretty big, and the one side of the map is WAY different than the other. There are some buildings to sit in, but there is also a large portion of this map that is laid out with what is basically a concrete graveyard. A fun map for any playstyle.
Rundown: 3.75/5 Rundown is really an average map and there's something about it that makes it feel like it could have been in Call of Duty 2, 3, or World at War. It's not terrible, but it's not great. I have had some pretty awesome firefights on this map, so I will give it recognition for that.
Rust: 4/5 Here we have the Shipment of Modern Warfare 2, but instead of being a tiny map loaded with random boxes, Rust is a small map that basically stacks and there are a bunch of places to go, making the map feel bigger than it actually is. While I didn't care for the oh-so-small Shipment in CoD4, Rust is unique and fun here in Modern Warfare 2. I've enjoyed the games I've played on it so far - just nonstop firefights, really.
Scrapyard: 3.5/5 Another map that sort of feels like it could be in Rainbow Six: Vegas. It's decent, but nothing overwhelmingly special. One building on the four sides of the map, two of which don't face eachother, and a bunch of, well, SCRAPS in the middle of the map. It's a decently fun small/medium sized map, just nothing that will make you say "wow, this is different."
Skidrow: 4.5/5 One of my favorites. Skidrow takes place in an urban city and it's just a lot of fun... you can go inside of apartments all over the place. Up and down stairs, look out windows on two sides of the map - both of those sides which have a lot of space - and there are just some really epic firefights in the hallways on this map. To be honest, it has a Halo feel the way it is played, from what I've dealt with.
Sub Base: 4.5/5 Although it is basically NOTHING like it, I just want to say one... or is it two...? word. Frostfire. That is, Frostfire from SOCOM I/II. It's a snow/cold looking map. You play on a boat of some sort. You can play as the Navy SEALs. There are boxes in the middle of the map... I don't know why I'm giving these comparisons, seeing as how the two aren't even comparable... blah blah blah whatever. They're both a lot of fun. Sub Base is yet another map from this game I really enjoy a lot.
Terminal: 4.5/5 I thought this map would be hands down the best map in the game. Turns out I was wrong... it's still completely incredible to play, but I just got my expectations too high. A great map, and one of the most unique of the disc's sixteen. The only people I say really disliking this map is snipers, but even they could appreciate this map.
Underpass: 4/5 Underpass is a map that seems to, imagine this, take place underneath an express way. There are a good number of war torn buildings though out as well, and the map is of ideal size for a Call of Duty map in my opinion. A medium sized map that I think most will enjoy.
Wasteland: 3/5 I have a lot of dislike for this map. For one thing, it seems to be a map just made for snipers. At first glance, looking at this map you will just likely see slightly hilly land with a few trees and a lot of tall weeds, but after just a few minutes you'll realize there's actually a bunker around most of the map, making this map a BIT better than I would originally say. The center of the bunker will be the hotspot for most gunfire in nearly every game. Basically, without the bunker on this map, it would easily be the dud of Modern Warfare 2... through my eyes, anyway.
Wednesday, November 04, 2009
Game Review (LEGO Rock Band - 360)
Graphics: 4.25/5 The venues and the Rock Den and stuff like that look pretty good. Vibrant in color, and pretty cool. The thing is, the animations are sort of sad... I KNOW that they are LEGO's but I mean, still. That, and the drummer doesn't play along to the beat of any song at all - only the bass pedal does..
Sound: 4/5 LEGO Rock Band has a strange soundtrack. For every good song, there is 1 or 2 songs that suck. For instance, (This is my opinion of course) you've got "Fire", but then you've got "Ride a White Swan" and "Make Me Smile". There's "Ghostbusters", but there's also "Naive" - you can see where I'm going with this. LEGO Rock Band has a lot of GREAT songs and new bands to the Rock Band platform. You can also do an export for $10 on the PS3 and 360, but it should be known that you can't choose which songs you want to keep, and which you want to delete, as the file (1.28 GB, by the way) is just one hunka hunka burnin' HDD space.
Fun: 3.75/5 LEGO Rock Band is a pretty fun experience, but I can't help but think this is really a $50 - or really $60 if you pay for the export - track pack. The story is pretty fun to play through - and the cut scenes and Rock Den stuff is pretty cool. You can also use DLC you bought for Rock Band 1/2 in this game, but it should be known that only songs that past an "E" for Everyone filter will get in. For instance, I have 434 songs downloaded. When I went to make a setlist, it said I had 168. So yeah, while DLC from Rock Band 1/2 will work, not all of it does, as this is a family friendly game. LEGO Rock Band is a decent game that is well worth anybody's time that's a fan of music games... I just think this game will be much more popular for its real target audience - children.
Pros: Some great new bands, cool "new" experience
Cons: Unable to choose which bands you don't want in the export, some terrible unknown bands/songs, not all Rock Band songs work, seems like a 'kiddy track pack'
3.75/5
Sound: 4/5 LEGO Rock Band has a strange soundtrack. For every good song, there is 1 or 2 songs that suck. For instance, (This is my opinion of course) you've got "Fire", but then you've got "Ride a White Swan" and "Make Me Smile". There's "Ghostbusters", but there's also "Naive" - you can see where I'm going with this. LEGO Rock Band has a lot of GREAT songs and new bands to the Rock Band platform. You can also do an export for $10 on the PS3 and 360, but it should be known that you can't choose which songs you want to keep, and which you want to delete, as the file (1.28 GB, by the way) is just one hunka hunka burnin' HDD space.
Fun: 3.75/5 LEGO Rock Band is a pretty fun experience, but I can't help but think this is really a $50 - or really $60 if you pay for the export - track pack. The story is pretty fun to play through - and the cut scenes and Rock Den stuff is pretty cool. You can also use DLC you bought for Rock Band 1/2 in this game, but it should be known that only songs that past an "E" for Everyone filter will get in. For instance, I have 434 songs downloaded. When I went to make a setlist, it said I had 168. So yeah, while DLC from Rock Band 1/2 will work, not all of it does, as this is a family friendly game. LEGO Rock Band is a decent game that is well worth anybody's time that's a fan of music games... I just think this game will be much more popular for its real target audience - children.
Pros: Some great new bands, cool "new" experience
Cons: Unable to choose which bands you don't want in the export, some terrible unknown bands/songs, not all Rock Band songs work, seems like a 'kiddy track pack'
3.75/5
Monday, October 19, 2009
Game Review (Rock Band - iPhone/iPod Touch)
Rock Band has been ported to the iP's. I was pretty excited when I found out about this thing, and downloaded it as quickly as I could. This is my review.
Graphics: 4/5 Looks really good at the menus and everything. In-game, there is simply a loop at the top of the song being played, but it's not accurate.
Sound: 4/5 A pretty good soundtrack, although there are some songs that are so overplayed I'd rather die than play them. Cool thing is, you can purchase 2-song packs for $1 each.
Control: 2.5/5 The game is not a joy to play for the most part. If your timing is perfect, it seems you will STILL miss notes, and quite often when you hit two notes at once, they won't hit at the same time, even if you tap at the same time.
Fun: 3/5 Rock Band for the iPhone/iPod could be a good game, but the control ruins it. You'll find yourself missing notes when it's not your fault, and it is just very frustrating. Also, to go from medium to hard (there is no expert) is a huge step. Just saying.
Graphics: 4/5 Looks really good at the menus and everything. In-game, there is simply a loop at the top of the song being played, but it's not accurate.
Sound: 4/5 A pretty good soundtrack, although there are some songs that are so overplayed I'd rather die than play them. Cool thing is, you can purchase 2-song packs for $1 each.
Control: 2.5/5 The game is not a joy to play for the most part. If your timing is perfect, it seems you will STILL miss notes, and quite often when you hit two notes at once, they won't hit at the same time, even if you tap at the same time.
Fun: 3/5 Rock Band for the iPhone/iPod could be a good game, but the control ruins it. You'll find yourself missing notes when it's not your fault, and it is just very frustrating. Also, to go from medium to hard (there is no expert) is a huge step. Just saying.
Monday, October 12, 2009
Food Review (Black Jack Taco from Taco Bell)
So! Taco Bell has something "new", eh? Nah. They don't. The Black Jack was a huge let down, I must say. Why? The sauce that's on it is the same sauce they use on their Cheesy Gordita Crunch... I was expecting something new, but it wasn't. That's not to say it's bad, but it's not a new item. It's just the Cheesy Gordita Crunch's grandson. It doesn't have an extra layer of cheese, or a soft layer of a taco shell. For only 89 cents, it's hard to not recommend this. But if you have a Cheesy Gordita Crunch at your Taco Bell, definitely go with that. It is MUCH better.
3.5/5
+: Good if you don't have a Cheesy Gordita Crunch on your menu, 89 cents.
-: Pointless really if you do have the Cheesy Gordita Crunch at your location.
3.5/5
+: Good if you don't have a Cheesy Gordita Crunch on your menu, 89 cents.
-: Pointless really if you do have the Cheesy Gordita Crunch at your location.
Wednesday, September 16, 2009
Hardware Review (LG CF360 Cell Phone)
I got this phone last week for about $18 after a mail-in rebate. It came out earlier this year, so the price has dropped considerably. The box the phone is included in features a couple free Napster downloads, a battery, a charger, a screen wiper velvet thing, and a screen protector that is completely useless because its size is that of an iPhone, so you'd have to cut it and shape it yourself.
This will be a pretty long review so bear with me. If you don't want to read, and you'd rather see a video review, check out the one I did here: http://www.youtube.com/watch?v=M1O65hajBoY [Although this written review will probably be a lot more informative]
The CF360 comes in 2 colors - red and blue. As you can see from my video review, - if you watched it - mine is red. It isn't completely red, it's just trimmed, the same goes for blue. The phone slides open, and before sliding open, the phone almost looks like an MP3 player. I don't care for the way the buttons look, but after sliding it open, the phone looks much better. The numbers and all that look pretty sharp. On the other side of the phone, the CF360 has a smooth, slick, almost rubbery texture and appearance. This is nice for a few reasons - it's less likely to scratch, slip out of your hands if they are sweaty, and will probably absorb some of the blow if you were to drop it from a short height. Also on the back of the phone is a 1.3 megapixel camera. While it seems its getting a bad rep for being of 'terrible quality', I think the pictures look alright. The video on the other hand doesn't look great at all, and the audio isn't great either. Still, this isn't a camera, it's a cell phone, so if you get desperate or something / are without a camera, this would work decently enough.
Now, about the phone's features... the one thing that really frustrates me the most about this phone probably is the fact that you can't make your own ring tone unless you buy one or connect to a computer via a USB cable, which doesn't come with the camera, and will run you about $15. The phone's menu is also very easy to navigate, and virtually anyone can learn most of this phone inside out in a matter of a day at most. The outside of the phone also has a few buttons, including the now pretty basic easy-access camera button, a volume +/-, a MicroSD card slot for whatever you want, and the basic charger port which can also be used with a wired headset. It should also be known that this phone works with Blue Tooth. That's about all there is to know about the CF360. If you have any questions, comment my YouTube video, or message me on there.
4/5
Pros: Cheap phone in terms of price, solid feeling while still being light-weight, a nice material on most of the phone that basically makes the need for a case unnecessary.
Cons: AT&T... not the best phone service, can't customize ring tones, camera isn't very good for video.
Overall, the CF360 makes a solid basic phone.
This will be a pretty long review so bear with me. If you don't want to read, and you'd rather see a video review, check out the one I did here: http://www.youtube.com/watch?v=M1O65hajBoY [Although this written review will probably be a lot more informative]
The CF360 comes in 2 colors - red and blue. As you can see from my video review, - if you watched it - mine is red. It isn't completely red, it's just trimmed, the same goes for blue. The phone slides open, and before sliding open, the phone almost looks like an MP3 player. I don't care for the way the buttons look, but after sliding it open, the phone looks much better. The numbers and all that look pretty sharp. On the other side of the phone, the CF360 has a smooth, slick, almost rubbery texture and appearance. This is nice for a few reasons - it's less likely to scratch, slip out of your hands if they are sweaty, and will probably absorb some of the blow if you were to drop it from a short height. Also on the back of the phone is a 1.3 megapixel camera. While it seems its getting a bad rep for being of 'terrible quality', I think the pictures look alright. The video on the other hand doesn't look great at all, and the audio isn't great either. Still, this isn't a camera, it's a cell phone, so if you get desperate or something / are without a camera, this would work decently enough.
Now, about the phone's features... the one thing that really frustrates me the most about this phone probably is the fact that you can't make your own ring tone unless you buy one or connect to a computer via a USB cable, which doesn't come with the camera, and will run you about $15. The phone's menu is also very easy to navigate, and virtually anyone can learn most of this phone inside out in a matter of a day at most. The outside of the phone also has a few buttons, including the now pretty basic easy-access camera button, a volume +/-, a MicroSD card slot for whatever you want, and the basic charger port which can also be used with a wired headset. It should also be known that this phone works with Blue Tooth. That's about all there is to know about the CF360. If you have any questions, comment my YouTube video, or message me on there.
4/5
Pros: Cheap phone in terms of price, solid feeling while still being light-weight, a nice material on most of the phone that basically makes the need for a case unnecessary.
Cons: AT&T... not the best phone service, can't customize ring tones, camera isn't very good for video.
Overall, the CF360 makes a solid basic phone.
Wednesday, September 09, 2009
Game Review (The Beatles: Rock Band - 360)
Graphics: 4.5/5 The backgrounds and dreamscapes and the overall look of the band is really great. The dreamscapes are really vivid and colorful, and the members look a lot like themselves. My only real problem with any of this is when you use "Beatlemania", and the 'highway' turns yellow... it can make it difficult to play drums.
Sound: 4.5/5 TB:RB has a solid soundtrack, no doubt, with songs that are great to play, including "Back in the USSR", "Day Tripper", "Helter Skelter", "Sgt. Pepper's Lonely Heart Club Band", and many more. However, I can't help but notice there are a number of songs that seem to be sort of random inclusions, while great songs like "Eleanor Rigby" and "Hey Jude" are left off disc, forcing anyone interested to pay separately.
Difficulty: 3.5/5 TB:RB isn't a very difficult game, and that was to be expected. There are some surprisingly tricky songs on guitar, and a few somewhat hard songs and sections on drums, but really, this game is what it was thought to be. I'm actually thankful there aren't random not-even-there notes added to the tracks to make them more difficult. *cough* Activision.
Fun: 4.25/5 The Beatles: Rock Band, while probably well worth the $60 just for the experience, might not actually be worth it in the long run. The setlist of 45 songs is mostly great, with a few downers in the set, but the majority of the songs are really fun to play and/or at least listen to, and the backgrounds are all really cool. The menus look good, and there are - I believe - never-before-seen videos and photos, which are unlocked by doing well on songs. If you are a huge, huge, HUGE Beatles fan, this will be an instapurchase with no regrets. However, if you are just a fan, you might soon might wonder why you thought buying this was a good idea. There will be DLC weekly, according to HMX, so that will give this game virtually endless replayability for anybody that gets it.
4.25/5
Pros: A good 85% of the setlist is enjoyable to play, graphics are very good, it's the Beatles.
Cons: Some of the songs added on-disc seem random, only 45 songs, it's the Beatles. This could be a con to anyone that <3's difficulty. :P
Sound: 4.5/5 TB:RB has a solid soundtrack, no doubt, with songs that are great to play, including "Back in the USSR", "Day Tripper", "Helter Skelter", "Sgt. Pepper's Lonely Heart Club Band", and many more. However, I can't help but notice there are a number of songs that seem to be sort of random inclusions, while great songs like "Eleanor Rigby" and "Hey Jude" are left off disc, forcing anyone interested to pay separately.
Difficulty: 3.5/5 TB:RB isn't a very difficult game, and that was to be expected. There are some surprisingly tricky songs on guitar, and a few somewhat hard songs and sections on drums, but really, this game is what it was thought to be. I'm actually thankful there aren't random not-even-there notes added to the tracks to make them more difficult. *cough* Activision.
Fun: 4.25/5 The Beatles: Rock Band, while probably well worth the $60 just for the experience, might not actually be worth it in the long run. The setlist of 45 songs is mostly great, with a few downers in the set, but the majority of the songs are really fun to play and/or at least listen to, and the backgrounds are all really cool. The menus look good, and there are - I believe - never-before-seen videos and photos, which are unlocked by doing well on songs. If you are a huge, huge, HUGE Beatles fan, this will be an instapurchase with no regrets. However, if you are just a fan, you might soon might wonder why you thought buying this was a good idea. There will be DLC weekly, according to HMX, so that will give this game virtually endless replayability for anybody that gets it.
4.25/5
Pros: A good 85% of the setlist is enjoyable to play, graphics are very good, it's the Beatles.
Cons: Some of the songs added on-disc seem random, only 45 songs, it's the Beatles. This could be a con to anyone that <3's difficulty. :P
Tuesday, August 25, 2009
DLC Review ( Rock Band - Week of 8/25 )
I might just start doing this again when I feel like it... this week, Fleetwood Mac, Tom Petty, Billy Idol, and a new single from Jet were released. I only bought Tom Petty and Billy Idol, and these are my GUITAR and DRUM reviews for each song. (I will edit as I play the songs.)
-GUITAR-
"Mony, Mony": 3/5 Just genuinely not a fun song on guitar. There isn't much of it in the song, and you don't do much. It's alright, but I wasn't expecting this song to be real great fun anyway... on any instrument except for maybe the singer.
"Rebel Yell": 4.5/5 This was one of my favorites in Guitar Hero: World Tour, and I got it without hesitation - as with the other songs this week that I got. A great song that makes the guitarist feel involved, unlike "Mony, Mony". I really recommend this song.
"Won't Back Down": 4.25/5 It's a very easy song, I got an FC on my first attempt as with "Mony, Mony", but it's pretty fun... unlike "Mony, Mony". I love listening to this song, and I like playing it now, too.
"Runnin' Down a Dream": 4.75/5 Great song! Probably over-tiered, but this is easily my favorite song I bought this week. It's not only fun to play everything outside the solo, the solo is challenging and a lot of fun. Definitely worth the $2.
-DRUMS-
*Will review when I play on this instrument.*
-GUITAR-
"Mony, Mony": 3/5 Just genuinely not a fun song on guitar. There isn't much of it in the song, and you don't do much. It's alright, but I wasn't expecting this song to be real great fun anyway... on any instrument except for maybe the singer.
"Rebel Yell": 4.5/5 This was one of my favorites in Guitar Hero: World Tour, and I got it without hesitation - as with the other songs this week that I got. A great song that makes the guitarist feel involved, unlike "Mony, Mony". I really recommend this song.
"Won't Back Down": 4.25/5 It's a very easy song, I got an FC on my first attempt as with "Mony, Mony", but it's pretty fun... unlike "Mony, Mony". I love listening to this song, and I like playing it now, too.
"Runnin' Down a Dream": 4.75/5 Great song! Probably over-tiered, but this is easily my favorite song I bought this week. It's not only fun to play everything outside the solo, the solo is challenging and a lot of fun. Definitely worth the $2.
-DRUMS-
*Will review when I play on this instrument.*
Tuesday, August 18, 2009
DVD Review (The Simpsons: The Complete Twelfth Season)
It's been awhile. Season 12 is finally on DVD. I was skeptical, but after watching the season, I can say I was very pleasantly surprised.
---
[*] indicates a "Season Great/Epicsode"
Treehouse of Horror XI: 4/5
G-G-Ghost D-D-Dad: 4.25/5 Homer eats broccoli and dies. Homer is told to do one good deed before being accepted into heaven.
Scary Tales Can Come True: 3.75/5 Bart and Lisa are thrown into the woods by Homer and Marge with only a fairy tale book to guide them through.
Night of the Dolphin: 4.25/5 Dolphins get revenge on Springfield, and summon all humans to the sea so dolphins can live back on land.
A Tale of Two Springfields: 4.25/5
A new area code splits Springfield in two and Homer becomes mayor. The members of New Springfield aren't happy with what he's doing, and move to Olde Springfield, leaving only the Simpsons in the New Springfield. To combine the Springfields into one, Homer gets The Who to play in his half of the city.
Insane Clown Poppy: 3/5
Krusty meets his daughter, and is soon seen gambling. He gambles away his daughter's violin, and he and Homer try to get into Fat Tony's hideout to get the violin back.
Lisa the Tree Hugger: 3.5/5
Lisa stays in a large redwood tree that is threatened to get cut down. The stays up in it for a night of protest, but decides to leave. The next morning, the tree is struck by lightning and Lisa is presumed dead.
[*]Homer vs. Dignity: 4.5/5
Homer is paid large sums of money by Mr. Burns to embarrass himself, but changes his ways with a little encouragement from Lisa.
[Will review episodes as I watch.]
[*]The Computer Wore Menace Shoes: 4.5/5
Homer gets a new computer and decided to create his own website under the name Mr. X. His gossip and news site gets spread around really quick and is soon wanted by police. This is a really good episode in my opinion, but most of the ending is just sort of stupid in my opinion.
[*]The Great Money Caper: 4.75/5
Homer and Bart decide to grift after realizing their magic act wasn't working. They soon get "caught" and learn their lesson.
[*]Skinner's Sense of Snow: 5/5
The only school to be open during a massive snowday, the whole school gets snowed in, forcing Skinner to take charge. The students revolt, and Skinner gets serious. Meanwhile, Flanders and Homer attempt to free the school.
[*]HOMR: 5/5
Homer discovers he has a crayon in his brain and decides to have it removed. He becomes smarter but learns he was better off less intelligent. He has the crayon placed back in his brain.
Pokey Mom: 4.25/5
Marge takes in an ex-con who is a very talented artist. Meanwhile, Homer becomes a chiropractor and attempts to patent his own device.
[*]Worst Episode Ever: 4.5/5
After Comic Book Guy has a heart attack, Bart and Milhouse take over his store, Android's Dungeon. Bart and Milhouse soon discover a secret room with hidden tapes. Meanwhile, Comic Book Guy dates Agnes Skinner.
Tennis the Menace: 4.25/5
Marge and Homer decide to join a doubles tournament for tennis, but Marge dumps Homer for it. Homer then recruits Lisa. Homer and Lisa face Marge and Bart in the tournament, but they get replaced by professional tennis players.
Day of the Jackanapes: 4.25/5
Sideshow Bob gets back out of prison and decides to set up another scheme. This time, one that will kill both Bart and Krusty. This is probably my favorite Sideshow Bob episode, besides "Krusty Gets Busted"
[*]New Kids on the Blecch: 4.5/5
Bart, Nelson, Milhouse, and Ralph get recruited to be in a boy band called Party Posse. Lisa realizes that the music videos the guys star in is giving subliminal messages.
Hungry, Hungry Homer: 3.75/5
Homer protests the future possible movement of the Springfield Isotopes to Albuquerque by starving himself outside the stadium.
-Will review as I watch-
[*]Bye, Bye Nerdie: 4.5/5
Lisa discovers that sweat from nerds attracts bullyism. Meanwhile, Homer realizes how dangerous things can be in an everyday household for a baby.
Simpson Safari: 4/5
Homer wins a trip to Africa after winning one. While there, the Simpsons encounter a professor that makes monkeys dig for diamonds.
[*]Trilogy of Error: 4.75/5
Homer gets rushed to a hospital for a dismembered finger, Lisa needs to get to her school science fair, and Bart gets involved in a fireworks problem with Fat Tony. The whole episode follows the three parts to show how it all unfolds.
I'm Goin' to Praiseland: 4/5
Homer and Ned open a place called Praiseland in memory of Ned's deceased wife, Maude. Ned and Homer believe Maude's statue tells people what their lives will be like when they die.
[*]Children of a Lesser Clod: 4.75/5
Homer opens up a daycare service after Rod and Todd recommend it. Because of this, Bart and Lisa get jealous of the attention the kids are receiving from Homer, and come up with a plan to show everyone who Homer really is.
[*]Simpsons Tall Tales: 4.5/5
This episode features 3 tall tales - Paul Bunyan, Connie Appleseed, and Tom and Huck. While I didn't particularly care for Paul Bunyan, Tom and Huck was okay, and Connie Appleseed was very funny.
---
The Simpsons: The Complete Twelfth Season is one HELL of a season - completely underrated - and, in my opinion, better than seasons 11 and 10, and even 9 and 8. The bonus features are alright, as usual. 24 minutes of deleted scenes on the fourth disc, best Comic Book Guy moments from up until 2001, Butterfinger commercials and a Red Rooster one from 2000/2001, and a Simpsons Fanfest from 200...1 I think? And, as always, there is also commentary on every episode.
As far as the boxing is concerned, Season 12 is a bit better than eleven. The discs are easier to get out of the box, and the material sleeve that the discs go in is a little more scratch resistant. The Comic Book Guy head you see on the box, as with season eleven, can be taken off. There is only bit of that peely-glue stuff to take off.
Overall, as I said, this is a great season, and is probably my favorite season since season 7, or maybe 8... I'm probably one of VERY few to say this, but I just really thoroughly enjoyed most of this season. It started slow, but it really got going, and the Simpsons Tall Tales and Trilogy of Error episodes were a great little change. I really recommend this season.
4.5/5
Pros: Several awesome episodes, I counted 11 "epicsodes" out of 21 episodes... that is a really good ratio. Also some pretty cool bonus features.
Cons: The box, while slightly improved, is still pretty subpar. The first disc for the most part doesn't have very good episodes... that's really about it.
And now we wait for season 13...
---
[*] indicates a "Season Great/Epicsode"
Treehouse of Horror XI: 4/5
G-G-Ghost D-D-Dad: 4.25/5 Homer eats broccoli and dies. Homer is told to do one good deed before being accepted into heaven.
Scary Tales Can Come True: 3.75/5 Bart and Lisa are thrown into the woods by Homer and Marge with only a fairy tale book to guide them through.
Night of the Dolphin: 4.25/5 Dolphins get revenge on Springfield, and summon all humans to the sea so dolphins can live back on land.
A Tale of Two Springfields: 4.25/5
A new area code splits Springfield in two and Homer becomes mayor. The members of New Springfield aren't happy with what he's doing, and move to Olde Springfield, leaving only the Simpsons in the New Springfield. To combine the Springfields into one, Homer gets The Who to play in his half of the city.
Insane Clown Poppy: 3/5
Krusty meets his daughter, and is soon seen gambling. He gambles away his daughter's violin, and he and Homer try to get into Fat Tony's hideout to get the violin back.
Lisa the Tree Hugger: 3.5/5
Lisa stays in a large redwood tree that is threatened to get cut down. The stays up in it for a night of protest, but decides to leave. The next morning, the tree is struck by lightning and Lisa is presumed dead.
[*]Homer vs. Dignity: 4.5/5
Homer is paid large sums of money by Mr. Burns to embarrass himself, but changes his ways with a little encouragement from Lisa.
[Will review episodes as I watch.]
[*]The Computer Wore Menace Shoes: 4.5/5
Homer gets a new computer and decided to create his own website under the name Mr. X. His gossip and news site gets spread around really quick and is soon wanted by police. This is a really good episode in my opinion, but most of the ending is just sort of stupid in my opinion.
[*]The Great Money Caper: 4.75/5
Homer and Bart decide to grift after realizing their magic act wasn't working. They soon get "caught" and learn their lesson.
[*]Skinner's Sense of Snow: 5/5
The only school to be open during a massive snowday, the whole school gets snowed in, forcing Skinner to take charge. The students revolt, and Skinner gets serious. Meanwhile, Flanders and Homer attempt to free the school.
[*]HOMR: 5/5
Homer discovers he has a crayon in his brain and decides to have it removed. He becomes smarter but learns he was better off less intelligent. He has the crayon placed back in his brain.
Pokey Mom: 4.25/5
Marge takes in an ex-con who is a very talented artist. Meanwhile, Homer becomes a chiropractor and attempts to patent his own device.
[*]Worst Episode Ever: 4.5/5
After Comic Book Guy has a heart attack, Bart and Milhouse take over his store, Android's Dungeon. Bart and Milhouse soon discover a secret room with hidden tapes. Meanwhile, Comic Book Guy dates Agnes Skinner.
Tennis the Menace: 4.25/5
Marge and Homer decide to join a doubles tournament for tennis, but Marge dumps Homer for it. Homer then recruits Lisa. Homer and Lisa face Marge and Bart in the tournament, but they get replaced by professional tennis players.
Day of the Jackanapes: 4.25/5
Sideshow Bob gets back out of prison and decides to set up another scheme. This time, one that will kill both Bart and Krusty. This is probably my favorite Sideshow Bob episode, besides "Krusty Gets Busted"
[*]New Kids on the Blecch: 4.5/5
Bart, Nelson, Milhouse, and Ralph get recruited to be in a boy band called Party Posse. Lisa realizes that the music videos the guys star in is giving subliminal messages.
Hungry, Hungry Homer: 3.75/5
Homer protests the future possible movement of the Springfield Isotopes to Albuquerque by starving himself outside the stadium.
-Will review as I watch-
[*]Bye, Bye Nerdie: 4.5/5
Lisa discovers that sweat from nerds attracts bullyism. Meanwhile, Homer realizes how dangerous things can be in an everyday household for a baby.
Simpson Safari: 4/5
Homer wins a trip to Africa after winning one. While there, the Simpsons encounter a professor that makes monkeys dig for diamonds.
[*]Trilogy of Error: 4.75/5
Homer gets rushed to a hospital for a dismembered finger, Lisa needs to get to her school science fair, and Bart gets involved in a fireworks problem with Fat Tony. The whole episode follows the three parts to show how it all unfolds.
I'm Goin' to Praiseland: 4/5
Homer and Ned open a place called Praiseland in memory of Ned's deceased wife, Maude. Ned and Homer believe Maude's statue tells people what their lives will be like when they die.
[*]Children of a Lesser Clod: 4.75/5
Homer opens up a daycare service after Rod and Todd recommend it. Because of this, Bart and Lisa get jealous of the attention the kids are receiving from Homer, and come up with a plan to show everyone who Homer really is.
[*]Simpsons Tall Tales: 4.5/5
This episode features 3 tall tales - Paul Bunyan, Connie Appleseed, and Tom and Huck. While I didn't particularly care for Paul Bunyan, Tom and Huck was okay, and Connie Appleseed was very funny.
---
The Simpsons: The Complete Twelfth Season is one HELL of a season - completely underrated - and, in my opinion, better than seasons 11 and 10, and even 9 and 8. The bonus features are alright, as usual. 24 minutes of deleted scenes on the fourth disc, best Comic Book Guy moments from up until 2001, Butterfinger commercials and a Red Rooster one from 2000/2001, and a Simpsons Fanfest from 200...1 I think? And, as always, there is also commentary on every episode.
As far as the boxing is concerned, Season 12 is a bit better than eleven. The discs are easier to get out of the box, and the material sleeve that the discs go in is a little more scratch resistant. The Comic Book Guy head you see on the box, as with season eleven, can be taken off. There is only bit of that peely-glue stuff to take off.
Overall, as I said, this is a great season, and is probably my favorite season since season 7, or maybe 8... I'm probably one of VERY few to say this, but I just really thoroughly enjoyed most of this season. It started slow, but it really got going, and the Simpsons Tall Tales and Trilogy of Error episodes were a great little change. I really recommend this season.
4.5/5
Pros: Several awesome episodes, I counted 11 "epicsodes" out of 21 episodes... that is a really good ratio. Also some pretty cool bonus features.
Cons: The box, while slightly improved, is still pretty subpar. The first disc for the most part doesn't have very good episodes... that's really about it.
And now we wait for season 13...
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